<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - X-File loader</title>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
<style>
body {
color: #ffffff;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<div id="canvase3d"></div>
<script src='three.js'></script>
<script src='OrbitControls.js'></script>
<script src='XLoader.js'></script>
<script src='Detector.js'></script>
<script src='stats.min.js'></script>
<script src='dat.gui.min.js'></script>
<script src='BoxGeometry.js'></script>
<script src='SpotLight.js'></script>
<script type="text/javascript" src="https://cdn.staticfile.org/jquery/3.2.1/jquery.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();//检测当前浏览器是否支持或者开启了WEBGL
var container, stats, controls;
var camera, scene, renderer;
var clock = new THREE.Clock();
var mixers = [];
var manager = null;
var Texloader = null;
var skeletonHelper = null;
var animates = [];
var actions = [];
var Models = [];
init();
/*var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
};*/
/*var onError = function ( xhr ) {};*/
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
renderer = new THREE.WebGLRenderer();//使用webgl绘制场景,提高渲染性能
renderer.setPixelRatio( window.devicePixelRatio );//设置当前设备的像素比
renderer.setSize( window.innerWidth, window.innerHeight );//调整输出canvas尺寸
renderer.setClearColor( 0x666666 );//设置清除色
container.appendChild( renderer.domElement );
renderer.shadowMapEnabled = true;//在初始化时告诉渲染器去渲染阴影
renderer.shadowMapSoft = true;//软阴影
camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 10, 10, 12 );
camera.up.set( 0, 1, 0 );
//OrbitControls用鼠标控制场景,鼠标旋转,滚轮缩放
controls = new THREE.OrbitControls( camera, renderer.domElement );
//旋转的中心
controls.target.set( 0, 5, 0 );
controls.update();
/* var light = new THREE.SpotLight(0xffff00, 1, 100, Math.PI / 6, 25);
light.position.set(2, 5, 3);
light.target = desk;
light.castShadow = true;
light.shadowCameraNear = 2;
light.shadowCameraFar = 10;
light.shadowCameraFov = 30;
light.shadowCameraVisible = true;
scene.add( light );*/
var light2 = new THREE.DirectionalLight( 0x777666, 1 );
light2.position.set( - 1, - 1, - 1 ).normalize();
scene.add( light2 );
window.addEventListener( 'resize', onWindowResize, false );
animate();
// grid
/*var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
scene.add( gridHelper );*/
var floor_geometry = new THREE.BoxGeometry( 36, 1, 30 );
/*var texture = new THREE.TextureLoader().load("floor.jpg");
var material = new THREE.MeshBasicMaterial( {map:texture, side: THREE.DoubleSide,color: 0xDAF0F5} );*/
var floor_material = new THREE.MeshBasicMaterial( {color: 0xDAF0F5} );
var floor = new THREE.Mesh( floor_geometry, floor_material );
floor.receiveShadow = true;//接收光源
scene.add( floor );
var slope_geometry = new THREE.BoxGeometry(5,1,4);
var slope_material = new THREE.MeshBasicMaterial({color: 0x000000});
var slope = new THREE.Mesh( slope_geometry, slope_material );
slope.position.x = -10;
slope.position.z = 13;
slope.position.y = -0.5;
slope.rotation.x = 0.24;
scene.add( slope );
var desk_geometry = new THREE.BoxGeometry(6,1,1.5);
var desk_material = new THREE.MeshBasicMaterial({color: 0xD6E4EC});
var desk = new THREE.Mesh( desk_geometry, desk_material );
desk.position.x = 10;
desk.position.z = -12;
desk.position.y = 1;
desk.castShadow = true;//产生光源
scene.add( desk );
