- 《深入浅出iPhone/iPad开发(第2版)》是HeadFirst系列图书的一本最新力作。全书通过轻松的图文方式,由浅入深地向读者介绍SDK和Object-C的基础知识,以及如何构建并测试简单的应用模型,并提供如何利用iPhone/iPad的相机、GPS和重力感应器进行工作的方法和技巧,最终介绍了如何优化、测试并发布已开发的应用程序。 《深入浅出iPhone/iPad开发(第2版)》面向各层次的苹果产品开发人员,尤其适合初学的开发者阅读使用。5 738浏览会员免费
- iOS、Xcode、OS X Mavericks最新版,全球最畅销苹果开发入门重大升级4 345浏览会员免费
- Hi大家好, 鉴于《The Swift Programming Language》中文文档版本繁杂,避免大家因为版本问题引起学习不便。@未来眼之老码团队 会定期发布最新的中文文档。大家有任何问题欢迎垂询! BR OldCoder Team5 367浏览会员免费
- Cocos2D-X入门书籍,自学的好资料,2013.6.1号出版,一共15章。 Cocos2D-X跨平台的游戏引擎,重点是开源5 0浏览会员免费
- The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple’s latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There’s coverage of brand-new technologies, including a new chapter on Apple’s Sprite Kit framework for game development, as well as significant updates to existing material. You’ll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What youll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Filled with examples Best practices for optimizing your code and delivering great user experiences What data persistence is, and why it’s important Get started with building cool, crisp user interfaces What and how to use Table Views How to draw to the screen using Core Graphics What geo app development features the new iOS brings to the iPhone How to get your app to work with iCloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required. Table of Contents Chapter 1: Welcome to the Jungle Chapter 2: Appeasing the Tiki Gods Chapter 3: Handling Basic Interaction Chapter 4: More User Interface Fun Chapter 5: Autorotation and Autosizing Chapter 6: Multiview Applications Chapter 7: Tab Bars and Pickers Chapter 8: Introduction to Table Views Chapter 9: Navigation Controllers and Table Views Chapter 10: Collection View Chapter 11: iPad Considerations Chapter 12: Application Settings and User Defaults Chapter 13: Basic Data Persistence Chapter 14: Documents and iCloud Chapter 15: Grand Central Dispatch, Background Processing, and You Chapter 16: Drawing with Core Graphics Chapter 17: Getting Started with Sprite Kit Chapter 18: Taps, Touches, and Gestures Chapter 19: Where Am I? Finding Your Way with Core Location and Map Kit Chapter 20: Whee! Gyro and Accelerometer! Chapter 21: The Camera and Photo Library Chapter 22: Application Localization Book Details Title: Beginning iOS 7 Development: Exploring the iOS SDK Author: David Mark, Fredrik Olsson, Jack Nutting, Jeff LaMarche Length: 720 pages Edition: 1 Language: English Publisher: Apress Publication Date: 2014-03-19 ISBN-10: 143026022X ISBN-13: 97814302602265 268浏览会员免费
- 大话移动APP测试 Android与iOS应用测试指南5 433浏览会员免费
- iPhone和iPad开发书籍大,Object开发书籍5 146浏览会员免费
- iOS_8_by_Tutorials_v_1.2.pdf5 171浏览会员免费
- Book Description Updated for OS X 10.9 Mavericks, iOS 7, and Xcode 5 Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple’s iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated to incorporate new Objective-C features and technologies introduced with Xcode 5, iOS 7, and Mac OS X Mavericks. “The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”–Calvin Wolcott “An excellent resource for a new programmer who wants to learn Objective-C as their first programming language–a woefully underserved market.”