Global Switches(全局光照开关设置)
Materials(材质) Reflection/Refraction(反射/折射)
Indirect Illumination(间接照明) Don't render final image(不渲染最终的图象)
Raytracing(光线跟踪) Secondary ray bias(二级光线偏移)0
Render(渲染) Batch render(批量渲染) Low thread priority(低线程优先权)
Show progress window(显示步进窗口)
Lighting(照明) Lights(灯光) Hidden Lights(隐蔽灯光)
Default Lights(缺省灯光) Shadows(阴影) Show GI Only(只显示全局光照)
Gamma Correction(伽玛值修正) Output(导出)2.2 Input(导入)2.2 L
Correct RGB(修正三原色) Correct LDR Textures(修正 LDR 材质)
Default Camera(缺省照相机)
Type(类型):Standard(标准)▲
评论0
最新资源