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Building a Game with Unity and
Blender
Learn how to build a complete 3D game using the
industry-leading Unity game development engine
and Blender, the graphics software that gives life to
your ideas
Lee Zhi Eng
BIRMINGHAM - MUMBAI
Building a Game with Unity and Blender
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2015
Production reference: 1251115
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-214-0
www.packtpub.com
Credits
Author
Lee Zhi Eng
Reviewers
Matt Schoen
Tony V. Le
Gareth Wright
Acquisition Editor
Shaon Basu
Content Development Editor
Sumeet Sawant
Technical Editor
Edwin Moses
Copy Editors
Dipti Mankame
Jonathan Todd
Project Coordinator
Shweta H Birwatkar
Proofreader
Sas Editing
Indexer
Hemangini Bari
Graphics
Abhinash Sahu
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
About the Author
Lee Zhi Eng is a 3D artist-turned-programmer who is currently the cofounder-
cum-chief technical executive at Reonyx Tech, a technology rm based in Malaysia.
Before he cofounded the company, he worked as an artist and programmer in several
game studios before becoming a part-time lecturer for 2 years at a university to teach
game development subjects related to Unity Engine and Unreal Engine. He has not
only took part in various projects related to games, interactive apps, and virtual
reality, but also participated in multiple projects that are more oriented toward
software and system development, such as vehicle tracking systems, corporate
management systems, web applications, and so on and so forth.
When he is not writing code, he enjoys traveling, photography, and exploring new
technologies. You can nd more information about him at
www.zhieng.com.
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