–Pat Hughes Table of Contents Chapter 1. Introduction Part I: The Objective-C Language Chapter 2. Programming in Objective-C Chapter 3. Classes, Objects, and Methods Chapter 4. Data Types and Expressions Chapter 5. Program Looping Chapter 6. Making Decisions Chapter 7. More on Classes Chapter 8. Inheritance Chapter 9. Polymorphism, Dynamic Typing, and Dynamic Binding Chapter 10. More on Variables and Data Types Chapter 11. Categories and Protocols Chapter 12. The Preprocessor Chapter 13. Underlying C Language Features Part II: The Foundation Framework Chapter 14. Introduction to the Foundation Framework Chapter 15. Numbers, Strings, and Collections Chapter 16. Working with Files Chapter 17. Memory Management and Automatic Reference Counting (ARC) Chapter 18. Copying Objects Chapter 19. Archiving Part III: Cocoa, Cocoa Touch, and the iOS SDK Chapter 20. Introduction to Cocoa and Cocoa Touch Chapter 21. Writing iOS Applications Appendixes Appendix A. Glossary Appendix B. Address Book Program Source Code Book Details Paperback: 576 pages Publisher: Addison-Wesley Professional; 6th Edition (December 2013) Language: English ISBN-10: 0321967607 ISBN-13: 978-03219676025 361浏览会员免费
- 最新版的IOS7编程图书原版,希望大家有用,讲的很详细包含了IOS7基础知识,网络编程,线程,合界面等比较不错的一本书5 102浏览会员免费
- 《Objective-C 高级编程:iOS与OS X多线程和内存管理》详细介绍了MacOX和iOS开发上的关于内存管理ARC和多线程GCD、Blocks的技术。5 112浏览会员免费
- WWDC Worldwide Developers Conference 2014苹果开发者大会 北京时间今天1点 3点 苹果带来了全新的编程语言 Swift 不像此前语言那样 有多种复杂的符号和表达式 将比之前的Object C更加快速 便利 高效 安全 除此之外 新的Swift语言依旧和C与Object C兼容 支持实时的代码效果预览 大大降低开发难度 The Swift Programming Language是苹果官方iTurns书籍:https: itunes apple com cn book the swift programming language id881256329 mt 11 一大早就制作成PDF扫描版 免费下载 我就不收分了 ">WWDC Worldwide Developers Conference 2014苹果开发者大会 北京时间今天1点 3点 苹果带来了全新的编程语言 Swift 不像此前语言那样 有多种复杂的符号和表达式 将比之前的Object C更加快速 便利 高效 安全 除此之外 新的Swift语言依旧 [更多]5 94浏览会员免费
- Programming iOS 9: Dive Deep into Views, View Controllers, and Frameworks Covers iOS9, XCode7 and Swift 2 2015.12.3即将出版的新书 Paperback: 1048 pages Publisher: O'Reilly Media; 1 edition (December 3, 2015) Language: English ISBN-10: 1491936851 ISBN-13: 978-1491936856 Contents Part I. Views 1. Views 2. Drawing 3. Layers 4. Animation 5. Touches Part II. Interface 6. View Controllers 7. Scroll Views 8. Table Views and Collection Views 9. iPad Interface 10. Text 11. Web Views 12. Controls and Other Views 13. Modal Dialogs Part III. Some Frameworks 14. Audio 15. Video 16. Music Library 17. Photo Library and Image Capture 18. Contacts 19. Calendar 20. Mail and Messages 21. Maps 22. Sensors Part IV. Final Topics 23. Persistent Storage 24. Basic Networking 25. Threads 26. Undo Appendix A. Application Lifetime Events Appendix B. Some Useful Utility Functions5 262浏览会员免费
- iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned. Table of Contents Chapter 1. A Simple iOS Application Chapter 2. The Swift Language Chapter 3. Views and the View Hierarchy Chapter 4. Text Input and Delegation Chapter 5. View Controllers Chapter 6. Programmatic Views Chapter 7. Localization Chapter 8. Controlling Animations Chapter 9. UITableView and UITableViewController Chapter 10. Editing UITableView Chapter 11. Subclassing UITableViewCell Chapter 12. Stack Views Chapter 13. UINavigationController Chapter 14. Camera Chapter 15. Saving, Loading, and Application States Chapter 16. Size Classes Chapter 17. Touch Events and UIResponder Chapter 18. UIGestureRecognizer and UIMenuController Chapter 19. Web Services Chapter 20. Collection Views Chapter 21. Core Data Chapter 22. Core Data Relationships Chapter 23. Afterword5 211浏览会员免费
