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iOS Games by Tutorials, 2nd Edition pdf
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iOS Games by Tutorials
2
iOS Games by Tutorials
Second Edition
By the raywenderlich.com Tutorial Team
Mike Berg, Tom Bradley, Mike Daley, Jacob Gundersen, Kauserali Hafizji,
Matthijs Hollemans, Christopher LaPollo, Rod Strougo, Marin Todorov,
Ray Wenderlich
Copyright © 2014 Razeware LLC.
All rights reserved. No part of this book or corresponding materials (such as
text, images, or source code) may be reproduced or distributed by any
means without prior written permission of the copyright owner.
This book and all corresponding materials (such as source code) are provided
on an "as is" basis, without warranty of any kind, express or implied,
including but not limited to the warranties of merchantability, fitness for a
particular purpose, and noninfringement. In no event shall the authors or
copyright holders be liable for any claim, damages or other liability, whether
in action of contract, tort or otherwise, arising from, out of or in connec- tion
with the software or the use or other dealings in the software.
All trademarks and registered trademarks appearing in this book are the
property of their respective owners.
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iOS Games by Tutorials
3
Table of Contents: Overview
Introduction ................................................................................ 16!
Section I: Getting Started ....................................................... 32!
Chapter 1: Sprites ............................................................ 33!
Chapter 2: Manual Movement ....................................... 57!
Chapter 3: Actions ........................................................... 84!
Chapter 4: Scenes ......................................................... 114!
Chapter 5: Scrolling ...................................................... 125!
Chapter 6: OS X ........................................................... 141!
Section II: Labels and Particle Systems .............................. 152!
Chapter 7: Labels ......................................................... 153!
Chapter 8: Particle Systems ........................................ 184!
Section III: Physics and Nodes ............................................. 221!
Chapter 9: Beginning Physics ...................................... 222!
Chapter 10: Intermediate Physics .............................. 257!
Chapter 11: Advanced Physics ................................... 299!
Chapter 12: Crop, Video, and Shape Nodes ........ 335!
Chapter 13: Effect Nodes ........................................... 368!
Section IV: Tile Maps and Juice .......................................... 391!
Chapter 14: Beginning Tile Maps ............................. 392!
Chapter 15: More Tile Maps ..................................... 430!
Chapter 16: Imported Tile Maps .............................. 457!
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iOS Games by Tutorials
4
Chapter 17: Saving and Loading Games ............... 499!
Chapter 18: Juice Up Your Game, Part 1 ............... 546!
Chapter 19: Juice Up Your Game, Part 2 .............. 580!
Section V: Other Game APIs ............................................... 614!
Chapter 20: UIKit .......................................................... 615!
Chapter 21: Accelerometer ......................................... 674!
Chapter 22: More OS X .............................................. 695!
Chapter 23: Game Center Achievements ............... 737!
Chapter 24: Game Center Leaderboards .............. 766!
Chapter 25: Game Center Multiplayer .................... 783!
Bonus Chapters ...................................................................... 827!
Chapter 26: Performance: Texture Atlases .............. 828!
Chapter 27: Performance: Tips and Tricks .............. 855!
Chapter 28: Making Art for Programmers .............. 872!
Conclusion ............................................................................... 913!
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iOS Games by Tutorials
5
Table of Contents: Extended
Introduction ................................................................................ 16!
Introducing the second edition ...................................................................................... 16!
About this book ................................................................................................................ 17!
iOS game development: a history ............................................................................... 18!
What you need ................................................................................................................ 19!
Who this book is for ........................................................................................................ 19!
How to use this book ....................................................................................................... 20!
What’s ahead: an overview .......................................................................................... 21!
Book source code and forums ....................................................................................... 26!
Book updates ................................................................................................................... 26!
License ................................................................................................................................ 26!
Acknowledgements .......................................................................................................... 27!
About the authors ............................................................................................................ 29!
About the editors ............................................................................................................. 30!
About the artists ............................................................................................................... 30!
Section I: Getting Started .............................................. 32!
Chapter 1: Sprites .................................................................... 33!
Getting started ................................................................................................................ 34!
Displaying a sprite .......................................................................................................... 45!
Challenges ........................................................................................................................ 54!
Chapter 2: Manual Movement ............................................... 57!
The Sprite Kit game loop ............................................................................................... 58!
Moving the zombie .......................................................................................................... 60!
Rotating the zombie ........................................................................................................ 75!
Challenges ........................................................................................................................ 77!
剩余912页未读,继续阅读
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