# 游戏开发
## 引擎
- [CE游戏引擎-CRYENGINE](https://github.com/CRYTEK/CRYENGINE)
- [UE游戏引擎-UnrealEngine](https://github.com/EpicGames/UnrealEngine)
- [Vulkan图形API游戏引擎-BansheeEngine](https://github.com/BearishSun/ansheeEngine)
- [跨平台游戏引擎-GODOT](https://github.com/godotengine/godot)
- [C#开源跨平台游戏引擎-xenko](https://github.com/xenko3d/xenko)
- [跨平台渲染框架-The-Forge](https://github.com/ConfettiFX/The-Forge)
- [Google开源跨平台基于物理的渲染引擎-filament](https://github.com/google/filament)
- [从零开始手敲次世代游戏引擎-GameEngineFromScratch](https://github.com/netwarm007/GameEngineFromScratch)
## 框架
- [Unity 基础框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork)
- [Unity 游戏框架-GameFramework](https://github.com/EllanJiang/GameFramework)
- [Unity 公用框架和工具-Moments](https://github.com/Elringus/UnityCommon)
- [Unity 基础框架-TEDCore](https://github.com/ted10401/TEDCore)
- [Unity 小框架-Autoya](https://github.com/sassembla/Autoya)
- [Unity 公共代码库-UnityCommon](https://github.com/Elringus/UnityCommon)
- [Unity 游戏框架-CatLib](https://github.com/CatLib/Core)
- [Unity 游戏框架-knight](https://github.com/winddyhe/knight)
- [Unity 游戏框架-KSFramework](https://github.com/mr-kelly/KSFramework)
- [Unity 游戏框架-BDFramework.Core](https://github.com/yimengfan/BDFramework.Core)
- [Unity 游戏框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork)
- [Unity 游戏框架-QFramework](https://github.com/liangxiegame/QFramework)
- [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp)
- [Unity 游戏代码库-UnityLibrary](https://github.com/UnityCommunity/UnityLibrary)
- [Unity 异步操作框架-C-Sharp-Promise](https://github.com/Real-Serious-Games/C-Sharp-Promise)
- [Unity 功能收集-Unity-Tricks](https://github.com/littleredhat1997/Unity-Tricks)
- [Unity 功能脚本集合-unity-utilities](https://github.com/TobiasWehrum/unity-utilities)
- [Unity 公用代码收集-SwissArmyLib](https://github.com/ArchonInteractive/SwissArmyLib)
- [Unity 游戏修补程序和插件框架-BepInEx](https://github.com/BepInEx/BepInEx)
- [Unity 代码库集合-LeopotamGroupLibraryUnity.Examples](https://github.com/Leopotam/LeopotamGroupLibraryUnity.Examples/)
- [Unity 取代协程的async-await-Unity3dAsyncAwaitUtil](https://github.com/modesttree/Unity3dAsyncAwaitUtil)
- [Unity 游戏框架-ColaFrameWork](https://github.com/XINCGer/ColaFrameWork)
- [Crash 分析服务-superdump](https://github.com/Dynatrace/superdump)
- [Unity 代码集合-Unity-Script-Collection](https://github.com/michidk/Unity-Script-Collection)
- [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp)
- [Unity 连式编程框架-UniRx - Reactive Extensions for Unity](https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276?aid=1101lSqC&utm_source=aff)
- [Unity 跨平台网络库-Photon Unity Networking Classic - FREE](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786?aid=1101lSqC&utm_source=aff)
- [Unity 面向后端的网络框架-ForgeNetworkingRemastered](https://github.com/BeardedManStudios/ForgeNetworkingRemastered)
- [Unity GameFramework, ILRuntime, Unity Version 2018.2](https://github.com/coding2233/UnityGameFramework)
- [Unity ECS入门-entity-component-system-for-unity-getting-started](https://www.raywenderlich.com/7630142-entity-component-system-for-unity-getting-started)
- [Unity 组件库-BUCK](https://github.com/ellisspice/BUCK)
- [Unity AI深度学习动画框架-AI4Animation](https://github.com/sebastianstarke/AI4Animation)
- [Unity 通用框架代码-UnityFramework](https://github.com/traggett/UnityFramework)
- [Unity SRP图形技术研究-InfinityRenderPipeline](https://github.com/haolange/InfinityRenderPipeline)
- [Unity 游戏开发扩展库-GDX](https://github.com/dotBunny/GDX)
- [Unity 常用组件库-PashmakCore](https://github.com/mohammadroohian/PashmakCore)
