========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Billiard
========================================================================
AppWizard has created this Billiard application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Billiard application.
MySDOpenGL.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
Billiard.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CBilliardApp application class.
Billiard.cpp
This is the main application source file that contains the application
class CBilliardApp.
Billiard.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Billiard.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\Billiard.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Billiard.rc.
res\Billiard.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in Billiard.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
BilliardDoc.h, BilliardDoc.cpp - the document
These files contain your CBilliardDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CBilliardDoc::Serialize).
BilliardView.h, BilliardView.cpp - the view of the document
These files contain your CBilliardView class.
CBilliardView objects are used to view CBilliardDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Billiard.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
没有合适的资源?快使用搜索试试~ 我知道了~
资源推荐
资源详情
资源评论
收起资源包目录
利用OPENGL开发的一个三维台球游戏,程序中包括球与球间的碰撞检测.zip (38个子文件)
T
利用OPENGL开发的一个三维台球游戏,程序中包括球与球间的碰撞检测
Billiard
Billiard.ncb 121KB
Billiard.dsw 541B
MathDefs.cpp 4KB
Model.h 48KB
LoadTGA.cpp 2KB
Billiard.opt 50KB
BilliardView.h 8KB
Billiard.rc 10KB
ART
Guinness.tga 24KB
Newcastle.tga 24KB
Harp.tga 24KB
Felt.tga 12KB
Stucco.tga 12KB
Carpet.tga 12KB
Wood.tga 12KB
DOGPOKER.TGA 48KB
MainFrm.cpp 2KB
LoadTGA.h 1KB
MathDefs.h 2KB
Resource.h 496B
Billiard.aps 43KB
Billiard.plg 2KB
Billiard.clw 2KB
BilliardDoc.h 1KB
BilliardView.cpp 32KB
MainFrm.h 2KB
ReadMe.txt 4KB
StdAfx.cpp 210B
RES
Billiard.ico 1KB
Billiard.rc2 400B
Toolbar.bmp 1KB
BilliardDoc.ico 1KB
Pool.ros 36KB
Billiard.h 1KB
BilliardDoc.cpp 2KB
Billiard.cpp 4KB
Debug
StdAfx.h 1KB
Billiard.dsp 5KB
共 38 条
- 1
资源评论
- nimoll2024-06-11资源不错,内容挺好的,有一定的使用价值,值得借鉴,感谢分享。
处处清欢
- 粉丝: 1692
- 资源: 2839
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
- Spring Cloud商城项目专栏 049 支付
- sensors-18-03721.pdf
- Facebook.apk
- 推荐一款JTools的call-this-method插件
- json的合法基色来自红包东i请各位
- 项目采用YOLO V4算法模型进行目标检测,使用Deep SORT目标跟踪算法 .zip
- 针对实时视频流和静态图像实现的对象检测和跟踪算法 .zip
- 部署 yolox 算法使用 deepstream.zip
- 基于webmagic、springboot和mybatis的MagicToe Java爬虫设计源码
- 通过实时流协议 (RTSP) 使用 Yolo、OpenCV 和 Python 进行深度学习的对象检测.zip
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功