- xcode4.0的环境 object-c细致讲解, xcode工具详细介绍.不错的资源. 以备不时之需5 123浏览会员免费
- 20天搞定iPhone软件开发(一天一讲,20天轻松搞定iPhone开发) 一款介绍新书的文档,从目录来看,作者确认给出了许多让初学者学习苹果应用开发的建议,从举例章节来看,每一讲内容上应该都比较照顾初学者。值得一读。4 95浏览会员免费
- swift开发指南,中文量版pdf,值得你拥有5 0浏览会员免费
- 本书内容完全基于当前iOS的最新版本iOS8,详细讲解了iOS8的最新功能和API。另外,本书中使用Objective-C和Swift两种语言进行编写,从当前广大程序员追捧Swift的热度来看,本书必将引领广大读者的追捧。5 0浏览会员免费
- 这是一本关于使用Unity3D开发跨平台手机游戏的书籍,希望对大家有用。5 124浏览会员免费
- The Swift Programming Language中文完整版,内容整理自互联网翻译教程5 95浏览会员免费
- 附件整理的全是IOS开发相关资料,可免积分下载~5 92浏览会员免费
- iOS6开发基础教程 此书为高清英文pdf5 56浏览会员免费
- iOS_10_by_Tutorials_v0.35 171浏览会员免费
- 揭开IPA文件的灰纱——通过静态分析工具了解IPA实现 话题简介:在AppStore中经常会出现各种令人耳目一新的App,他们是如何实现那些效果的?他们又是使用哪些公共组件来完成自己的功能的呢?在本次演讲中将对如何探索那些封藏在IPA文件后面的实现进行简单的分析,将会针对其中的一些工具进行具体的演示和介绍。 讲师简介:张超,资深iOS 专家,iOS创业者。2009年在深圳第一次创业,主要从事iPhone应用的开发,完成了从技术到产品设计以及团队运营管理等全流程角色的转换,积累了丰富的iOS创业经验,熟稔App store的规则及流程,了解开发者的需求,并掌握了创业项目的全程运作能力。目前在国内移动互联网统计分析平台——友盟,担任iOS Team Leader。是创新工场和友盟的早期团队成员。5 295浏览会员免费
- 《Objective-C高级编程:OS X 与iOS 多线程和内存管理》英文版高清电子书,本书详细介绍了MacOX和iOS开发上的关于内存管理ARC和多线程GCD、Blocks的技术。适合有iOS开发基础的人看。5 67浏览会员免费
- 最新版的objective-c基础教程,包括Objective-C在C的基础上引入的特性、Cocoa工具包的功能及框架,以及继承、复合、源文件组织等众多重要的面向对象编程技术。适合各类开发人员阅读。5 106浏览会员免费
- iPhone软件开发基础教程(最新版),这也是国内使用最频繁,最受赞誉的iPhone软件开发图书,初学者一定不能错过。5 106浏览会员免费
- iOS网络高级编程 iPhone和iPad的企业应用开发 ,网上下载的完整版图书,希望好好珍惜5 93浏览会员免费
- 本书用大量的案例讲解了Cocos2d-x这个开源的移动2D游戏框架,重点是围绕Cocos2d跨平台讲解。具体包括Cocos2d-x提供的框架、手机游戏,以及使用API使Cocos2d完全兼容iOS、Android操作系统。本书讲解详细,通俗易懂,读者可以很容易把学习的开发技术应用到实战中。5 174浏览会员免费
- 教你使用Swift语言开发iOS9应用,想要的快下5 82浏览会员免费
- BIOS开发者的参考文档,UEFI BIOS工程师的必备资料。中文版还不错,翻译的很可以5 1198浏览会员免费
- iOS_9_by_Tutorials 介绍iOS9的一些新技术5 119浏览会员免费
- 《MacTalk·人生元编程》撰写于2013年,书中时间线却不止于此。作者以一个70后程序员的笔触,立于Mac之上,讲述技术与人文的故事,有历史,有明天,有技术,有人生。70多篇文章划分为六大主题:Mac、程序员与编程、科技与人文、人物、工具、职场。篇篇独立成文,可拆可合,随时阅读。5 80浏览会员免费
- iOS 7最新开发技术支持文档,http://blog.sina.com.cn/beijingwolf5 206浏览会员免费
- ios iphone ipad itouch objective-c 第二版 带完整书签 文件很小 但是非常清晰5 223浏览会员免费
- 向下一代iOS应用开发前进,你准备好了吗 伴随着应用的下载量超过5百万,而且这一数字仍在增长,应用开发可以说是获利颇丰,但是你必须能够脱颖而出。为此,你的应用需要集成高级功能。 通过利用可用的iOS框架,使用现代的Objective-C编程规则的方式,本书将逐步引导你创建高级iOS应用。贯穿全部章节,你将发现70个贴合实际的示例程序,你可以下载这些示例并以此为起点。使用本指南,你将能够创建最前沿的应用,并为发布到App Store做好准备。5 171浏览会员免费
- iOS 7 by Tutorials is made for iOS 7 and Xcode 5. This book is for intermediate or advanced iOS developers, who already know the basics of iOS development but want to upgrade their skills to iOS 7. Learn the iOS 7 APIs! Get up to speed with the APIs introduced in iOS 7 like UIKit Dynamics, Text Kit, background fetch, and the new “flat” design! Includes over 25 chapters and 800 pages (PDF format). For intermediate and advanced devs – if you already know the basics of iOS development but want to learn the APIs introduced in iOS 7, this book is for you!5 114浏览会员免费
- The Swift programming language has transformed the world of iOS development and started a new age of modern Cocoa development. Pro Design Patterns in Swift shows you how to harness the power and flexibility of Swift to apply the most important and enduring design patterns to your applications, taking your development projects to master level. This book will teach you those design patterns that have always been present at some level in your code, but may not have been recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any Swift developer. Best-selling author Adam Freeman explains how to get the most from design patterns. