# Developing road generator script for creating a simulation environment in Unity based on OpenDRIVE file to simulate vehicle behavior and point cloud data
Game engines can be used for validation of environment simulation, vehicle dynamics, and complex AD algorithms in different scenarios. The goal of this project was to develop a road generator script for creating a simulation environment in Unity3D based on the predefined OpenDRIVE file to simulate vehicle behavior and point-cloud data.
This research work focuses on the development of a road generator script for creating a road structure and corresponding visualization data in driving simulator based on the OpenDRIVE file, which is a standardized file format. The OpenDRIVE files contain a dataset which describes the road structure and covers all the properties regarding a road geometry.
![image](https://user-images.githubusercontent.com/29532729/113411704-cc8c2680-93b6-11eb-8141-b8b7f7225606.png)
To display the road and its environment in Unity, EasyRoads3D toolset which contains dynamic crossing prefabs and side objects, such as bridges, guard rails, traffic signs is used.
# OPEN DRIVE – ROAD DESCRIPTION STANDARD
Because of many companies in automotive industry which need similar dataset for their simulators, such as the description of road network and road objects, several standardized file formats were developed. OpenDRIVE which is one of the standardized file formats’ major examples was developed by VIRES.
The idea behind creating a file format which contains all properties of road structure was to simplify the exchange of data among different companies and simulators. OpenDRIVE's first public version was released in 2006. Then, this standard has been recognized by a high number of companies.
<img src="https://raw.githubusercontent.com/IngTIKNA/Unity_OpenDrive_SimEnv/main/pics/MultiLane/1_1.png">
<img src="https://raw.githubusercontent.com/IngTIKNA/Unity_OpenDrive_SimEnv/main/pics/MultiLane/1_2.png">
<img src="https://raw.githubusercontent.com/IngTIKNA/Unity_OpenDrive_SimEnv/main/pics/MultiLane/verification.png">
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Unity_OpenDrive_SimEnv
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2021-04-02
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开发道路生成器脚本以基于OpenDRIVE文件在Unity中创建模拟环境,以模拟车辆行为和点云数据 游戏引擎可用于在不同情况下验证环境仿真,车辆动力学和复杂的AD算法。 该项目的目标是开发一种道路生成器脚本,用于基于预定义的OpenDRIVE文件在Unity3D中创建模拟环境,以模拟车辆行为和点云数据。 这项研究工作集中在道路生成器脚本的开发上,该脚本用于基于标准文件格式OpenDRIVE文件在驾驶模拟器中创建道路结构和相应的可视化数据。 OpenDRIVE文件包含描述道路结构的数据集,并涵盖有关道路几何形状的所有属性。 为了在Unity中显示道路及其环境,使用了EasyRoads3D工具集,其中包含动态交叉的预制件和侧面对象,例如桥梁,护栏,交通标志。 开路车-道路描述标准 由于汽车工业中的许多公司需要类似的数据集用于其模拟器,例如道路网络和道路对象的描述,因此开发了几种标准化的文件
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Unity_OpenDrive_SimEnv-main.zip (61个子文件)
Unity_OpenDrive_SimEnv-main
simulinkPath.cs.meta 243B
XODR2PATH.cs.meta 243B
README.md 2KB
xodr2path(comitted).txt.meta 158B
XODR2PATH.cs 28KB
XODR_Basics.cs.meta 243B
Town01.xml.meta 158B
Town01.xml 487KB
pics
arcPos.png 465KB
arcGeo.png 68KB
xodr2path_Arcs_Lines.png 404KB
arcNeg.png 429KB
MultiLane
2Sign.png 267KB
Screenshot from 2020-09-18 15-29-01.png 514KB
Screenshot from 2020-09-18 15-37-53.png 548KB
2Screenshot from 2020-09-18 15-28-00.png 518KB
Screenshot from 2020-09-18 15-37-26.png 556KB
Screenshot from 2020-09-18 15-28-28.png 551KB
Screenshot from 2020-09-18 15-28-26.png 504KB
1_2.png 277KB
Screenshot from 2020-09-18 15-37-43.png 561KB
Screenshot from 2020-09-18 15-28-39.png 541KB
Screenshot from 2020-09-18 15-28-24.png 499KB
1Screenshot from 2020-09-18 15-27-50.png 526KB
Screenshot from 2020-09-18 15-28-38.png 529KB
Screenshot from 2020-09-18 15-29-59.png 524KB
Screenshot from 2020-09-24 16-20-25.png 275KB
Screenshot from 2020-09-18 15-37-27.png 558KB
Screenshot from 2020-09-18 15-37-50.png 503KB
3Screenshot from 2020-09-18 15-37-35.png 476KB
4Screenshot from 2020-09-18 15-29-23.png 540KB
1Sign.png 266KB
Screenshot from 2020-09-18 15-37-56.png 559KB
verification.png 191KB
Screenshot from 2020-09-18 15-29-13.png 527KB
Screenshot from 2020-09-18 15-27-57.png 527KB
Screenshot from 2020-09-18 15-28-08.png 508KB
1_1.png 145KB
Screenshot from 2020-09-18 15-29-57.png 529KB
BME.xml.meta 158B
ERVegetationStudio.cs 2KB
PathCreator.cs 6KB
simulinkPath.cs 4KB
CrossingComplex8Course.xml.meta 158B
CrossingComplex8Course.xml 135KB
XODR2PATH.zip.meta 155B
runtimeScript.cs 7KB
xodr2path(comitted).txt 18KB
PathCreator.cs.meta 243B
desktop.ini 140B
comitted.meta 172B
desktop.ini.meta 155B
comitted
XODR2PATH.txt.meta 158B
XODR_Basics.txt.meta 158B
XODR_Basics.txt 2KB
XODR2PATH.txt 18KB
runtimeScript.cs.meta 221B
XODR_Basics.cs 3KB
XODR2PATH.zip 3KB
BME.xml 475KB
ERVegetationStudio.cs.meta 264B
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