Terrain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There's a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use 'w' to switch to wire-frame and 'd' to render without the detail texture.
ohad.visual-i.com
ohad@visual-i.com
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收起资源包目录
国外程序员编写的基于OpenGL的3D地形引擎.zip (50个子文件)
terrain engine
bin
Terrain.exe 204KB
source
GLEXT.h 141KB
Win32Framework.cpp 11KB
RImage.cpp 2KB
RTexture.cpp 5KB
RImage.h 2KB
Std.h 691B
RTexture.h 1KB
imgLoadBMP.cpp 6KB
IOFile.h 3KB
YourCode.cpp 3KB
OGLCMainHeader.h 1KB
imgLoadBMP.h 670B
IOFile.cpp 2KB
PTypes.h 2KB
tools
texgen
my_jpg_interface.h 424B
texgen.h 428B
textures
texgen.cpp 6KB
ijl.h 53KB
texgen.dsw 535B
my_jpg_interface.cpp 3KB
texgen.dsp 4KB
readme.txt 898B
data
terrain-texture3.bmp 768KB
heightmap.bmp 65KB
detail.bmp 768KB
SkyBox
SkyBox1.bmp 192KB
SkyBox4.bmp 192KB
SkyBox3.bmp 192KB
SkyBox2.bmp 192KB
SkyBox0.bmp 192KB
SkyBox5.bmp 48KB
VC6Project
ending.cpp 1KB
matrix.h 2KB
DynamicCamera.cpp 3KB
VCProject.dsw 543B
VCProject.sln 907B
vector.h 2KB
DynamicCamera.h 533B
Terrain.h 2KB
VCProject.dsp 6KB
YourCode.cpp 4KB
base.h 685B
Terrain.cpp 10KB
YourCode.h 701B
ending.h 339B
matrix.cpp 3KB
VCProject.vcproj 10KB
vector.cpp 5KB
www.pudn.com.txt 218B
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- pengshupan2014-07-26操作不是很好
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