## 示例
- [Unity ECS + C# Job System-Voxelman](https://github.com/keijiro/Voxelman)
- [Unity 自定义SRP示例-Retro3DPipeline](https://github.com/keijiro/Retro3DPipeline)
- [Unity CustomRenderTexture示例-RDSystem](https://github.com/keijiro/RDSystem)
- [Unity LWRP示例-BoatAttack](https://github.com/Verasl/BoatAttack)
- [Unity FPS示例-FPSSample](https://github.com/Unity-Technologies/FPSSample)
- [Unity 3D游戏开发包-Gamekit3D](https://github.com/Unity-Technologies/Gamekit3D)
- [Unity ECS官方Demo-UniteAustinTechnicalPresentation](https://github.com/Unity-Technologies/UniteAustinTechnicalPresentation)
- [Unity Job System示例-job-system-cookbook](https://github.com/stella3d/job-system-cookbook)
- [Unity 学习如何将自定义后处理加入后处理栈中](https://github.com/beinteractive/LWRPAmbientOcclusion)
- [Unity 帧同步实现教程-Lockstep-Tutorial](https://github.com/JiepengTan/Lockstep-Tutorial)
## C#
- [Unity 非安全的托管内存操作-UnsafeOperationTest](https://github.com/keijiro/UnsafeOperationTest)
- [Unity 非GC的List容器-CSharp-Unsafe-List-for-Unity](https://github.com/MaxwellGengYF/CSharp-Unsafe-List-for-Unity)
- [Unity 非空属性-unity-notnullattribute](https://github.com/redbluegames/unity-notnullattribute)
- [Unity 无GC的字符串类-MutableString](https://github.com/easy66/MutableString?1547984166425)
- [Unity 使用c++和汇编与C#交互-UnityNativeScripting](https://github.com/jacksondunstan/UnityNativeScripting)
- [Unity 高性能的字符串类-FastString](https://github.com/snozbot/FastString)
- [C#实现非常漂亮的图表库-Live-Charts/Live-Charts](https://github.com/Live-Charts/Live-Charts)
- [识别并减少C#字符串内存占用-string-theory](https://github.com/drewnoakes/string-theory)
- [C#运行时对象内存布局-ObjectLayoutInspector](https://github.com/SergeyTeplyakov/ObjectLayoutInspector)
- [将.Net库转换到Native的工具-Embeddinator-4000](https://github.com/mono/Embeddinator-4000)
- [C# 无GC字符串类-gstring](https://github.com/vexe/gstring/blob/master/GC%20Free%20String/gstring.cs?1564015541577)
- [C# 代码规则定义-StyleCop ](https://blog.redbluegames.com/how-to-set-up-stylecop-in-unity-b3ca908211d9)
- [C# 编码指南-CSharpGuidelines](https://github.com/dennisdoomen/CSharpGuidelines)
- [C# 代码热更补丁框架-InjectFix](https://github.com/Tencent/InjectFix)
- [Unity 多线程协程-Thread Ninja](https://assetstore.unity.com/packages/tools/thread-ninja-multithread-coroutine-15717?aid=1101lSqC&utm_source=aff)
- [Unity 一个比Unity默认更高效的协程-More Effective Coroutines](https://assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975?aid=1101lSqC&utm_source=aff)
- [运行时C#补丁修复-Harmony](https://github.com/pardeike/Harmony)
- [Unity 非反射访问程序集私有方法-OpenSesameCompilerForUnity](https://github.com/mob-sakai/OpenSesameCompilerForUnity)
- [C# 使用Roslyn代码分析、重构和修复库](https://github.com/JosefPihrt/Roslynator)
- [C# Zero Allocation StringBuilder for .NET Core and Unity](https://github.com/Cysharp/ZString)
- [Unity UniTask Provides an efficient async/await integration to Unity](https://github.com/Cysharp/UniTask)
- [Unity UnityAsync 一个更高效的协程库](https://github.com/muckSponge/UnityAsync)
- [Unity 另一个协程库-UnityAsync](https://github.com/coryleach/UnityAsync)
- [Unity 兼容Unity组件生命周期的C#Async componenttask-unity ](https://github.com/BastianBlokland/componenttask-unity)
- [Unity 设计模式-Unity-Programming-Patterns](https://github.com/Habrador/Unity-Programming-Patterns)
- [Unity Dictionary序列化-generic-serializable-dictionary
](https://github.com/upscalebaby/generic-serializable-dictionary)
- [C# 强大命令行解析库-commandline](https://github.com/commandlineparser/commandline)
- [C# 代码�
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