private var centerOffset = Vector3.zero;
private var controller : ThirdPersonController;
private var velocity = Vector3.zero;
private var targetHeight = 100000.0;
private var theta;
private var theta2;
private var isColliding = false;
var targetOffset = Vector3.zero;
var closerRadius : float = 0.2;
var closerSnapLag : float = 0.2;
var xSpeed = 200.0;
var ySpeed = 80.0;
var yMinLimit = -20;
var yMaxLimit = 80;
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