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Practical Game AI
Programming
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Micael DaGraça
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Practical Game AI Programming
Copyright © 2017 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be caused
directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2017
Production reference: 1280617
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#1#6,
ISBN 978-1-78712-281-9
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Credits
Author
Micael DaGraça
Copy Editor
Safis Editing
Reviewer
Davide Aversa
Project Coordinator
Ritika Manoj
Commissioning Editor
Amarabhab Banerjee
Proofreader
Safis Editing
Acquisition Editor
Shweta Pant
Indexer
Tejal Daruwale Soni
Content Development Editor
Aditi Gour
Graphics
Jason Monterio
Technical Editor
Leena Patil
Akansha Bathija
Production Coordinator
Shraddha Falebhai
About the Author
Micael DaGraça is a game designer and an AR developer living in Porto, Portugal. He has
worked for multiple game studios, contributing to the creation of different indie games and
interactive apps.
Micael grew up playing video games, and that passion never went away. So, later on in his
life, he decided to learn how to create games. Without any previous knowledge in coding or
3D animation, he slowly started to create simple games, learning each time more with those
experiences. When the games started to work and the gameplay became enjoyable, he
started to make plans to publish a game in collaboration with an old friend. Micael was
responsible for the technical aspect of the game, making sure that the game worked as
planned, while his friend created all the artwork for the game. Finally, the game was
published, and it received some positive feedback from other indie game developers. Since
the game generated some revenue, the dream of becoming a game designer turned into
reality.
Today, Micael works for other studios, helping others to develop their game ideas, and has
also integrated into a company that focuses on the creation of games and interactive apps
for health and well-being purposes. Even though he doesn't have the time to keep working
on personal projects, he has a few frozen game projects that are still under development
with the help of his friend.
“I would like to thank to my parents for the unconditional support throughout the years,
because without them my life as a game designer would not have been possible; a warm
thank you to my sister, Alexandrina, for all of your help when I needed it the most and for
sharing your office with me so I could start working as a game designer. A thank you to
my old friend Vicente for the eternal rivalry, forcing me to always push my limits, making
me a better professional. I also would like to thank my girlfriend, Marta, for her smile,
which always make me happy, and for taking care of everything so that I could focus on my
work. And finally, I would like to dedicate this book to my grandpa, who inspired me to be
the person that I am today.”
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