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. Pro Design Patterns in Swift brings design patterns to life and shows you how to bring structure and scale to your Swift code with a practical, no-nonsense approach. In this book, you’ll learn: Gain a solid, practical understanding of why and when design patterns are useful Master classic patterns like singleton, abstract factory, chain of responsibility, and observer Discover less well-known patterns like memento, composite, command, and mediator Understand how Swift provides essential language features for writing well-structured code that is easy to understand, simple to test and readily maintainable. Learn how to consume the Cocoa API to implement classic design patterns Build on your existing programming knowledge to get up and running with design patterns in Swift quickly and effectively What youll learn Gain a solid, practical understanding of why and when design patterns are useful Master classic patterns like singleton, abstract factory, chain of responsibility, and observer Discover less well-known patterns like memento, composite, command, and mediator Understand how Swift provides essential language features for writing well-structured code that is easy to understand, simple to test and readily maintainable. Learn how to consume the Cocoa API to implement classic design patterns Build on your existing programming knowledge to get up and running with design patterns in Swift quickly and effectively Who this book is for Any professional or aspiring iOS developer will find productivity, efficiency, and effectiveness of software development enhanced by the methods and practice delivered by ProDesign Patterns in Swift. Table of Contents Part 1 - Getting Started Chapter 1. Understanding Design Patterns Chapter 2. Getting Used to Xcode Chapter 3. Creating the SportsStore App Part 2 - The Creation Patterns Chapter 4. The Object Template Pattern Chapter 5. The Prototype Pattern Chapter 6. The Singleton Pattern Chapter 7. The Object Pool Pattern Chapter 8. Object Pool Variations Chapter 9. The Factory Method Pattern Chapter 10. The Abstract Factory Pattern Chapter 11. The Builder Pattern Part 3 - The Structural Patterns Chapter 12. The Adapter Pattern Chapter 13. The Bridge Pattern Chapter 14. The Decorator Pattern Chapter 15. The Composite Pattern Chapter 16. The Facade Pattern Chapter 17. The Flyweight Pattern Chapter 18. The Proxy Pattern Part 4 - The Behavioral Patterns Chapter 19. The Chain of Responsibility Pattern Chapter 20. The Command Pattern Chapter 21. The Mediator Pattern Chapter 22. The Observer Pattern Chapter 23. The Memento Pattern Chapter 24. The Strategy Pattern Chapter 25. The Visitor Pattern Chapter 26. The Template Method Pattern Part 5 - The MVC Pattern Chapter 27. The MVC Pattern5 255浏览会员免费
- 《IOS应用安全攻防》PDF高清电子书,不过是英文的。5 559浏览会员免费
- Xcode4开发经典教程,开发者必备,介绍了很多特性。4 112浏览会员免费
- 清晰带书签的中文版pdf,不是代码,值得下载5 165浏览会员免费
- OpenGL ES应用开发实践 指南 iOS卷(jb51.net)5 182浏览会员免费
- 这是本人在学习和使用 Cocoa 开发过程中写过的一些文章,涵盖 runtime,class, message,KVO,多线程,core data,网络,framework,plugin等各方面。不仅研究了应该如何使用这些技术,还深入底层探究这些技术是如何实现的,及其 runtime 分析。整体上来说还比较成系列,所以整理出来,希望对大家有帮助。 CSDN移动开发专栏《深入浅出Cocoa》包含了这个pdf 中的所有文章,并会持续添加新的文章,欢迎大家访问该专栏(http://blog.csdn.net/column/details/cocoa.html),查看最新情况。5 167浏览会员免费
