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游戏编程指南
A Guide to Game Programming
v1.10alpha
最后更新于 2003.1.14
本文基于 VC7.0 / DirectX 9.0 / Winsock 2.2
推荐使用 Word 2000 及以上版本阅读
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彭博 著
By Peng Bo
Email: Kane_Peng@netease.com
QQ: 4982526
http://www.kanepeng.com
目录 1
目 录
游戏编程指南 ..............................................................................................................................1
目 录..................................................................................................................................1
导 读..................................................................................................................................1
第一章 表述游戏的语言.......................................................................................................1
1.1 VC.net 概述 ....................................................................................................1
1.2 入门知识 ........................................................................................................4
1.2.1 数与数据类型 ..............................................................................................4
1.2.2 变量与常量 ..................................................................................................4
1.2.3 Namespace...................................................................................................5
1.2.4 操作符与表达式...........................................................................................6
1.3 预编译指令.....................................................................................................7
1.4 结构,联合和枚举..........................................................................................8
1.4.1 结构 .............................................................................................................8
1.4.2 联合 .............................................................................................................9
1.4.3 枚举 ...........................................................................................................10
1.5 控制语句 ......................................................................................................10
1.5.1 判断和跳转语句.........................................................................................10
1.5.2 选择语句....................................................................................................11
1.5.3 循环语句....................................................................................................13
1.6 函数..............................................................................................................13
1.7 指针、数组与字符串 ....................................................................................17
1.7.1 指针 ...........................................................................................................17
1.7.2 数组 ...........................................................................................................19
1.7.3 字符串........................................................................................................22
1.7.4 小结 ...........................................................................................................23
1.8 多文件程序的结构........................................................................................23
1.9 常用函数 ......................................................................................................25
第二章 如何说得更地道.....................................................................................................29
2.1 定义和使用类 ...............................................................................................29
2.2 类的构造函数 ...............................................................................................32
2.3 类的静态成员 ...............................................................................................34
2.4 运算符重载...................................................................................................35
目录 2
2.5 类的继承 ......................................................................................................38
2.6 虚函数和抽象类 ...........................................................................................41
2.7 模板..............................................................................................................42
2.8 优化程序 ......................................................................................................45
2.9 调试程序 ......................................................................................................47
第三章 容纳游戏的空间.....................................................................................................49
3.1 基本 Windows 程序 ......................................................................................49
3.2 WinMain 函数 ...............................................................................................53
3.2.1 简介 ...........................................................................................................53
3.2.2 注册窗口类 ................................................................................................53
3.2.3 创建窗口....................................................................................................55
3.2.4 显示和更新窗口.........................................................................................56
3.2.5 消息循环....................................................................................................57
3.3 消息处理函数 ...............................................................................................58
3.4 常用 Windows 函数 ......................................................................................59
3.4.1 显示对话框 ................................................................................................59
3.4.2 定时器 .......................................................................................................59
3.4.3 得到时间....................................................................................................60
3.4.4 播放声音....................................................................................................60
第四章 描绘游戏的画笔.....................................................................................................61
4.1 初始化 DirectDraw .......................................................................................61
4.1.1 简介 ...........................................................................................................61
4.1.2 DirectDraw 对象 .........................................................................................62
4.1.3 设置控制级和显示模式..............................................................................63
4.1.4 创建页面....................................................................................................64
4.2 后台缓存和换页 ...........................................................................................66
4.3 调入图像 ......................................................................................................67
4.4 页面的丢失与恢复........................................................................................67
4.5 透明色 ..........................................................................................................68
4.6 图像传送 ......................................................................................................68
4.7 程序实例 ......................................................................................................72
4.8 图像缩放 ......................................................................................................72
4.9 释放 DirectDraw 对象...................................................................................72
第五章 丰富画面的技巧.....................................................................................................74
5.1 填涂颜色 ......................................................................................................74
5.2 输出文字 ......................................................................................................75
目录 3
