Unity 4.x Game AI Programming
Learn and implement game AI in Unity3D with a lot of
sample projects and next-generation techniques to use
in your Unity3D projects
Aung Sithu Kyaw
Clifford Peters
Thet Naing Swe
BIRMINGHAM - MUMBAI
Unity 4.x Game AI Programming
Copyright © 2013 Packt Publishing
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First published: July 2013
Production Reference: 1160713
Published by Packt Publishing Ltd.
Livery Place
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Birmingham B3 2PB, UK.
ISBN 978-1-84969-340-0
www.packtpub.com
Cover Image by Artie Ng (artherng@yahoo.com.au)
Credits
Authors
Aung Sithu Kyaw
Clifford Peters
Thet Naing Swe
Reviewers
Julien Lange
Clifford Peters
Acquisition Editor
Kartikey Pandey
Lead Technical Editor
Arun Nadar
Technical Editors
Shashank Desai
Krishnaveni Haridas
Rikita Poojari
Project Coordinator
Anurag Banerjee
Proofreaders
Maria Gould
Paul Hindle
Aaron Nash
Indexer
Monica Ajmera Mehta
Graphics
Ronak Dhruv
Abhinash Sahu
Production Coordinator
Nilesh R. Mohite
Cover Work
Nilesh R. Mohite
About the Authors
Aung Sithu Kyaw is originally from Myanmar, (Burma) and has over seven
years of experience in the software industry. His main interests include game-play
programming, startups, entrepreneurship, writing, and sharing knowledge. He
holds a Master of Science degree from Nanyang Technological University (NTU),
Singapore, majoring in Digital Media Technology. Over the past few years, he has
worked as a Research Programmer at INSEAD, Sr. Game Programmer at Playware
Studios Asia, Singapore, and lastly as a Research Associate at NTU. In 2011, Aung
co-founded Rival Edge Pte Ltd., a Singapore-based interactive digital media company
that provides a technical consultancy service to creative agencies and also produces
social mobile games. Visit http://rivaledge.sg for more information. Aung is
the co-author of Irrlicht 1.7 Realtime 3D Engine Beginner's Guide, Packt Publishing,
and is also a visiting lecturer at NTU conducting workshops on game design and
development using Unity3D.He can be followed on Twitter @aungsithu and by using
his LinkedIn prole linkedin.com/in/aungsithu.
Thanks to my co-authors who worked with me really hard on this
book despite their busy schedules and got this book published.
Also, thanks to the team at Packt Publishing for helping us in the
production of this book. And nally, thanks to the awesome guys
at Unity3D for building this amazing toolset and for making it
affordable to indie game developers.
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