TEXTURING & MODELING
A Procedural Approach
third edition
Team LRN
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Series Editor: Brian A. Barsky, University of California, Berkeley
Texturing & Modeling: A Procedural Approach,
Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn
Peachey, Ken Perlin, and Steven Worley
Geometric Tools for Computer Graphics
Philip Schneider and David Eberly
Understanding Virtual Reality:
Interface, Application, and Design
William Sherman and Alan Craig
Jim Blinn’s Corner: Notation, Notation, Notation
Jim Blinn
Level of Detail for 3D Graphics:
Application and Theory
David Luebke, Martin Reddy, Jonathan D. Cohen,
Amitabh Varshney, Benjamin Watson, and Robert
Huebner
Digital Video and HDTV Algorithms and
Interfaces
Charles Poynton
Pyramid Algorithms: A Dynamic Programming
Approach to Curves and Surfaces for
Geometric Modeling
Ron Goldman
Non-Photorealistic Computer Graphics:
Modeling, Rendering, and Animation
Thomas Strothotte and Stefan Schlechtweg
Curves and Surfaces for CAGD: A Practical Guide,
Fifth Edition
Gerald Farin
Subdivision Methods for Geometric Design:
A Constructive Approach
Joe Warren and Henrik Weimer
Computer Animation: Algorithms and Techniques
Rick Parent
The Computer Animator’s Technical Handbook
Lynn Pocock and Judson Rosebush
Advanced RenderMan:
Creating CGI for Motion Pictures
Anthony A. Apodaca and Larry Gritz
Curves and Surfaces in Geometric Modeling:
Theory and Algorithms
Jean Gallier
Andrew Glassner’s Notebook:
Recreational Computer Graphics
Andrew S. Glassner
Warping and Morphing of Graphical Objects
Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz
Velho
Jim Blinn’s Corner: Dirty Pixels
Jim Blinn
Rendering with Radiance:
The Art and Science of Lighting Visualization
Greg Ward Larson and Rob Shakespeare
Introduction to Implicit Surfaces
Edited by Jules Bloomenthal
Jim Blinn’s Corner:
A Trip Down the Graphics Pipeline
Jim Blinn
Interactive Curves and Surfaces:
A Multimedia Tutorial on CAGD
Alyn Rockwood and Peter Chambers
Wavelets for Computer Graphics:
Theory and Applications
Eric J. Stollnitz, Tony D. DeRose, and David H.
Salesin
Principles of Digital Image Synthesis
Andrew S. Glassner
Radiosity & Global Illumination
François X. Sillion and Claude Puech
Knotty: A B-Spline Visualization Program
Jonathan Yen
User Interface Management Systems:
Models and Algorithms
Dan R. Olsen, Jr.
Making Them Move: Mechanics, Control, and
Animation of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and
David Zeltzer
Geometric and Solid Modeling: An Introduction
Christoph M. Hoffmann
An Introduction to Splines for Use in Computer
Graphics and Geometric Modeling
Richard H. Bartels, John C. Beatty, and Brian A.
Barsky
Team LRN
TEXTURING & MODELING
A Procedural Approach
third edition
David S. Ebert
Purdue University
F. Kenton Musgrave
Pandromedia,Inc.
Darwyn Peachey
Pixar Animation Studios
Ken Perlin
New York University
Steven Worley
Worley Laboratories
With contributions from
William R. Mark
University of Texas at Austin
John C. Hart
University of Illinois at Urbana–Champaign
Team LRN