5.3 GDI 作图.......................................................................................................75
5.4 程序实例 ......................................................................................................76
5.5 锁定页面 ......................................................................................................76
5.6 程序提速 ......................................................................................................78
5.7 特殊效果 ......................................................................................................82
5.7.1 减暗和加亮 ................................................................................................82
5.7.2 淡入淡出 ....................................................................................................83
5.7.3 半透明........................................................................................................83
5.7.4 光照 ...........................................................................................................84
5.7.5 动态光照 ....................................................................................................85
5.7.6 光照系统 ....................................................................................................88
5.7.7 天气效果 ....................................................................................................88
第六章 加速游戏的魔法.....................................................................................................89
6.1 内嵌汇编简介 ...............................................................................................89
6.2 基本指令 ......................................................................................................90
6.3 算术指令 ......................................................................................................91
6.4 逻辑与移位指令 ...........................................................................................93
6.5 比较、测试、转移与循环指令......................................................................93
6.6 MMX 指令集之基本指令 ...............................................................................96
6.7 MMX 指令集之算术与比较指令 ....................................................................98
6.8 MMX 指令集之逻辑与移位指令 ....................................................................99
6.9 MMX 指令集之格式调整指令 ......................................................................100
第七章 我没有想好名字...................................................................................................102
7.1 读取键盘数据 .............................................................................................102
7.2 读取鼠标数据 .............................................................................................103
7.3 恢复和关闭 DirectInput..............................................................................104
7.3.1 恢复 DirectInput 设备 ..............................................................................104
7.3.2 关闭 DirectInput ......................................................................................104
7.4 初始化和关闭 DirectX Audio.......................................................................104
7.4.1 初始化 DirectX Audio...............................................................................104
7.4.2 关闭 DirectX Audio...................................................................................105
7.5 播放 MIDI 和 WAV 音乐..............................................................................105
7.5.1 调入 MIDI 和 WAV 文件 ...........................................................................105
7.5.2 播放 MIDI 和 WAV 文件 ...........................................................................106
7.5.3 停止播放..................................................................................................107
7.6 在 3D 空间中播放音乐................................................................................107
目录 4
7.7 播放 MP3 音乐............................................................................................109
7.7.1 调入 MP3 文件..........................................................................................109
7.7.2 播放 MP3 文件..........................................................................................109
7.7.3 停止播放和释放对象 ................................................................................110
第八章 支撑游戏的基石....................................................................................................111
8.1 链表.............................................................................................................111
8.2 哈希表 .........................................................................................................111
8.3 快速排序 ....................................................................................................112
8.4 深度优先搜索 .............................................................................................113
8.5 广度优先搜索 .............................................................................................117
8.6 启发式搜索.................................................................................................120
8.7 动态规划 ....................................................................................................126
8.8 神经网络 ....................................................................................................128
8.9 遗传规划 ....................................................................................................129
第九章 向三维世界迈进...................................................................................................131
9.1 概述............................................................................................................131
9.2 基本知识 ....................................................................................................133
9.2.1 初始化 DXGraphics..................................................................................133
9.2.2 关闭 DXGraphics......................................................................................135
9.2.3 恢复 DXGraphics 设备..............................................................................135
9.3 设置场景 ....................................................................................................135
9.3.1 设置渲染状态 ..........................................................................................135
9.3.2 设置矩阵..................................................................................................136
9.4 创建场景 ....................................................................................................137
9.4.1 调入 3D 场景 ...........................................................................................138
9.4.2 调入 2D 图像 ...........................................................................................139
9.5 刷新场景 ....................................................................................................140
9.6 渲染场景 ....................................................................................................141
9.6.1 渲染 3D 场景 ...........................................................................................141
9.6.2 渲染 2D 图像 ...........................................................................................141
9.7 改变场景 ....................................................................................................141
9.8 显示文字 ....................................................................................................142
9.9 程序实例 ....................................................................................................143
第十章 我没有想好名字...................................................................................................144
10.1 灯光............................................................................................................144
10.2 半透明 ........................................................................................................145
剩余200页未读,继续阅读
资源评论
- xyczy2012-09-23比较完整的版本,不错哈
- twfx0927182013-12-17确实学到不少啊!!
- luojunxun2014-01-02内容比较完整具体,适用于初学者。
- lord_of_elf2015-07-16挺好的一本书
- LMG天之蓝2013-05-24帮同学下的,很有用,很完整
BruceMaJia
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