var walll_geometry = new THREE.BoxGeometry(1,10,30);
var walll_material = new THREE.MeshBasicMaterial({color: 0xffffff});
var walll = new THREE.Mesh( walll_geometry, walll_material );
walll.position.x = -17.5;
walll.position.y = 5.5;
scene.add( walll );
var wallr_geometry = new THREE.BoxGeometry(1,10,30);
var wallr_material = new THREE.MeshBasicMaterial({color: 0xffffff});
var wallr = new THREE.Mesh( wallr_geometry, wallr_material );
wallr.position.x = 17.5;
wallr.position.y = 5.5;
scene.add( wallr );
// stats
/*
stats = new Stats();
container.appendChild( stats.dom );*/
// model loading
/* manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};*/
/*Texloader = new THREE.TextureLoader();
var loader = new THREE.XLoader( manager, Texloader );
actions[ 0 ] = {};*/
//download Model file
/* loader.load( [ 'models/xfile/SSR06_model.x' ], function ( object ) {
for ( var i = 0; i < object.models.length; i ++ ) {
var model = object.models[ i ];
model.scale.x *= - 1;
Models.push( model );
}
loadAnimation( 'stand', 0, () => {
scene.add( Models[ 0 ] );
if ( Models[ 0 ] instanceof THREE.SkinnedMesh ) {
skeletonHelper = new THREE.SkeletonHelper( Models[ 0 ] );
scene.add( skeletonHelper );
}
actions[ 0 ][ 'stand' ].play();
} );
object = null;
}, onProgress, onError );*/
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta();
if ( animates != null && animates.length > 0 ) {
for ( var i = 0; i < animates.length; i ++ ) {
animates[ i ].update( delta * 1000 );
}
}
/*stats.update();*/
render();
}
function render() {
没有合适的资源?快使用搜索试试~ 我知道了~
datacenter demo.zip_3d 机房_3d机房_finalw2q_three.js 3d机房_threejs 3
共76个文件
png:39个
jpg:20个
js:10个
1.该资源内容由用户上传,如若侵权请联系客服进行举报
2.虚拟产品一经售出概不退款(资源遇到问题,请及时私信上传者)
2.虚拟产品一经售出概不退款(资源遇到问题,请及时私信上传者)
版权申诉
5星 · 超过95%的资源 1 下载量 142 浏览量
2022-07-13
22:19:24
上传
评论 1
收藏 26.32MB ZIP 举报
温馨提示
threejs打造最美3d机房,用了盒子模型,路径,阴影,相机,场景,渲染器
资源详情
资源评论
资源推荐
收起资源包目录
datacenter demo.zip (76个子文件)
datacenter demo
stats.min.js 2KB
res
fire_extinguisher_side.jpg 38KB
rack.jpg 36KB
card5.png 24KB
temperature.png 1KB
water.png 1KB
white.png 146B
worker.png 1.36MB
alert.png 12KB
rack_inside.jpg 17KB
edit.png 1KB
card1.png 7KB
air.png 1KB
security.png 1KB
tv.jpg 101KB
card_body.png 163KB
test.mp4 21.95MB
floor.jpg 8KB
room.jpg 22KB
server1.jpg 22KB
arrow.png 4KB
worker.mtl 345B
space.png 1KB
metal.png 42KB
smoke.png 1KB
fps.png 1KB
card3.png 18KB
close.png 1KB
rack_front_door.jpg 148KB
usage.png 1KB
flow.jpg 19KB
rack_door_back.jpg 140KB
door_left.png 137KB
alarm.png 1KB
card4.png 20KB
door_right.png 131KB
down.png 9KB
power.png 1KB
inside_lightmap.jpg 6KB
rack_inside_normal.jpg 48KB
card_panel.png 5KB
server3.png 33KB
worker.obj 264KB
eee.png 114KB
outside_lightmap.jpg 6KB
camera.png 191KB
lock.png 183KB
rack_panel.jpg 16KB
post.jpg 137KB
card2.png 9KB
plant.png 66KB
reset.png 1KB
connection.png 1KB
smoking.png 14KB
lock.jpg 21KB
server2.jpg 37KB
bbb.png 44KB
rail.png 10KB
metal_normalmap.jpg 69KB
temp1.jpg 86KB
person.png 1KB
gray.png 3KB
three.js 1.02MB
demo2.html 3KB
floor.jpg 52B
Detector.js 2KB
index.html 364B
SpotLight.js 2KB
room.js 2.16MB
OrbitControls.js 22KB
demo3.html 11KB
XLoader.js 39KB
style.css 1KB
three.min.js 516KB
dat.gui.min.js 56KB
BoxGeometry.js 5KB
共 76 条
- 1
JonSco
- 粉丝: 69
- 资源: 1万+
下载权益
C知道特权
VIP文章
课程特权
开通VIP
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功
评论1