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Unity 4.x Game AI Programming.pdf
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2014-10-06
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Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone和Android平台。也可以利用Unity web player插件发布网页游戏手机游戏,支持Mac 和Windows的网页浏览。
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Unity 4.x Game AI Programming
Learn and implement game AI in Unity3D with a lot of
sample projects and next-generation techniques to use
in your Unity3D projects
Aung Sithu Kyaw
Clifford Peters
Thet Naing Swe
BIRMINGHAM - MUMBAI
Unity 4.x Game AI Programming
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the authors nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: July 2013
Production Reference: 1160713
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-340-0
www.packtpub.com
Cover Image by Artie Ng (artherng@yahoo.com.au)
Credits
Authors
Aung Sithu Kyaw
Clifford Peters
Thet Naing Swe
Reviewers
Julien Lange
Clifford Peters
Acquisition Editor
Kartikey Pandey
Lead Technical Editor
Arun Nadar
Technical Editors
Shashank Desai
Krishnaveni Haridas
Rikita Poojari
Project Coordinator
Anurag Banerjee
Proofreaders
Maria Gould
Paul Hindle
Aaron Nash
Indexer
Monica Ajmera Mehta
Graphics
Ronak Dhruv
Abhinash Sahu
Production Coordinator
Nilesh R. Mohite
Cover Work
Nilesh R. Mohite
About the Authors
Aung Sithu Kyaw is originally from Myanmar, (Burma) and has over seven
years of experience in the software industry. His main interests include game-play
programming, startups, entrepreneurship, writing, and sharing knowledge. He
holds a Master of Science degree from Nanyang Technological University (NTU),
Singapore, majoring in Digital Media Technology. Over the past few years, he has
worked as a Research Programmer at INSEAD, Sr. Game Programmer at Playware
Studios Asia, Singapore, and lastly as a Research Associate at NTU. In 2011, Aung
co-founded Rival Edge Pte Ltd., a Singapore-based interactive digital media company
that provides a technical consultancy service to creative agencies and also produces
social mobile games. Visit http://rivaledge.sg for more information. Aung is
the co-author of Irrlicht 1.7 Realtime 3D Engine Beginner's Guide, Packt Publishing,
and is also a visiting lecturer at NTU conducting workshops on game design and
development using Unity3D.He can be followed on Twitter @aungsithu and by using
his LinkedIn prole linkedin.com/in/aungsithu.
Thanks to my co-authors who worked with me really hard on this
book despite their busy schedules and got this book published.
Also, thanks to the team at Packt Publishing for helping us in the
production of this book. And nally, thanks to the awesome guys
at Unity3D for building this amazing toolset and for making it
affordable to indie game developers.
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- snowerboy2014-10-30不错,有很好的参考作用
dingxiaohu2009
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