MANNING
Joseph Hocking
Foreword by Jesse Schell
Multiplatform game development in C#
SECOND EDITION
3D camera control• Chapter 2
Raycasting
• Chapter 3
Displaying 2D graphics
• Chapter 5
2D physics
• Chapter 6
Put a GUI on your game
• Chapter 7
Manage the player's inventory
• Chapter 9
Make HTTP requests
• Chapter 10
Sound effects and music
• Chapter 11
Deploy to desktop, web, or mobile
And much, much more!
• Chapter 13
Learn a laundry list of techniques
for building your own games:
Praise for the First Edition
From the rst edition of Unity in Action by Joseph Hocking
“The text is clear and concise, and the examples are outstanding. As a new user, I
found this book to be an invaluable resource.”
—D K S., Cornerstone Software
“All the roadblocks evaporated, and I took my game from concept to build in short order.”
—P T, SOHOsoft LLC
“Gets you up and running in no time.”
—S A, codecantor
“Covers all the key elements for using Unity effectively.”
—S M, Southern Nevada Water Authority
“Useful and to the point! You will learn the basics and more to start developing your
own games”
—V M. P, Software developer
“Recommended for anyone starting out with Unity.”
—A L, Independent Contractor
“Teaches with good clean code and gives ideas on how to alter it for more interesting
results.”
—A
Unity in Action
Multiplatform game development in C#
S E
JOSEPH HOCKING
MANNING
Shelter ISland