- iOS Games by Tutorials Second Edition v2.2 source code downloads/iOS_Games_by_Tutorials_Source_Code_v_2_2.zip5 115浏览会员免费
- iphone开发基础教程是最受欢迎的iPhone开发书籍。 现在献上最新Xcode4.3版。5 126浏览会员免费
- 本书详尽透彻地讲解了iPhone和iPad应用开发的核心基础, 包括iCloud编程、Twitter集成、在iOS应用内导入和导出文档、新 的Xcode 4、多任务处理、基于位置的服务和通知系统等新功能, 对热切希望为Apple的移动设备开发原生应用的初学者来说,是 一本十分理想的教程。本书的内容丰富全面,学习本书后,读者 将可以充满自信地构建自己的第一个iPhone或iPad应用。 主要内容 ◆ 介绍了iOS 5编程的基础知识 ◆ 介绍如何响应及处理设备旋转以及不同类型的屏幕方向 ◆ 展示如何使用Tabbed、Master-Detail、Single View和Utility等 各种应用程序模板 ◆ 探讨在Master-Detail Application中使用表视图的技术 ◆ 分享关于文件处理和数据库存储的建议 ◆ 涵盖各种传感器的访问方法及各种手势的识别方法 ◆ 示范如何使用Google Maps、逆向地理编码、添加注记等构 建基于位置的服务应用4 81浏览会员免费
- The Swift Programming Language 中文版,官方文档翻译,3.0完整更新。5 116浏览会员免费
- iOS Human Interface Guidelines 中文版 汉化来源于网络,感谢网友的无私奉献5 86浏览会员免费
- ios疯狂讲义,还不错4 119浏览会员免费
- 苹果开发之Cocoa编程(原书第4版).pdf4 185浏览会员免费
- Learning Cocos2d 系统介绍了如何利用cocos2d开发一套完整的游戏,教程从简单的helloworld开始,如何理解cocos2d工作原理,如何搭建游戏架构,如何写一个可以上市的游戏。注意:本书例子已经在app上市。 本书的目标读者是:包含了没有经过较长游戏编程学习经验的开发者,打算在iPhone平台上开发游戏开发者。 非目标读者:有自己一套创建游戏的流程和固定的游戏思维,打算开发3d的,本书不适合你。虽然现在cocos3D已经出现了。 本书例子游戏: http://itunes.apple.com/us/app/space-viking/id400657526?mt=8 分章节源代码: http://cocos2dbook.com/cocos2d/sourcecode/ 所有的源代码: http://cocos2dbook.com/projects/LearningCocos2D_Resources_SourceCode_v1_2.dmg beibai12345@gmail.com5 147浏览会员免费
- 国外raywenderlich 网站售价54美金的ios6教程,见国内还比较少地方下载,非常不错的资料,适合ios中级和高级的用户,适当收点分吧。5 162浏览会员免费
- Effective Objective-C 2.0 完整版,全目录5 93浏览会员免费
- Apress, 2011 Kernel development can be a daunting task and is very different from programming traditional user applications. The kernel environment is more volatile and complex. Extraordinary care must be taken to ensure that kernel code is free of bugs because any issue may have serious consequences to the stability, security, and performance of the system. This book covers the fundamentals necessary to begin programming in the kernel. We cover kernel development from a theoretical and practical point of view. We cover concepts fundamental to kernel development such as virtual memory and synchronization, as well as more practical knowledge. The book primarily focuses on Mac OS X, however the XNU kernel is also used by iOS, and hence the theoretical material in this book will also apply to it. By far the most common reason for doing development within the kernel’s execution environment is to implement a device driver for controlling internal or external hardware devices. Because of this, much of the focus of this book is centred on the development of device drivers. The primary framework for device driver development in the XNU kernel is I/O Kit, which we cover extensively. As theory becomes boring quickly we have provided working code samples which you can play with to learn more or use as a starting point for your own drivers. We hope you have as much fun reading this book as we have enjoyed writing it. The book was written for anyone interested in Apple’s iOS and Mac OS X operating systems, with a focus on practical kernel development, especially driver devel. Regardless of whether you are a hobbyist, student, or professional engineer, we hope to provide you with material of interest. While the focus is on kernel programming and development, we will cover many theoretical aspects of OS technology and provide a detailed overview of the OS X and iOS kernel environments. The aim of the