Global Switches(全局光照开关设置)
Reflection/Refraction(反射/折射)
Max Transp.Level(最大透明级别)50
Maps(帖图) Filter Maps(过滤贴图)
Transp. Cutof(f 透明终止值)0.001
Glossy Effects(光滑效果) Override materials(覆盖材质)
Indirect Illumination(间接照明) Don't render final image(不渲染最终的图象)
Raytracing(光线跟踪) Secondary ray bias(二级光线偏移)0
Render(渲染) Batch render(批量渲染)
权)
Low thread priority(低线程优先
Show progress window(显示步进窗口)
Lighting(照明) Lights(灯光)
Default Lights(缺省灯光)
Gamma Correction(伽玛值修正) Output(导出)2.2
Correct LDR Textures(修正 LDR 材质)
Max Depth(最大深度)60
Face/Level(面/级)2
Min Leaf(最小树叶)0
Mem Limit(限制)400
Distributed Rendering(分布式渲染设置)
Distributed Rendering(分布式渲染) Settings(设置)
Region Division(区域分割) Width(宽)48
Means(方法):Region W/H(区域 宽/高)▲
Sequence(排序):Triangulation(三角剖分)▲
Reverse Sequence(区域排序)
Default Camera(缺省照相机)
Type(类型):Standard(标准)▲
Delta(深度)2
Auto Fit Curve(自动适合曲线)1
Physical Camera(物理照相机) On(开)
Type(类型):Still camera(静止照相机)▲
Override Focal Length(焦距)40
Shutter speed(快门速度)125 Film Width(宽)36 Distortion(矢真)0
评论0
最新资源