FracLandGL
By: Francis Pag� 2001
francis.page@polymtl.ca
http://faelenor.forez.com
This demo shows how to create a random landscape with a kind of fractal
formula. The code is included in the begining of an object oriented 3D
engine.
There is a basic physic simulation: an arbitrary number of balls
are falling and bouncing according to the shape of the land, but there's no
water viscosity yet... The algorithm is very basic and is not working
properly when the balls are "inside" the landscape.
Everthing is working fine on my system (PII 350, 128MB RAM, GeForce2 MX) at
60 frames per second, but that's the minimum requirements for good physic
simulation.
OpenGL趣味小程序-地图
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2015-07-28
19:01:17
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