book is to provide the knowledge necessary to start developing your own kernel extensions and drivers. We will focus in particular on the I/O Kit framework for writing device drivers and extensions, but we will also cover general knowledge that will give you a deeper understanding of how I/O Kit interacts with the OS. If you are mainly interested in developing OS X or iOS user applications, this book may not be for you. We will not cover Cocoa or any other framework used for developing end-user applications. This book covers kernel-programming topics such as driver and kernel extension development on Apple’s OS X and iOS platform. Some knowledge of operating system internals will be useful in understanding the concepts discussed in this book. Having completed an introductory computer science or engineering course will be a helpful starting point. Additionally, knowledge of at least one programming language will be required in order to understand examples throughout the book. Since we focus on I/O Kit, which is written in a subset of C++ called Embedded C++, it would be highly beneficial to have some experience with C++ (or at least C) to make the most of this book. The book does not cover general programming topics or theory. We will briefly cover some fundamentals of OS theory to provide a context for further discussions. amazon link:http://www.amazon.com/exec/obidos/ASIN/1430235365/buythisbooks-205 61浏览会员免费
- lua脚本加密解密3 4896浏览会员免费
- iPhone开发基础教程-PDF完整版 part 15 78浏览会员免费
- 《iPhone & iPad cocos2d 游戏开发实战》介绍了cocos2d for iPhone 游戏引擎及相关工具,本书关注的是创建完整cocos2d游戏的过程而不是展示大量的iPhone SDK 或OpenGL代码。在学习本书的过程中,通过创建4个示例游戏,你将了解cocos2d游戏引擎的核心概念、Objective-C编程语言以及一些相关的工具,如Zwoptex(用于处理材质图册)、Particle Desiger(用于实现粒子效果)、Tiled(用于编辑瓦片地图),等等。 示例游戏模仿了App Store上流行的游戏,它们与现实有关、容易理解,而且能很快激发你的兴趣并引发灵感。游戏在复杂性方面有所增强,重点关注cocos2d新手通常会遇到的问题,弥补了cocos2d文档的不足。阅读完本书,你将学习到一些看似零散的知识模块,还将学习到如何将它们关联起来。当由一个初学者转而做进一步的开发时,你将获得游戏开发的技巧、优化项目性能的建议,以及多种实现方法和进一步的阅读指南。 本书需要读者具备一些开发知识,但不一定是关于Objective-C的。相关的概念,如Xcode、Objective-C、iPhone SDK和OpenGL,会在需要的时候进行讨论。4 141浏览会员免费
- Functional Swift(函数式Swift)中文版5 247浏览会员免费
- Title: iOS 8 App Development Essentials Author: Neil Smyth Length: 824 pages Edition: 1 Language: English Publisher: CreateSpace Independent Publishing Platform Publication Date: 2014-12-16 ISBN-10: 1505586410 ISBN-13: 9781505586411 iOS 8 App Development Essentials is the latest edition of this popular book series and has now been fully updated for the Swift programming language, the iOS 8 SDK and Xcode 6. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 8 and programming in Swift is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, in-app purchases, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location management, local notifications, camera access and video and audio playback support. Other features are also covered including Auto Layout, Twitter and Facebook integration, App Store hosted in-app purchase content, collection views, Sprite Kit-based game development, local map search and user interface animation using UIKit dynamics. The key new features of the iOS 8 SDK and Xcode 6 are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, CloudKit data storage and TouchID authentication. The aim of this book is to teach the range of skills necessary to build apps for iOS 8. iOS 8 App Development Essentials takes a modular approach to the subject of iOS 8 application development for both the iPhone and iPad, with each chapter covering a self contained topic area consisting of detailed explanations, examples and step-by-step tutorials. This makes the book both an easy to follow learning aid and an excellent reference resource. Table of Contents Chapter 1. Start Here Chapter 2. Joining the Apple iOS Developer Program Chapter 3. Installing Xcode 6 and the iOS 8 SDK Chapter 4. A Guided Tour of Xcode 6 Chapter 5. Testing Apps on iOS 8 Devices with Xcode 6 Chapter 6. An Introduction to Swift Playgrounds Chapter 7. Swift Data Types, Constants and Variables Chapter 8. Swift Operators and Expressions Chapter 9. Swift Flow Control Chapter 10. The Swift Switch Statement Chapter 11. An Overview of Swift Functions and Closures Chapter 12. The Basics of Object Oriented Programming in Swift Chapter 13. An Introduction to Swift Inheritance Chapter 14. Working with Array and Dictionary Collections in Swift Chapter 15. The iOS 8 Application and Development Architecture Chapter 16. Creating an Interactive iOS 8 App Chapter 17. Understanding iOS 8 Views, Windows and the View Hierarchy Chapter 18. An Introduction to Auto Layout in iOS 8 Chapter 19. Working with iOS 8 Auto Layout Constraints in Interface Builder Chapter 20. An iOS 8 Auto Layout Example Chapter 21. Implementing iOS 8 Auto Layout Constraints in Code Chapter 22. Implementing Cross-Hierarchy Auto Layout Constraints in iOS 8 Chapter 23. Understanding the iOS 8 Auto Layout Visual Format Language Chapter 24. Using Size Classes to Design Universal iOS User Interfaces Chapter 25. Using Storyboards in Xcode 6 Chapter 26. Using Xcode 6 Storyboards to Create an iOS 8 Tab Bar Application Chapter 27. An Overview of iOS 8 Table Views and Xcode 6 Storyboards Chapter 28. Using Xcode 6 Storyboards to Build Dynamic TableViews with Prototype Table View Cells Chapter 29. Implementing iOS 8 TableView Navigation using Storyboards in Xcode 6 Chapter 30. An iOS 8 Split View Master-Detail Example Chapter 31. Implementing a Page based iOS 8 Application using UIPageViewController Chapter 32. An Example iOS 8 UIPageViewController Application Chapter 33. Working with Directories in Swift on iOS 8 Chapter 34. Working with Files in Swift on iOS 8 Chapter 35. iOS 8 Directory Handling and File I/O in Swift – A Worked Example Chapter 36. Preparing an iOS 8 App to use iCloud Storage Chapter 37. Managing Files using the iOS 8 UIDocument Class Chapter 38. Using iCloud Storage in an iOS 8 Application Chapter 39. Synchronizing iOS 8 Key-Value Data using iCloud Chapter 40. iOS 8 Data Persistence using Archiving Chapter 41. iOS 8 Database Implementation using SQLite Chapter 42. An Example SQLite based iOS 8 Application using Swift and FMDB Chapter 43. Working with iOS 8 Databases using Core Data Chapter 44. An iOS 8 Core Data Tutorial Chapter 45. An Introduction to CloudKit Data Storage on iOS 8 Chapter 46. An iOS 8 CloudKit Example Chapter 47. An iOS 8 CloudKit Subscription Example Chapter 48. An Overview of iOS 8 Multitouch, Taps and Gestures Chapter 49. An Example iOS 8 Touch, Multitouch and Tap Application Chapter 50. Detecting iOS 8 Touch Screen Gesture Motions Chapter 51. Identifying Gestures using iOS 8 Gesture Recognizers Chapter 52. An iOS 8 Gesture Recognition Tutorial Chapter 53. Implementing TouchID Authentication in iOS 8 Apps Chapter 54. An Overview of iOS 8 Collection View and Flow Layout Chapter 55. An iOS 8 Storyboard-based Collection View Tutorial Chapter 56. Subclassing and Extending the iOS 8 Collection View Flow Layout Chapter 57. Drawing iOS 8 2D Graphics with Core Graphics Chapter 58. Interface Builder Live Views and iOS 8 Embedded Frameworks Chapter 59. An iOS 8 Graphics Tutorial using Core Graphics and Core Image Chapter 60. Basic iOS 8 Animation using Core Animation Chapter 61. iOS 8 UIKit Dynamics – An Overview Chapter 62. An iOS 8 UIKit Dynamics Tutorial Chapter 63. An Introduction to iOS 8 Sprite Kit Programming Chapter 64. An iOS 8 Sprite Kit Level Editor Game Tutorial Chapter 65. An iOS 8 Sprite Kit Collision Handling Tutorial Chapter 66. An iOS 8 Sprite Kit Particle Emitter Tutorial Chapter 67. Integrating iAds into an iOS 8 App Chapter 68. iOS 8 Multitasking, Background Transfer Service and Fetching Chapter 69. Scheduling iOS 8 Local Notifications Chapter 70. An Overview of iOS 8 Application State Preservation and Restoration Chapter 71. An iOS 8 State Preservation and Restoration Tutorial Chapter 72. Integrating Maps into iOS 8 Applications using MKMapItem Chapter 73. An Example iOS 8 MKMapItem Application Chapter 74. Getting Location Information using the iOS 8 Core Location Framework Chapter 75. An Example iOS 8 Location Application Chapter 76. Working with Maps on iOS 8 with MapKit and the MKMapView Class Chapter 77. Working with MapKit Local Search in iOS 8 Chapter 78. Using MKDirections to get iOS 8 Map Directions and Routes Chapter 79. An Introduction to Extensions in iOS 8 Chapter 80. An iOS 8 Today Extension Widget Tutorial Chapter 81. Creating an iOS 8 Photo Editing Extension Chapter 82. Creating an iOS 8 Action Extension Chapter 83. Receiving Data from an iOS 8 Action Extension Chapter 84. Using iOS 8 Event Kit to Create Date and Location Based Reminders Chapter 85. Accessing the iOS 8 Camera and Photo Library Chapter 86. An Example iOS 8 Camera Application Chapter 87. iOS 8 Video Playback using AVPlayer and AVPlayerViewController Chapter 88. Playing Audio on iOS 8 using AVAudioPlayer Chapter 89. Recording Audio on iOS 8 with AVAudioRecorder Chapter 90. Integrating Twitter and Facebook into iOS 8 Applications Chapter 91. An iOS 8 Facebook Integration Tutorial using UIActivityViewController Chapter 92. iOS 8 Facebook and Twitter Integration using SLRequest Chapter 93. An iOS 8 Twitter Integration Tutorial using SLRequest Chapter 94. Making Store Purchases with the SKStoreProductViewController Class Chapter 95. Building In-App Purchasing into iOS 8 Applications Chapter 96. Preparing an iOS 8 Application for In-App Purchases Chapter 97. An iOS 8 In-App Purchase Tutorial Chapter 98. Configuring and Creating App Store Hosted Content for iOS 8 In-App Purchases Chapter 99. Preparing and Submitting an iOS 8 Application to the App Store5 370浏览会员免费
- 一个游戏案例贯穿全书,系统讲解开发iOS 6,游戏开发入门必备佳作,使用 iOS 6游戏开发入门经典(第2版) ,学习为iPhone 5和新iPad构建游戏app。本书以 基于实践的办法,讲述如何使用iOS 6 SDK平台创建游戏,指导您使用核心类开发出包含 图形、动画和声音等丰富元素的极具动感的游戏应用程序。 本书开篇使用Storyboard建立一个简单导航,然后呈现诸多新技术,逐步定制和完善 简单应用程序,使其最终蜕变成一个完整游戏。 主要内容 ● 提供引人入胜的用户体验 ● 利用核心动画来简化动画 ● 为动作类游戏建立逐帧动画 ● 用媒体类播放声音 ● 用UIView显示游戏素材 ● 与游戏中心及其他社交媒体服务集成 ● 用Core Data保存游戏状态 阅读本书后,你将掌握自上而下地创建游戏的技术,甚至开发出在苹果iTunes App Store中备受青睐的畅销软件。5 534浏览会员免费