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虚幻4C++学习入门书籍This book is an in-depth guide through the process of creating a high quality game from scratch, starting from importing and implementing assets and ending up with packaging the game for release and making patches, with all the steps in-between. The main aim of this book is to make a game that looks awesome, and cover advanced stuff using C++ extensively to build the logic for the game.
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Mastering Unreal Engine 4.X
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2016
Production reference: 1240616
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-356-9
www.packtpub.com
www.allitebooks.com
Credits
Author
Muhammad A.Moniem
Reviewer
Moritz Wundke
Commissioning Editor
Amarabha Banerjee
Acquisition Editor
Larissa Pinto
Content Development Editor
Divij Kotian
Technical Editor
Mrunal M. Chavan
Anushree Arun Tendulkar
Copy Editor
Sas Editing
Project Coordinator
Ritika Manoj
Proofreader
Sas Editing
Indexer
Hemangini Bari
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
www.allitebooks.com
About the Author
Muhammad A.Moniem started in the industry at a very early age. He taught
himself everything related to the game development process even before he joined
college. After becoming a software engineer, he started to teach himself the art of
game design and game art techniques. As a self-taught person, he was able to nd
his way into the industry very easily, which led him to be hired for big, medium,
and small companies, titles, and teams.
Throughout his career, he has been able to contribute as a full-time or part-
time employee or freelancer on games for a wide range of platforms, including
Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with
technologies such as VR, AR, and Kinect. Muhammad started using Unreal Engine
3 in 2007, moved to Unreal Engine 4 when it became available to the public in 2014,
and has used UDK for some indie games.
Eventually, he was able to establish his own one-person game company/team as a
part-time independent developer. A lot of his indie games have received recognition
or have been nalists at international indie game events, such as IGF, Indie Showcase,
IGC, and Tokyo Game Show. You can get in touch via twitter @_mamoniem
He has also worked on Learning Unreal® Engine iOS Game Development, Packt
Publishing, which is available at https://www.packtpub.com/game-development/
learning-unreal-engine-ios-game-development, and Unreal Engine Lighting
and Rendering Essentials, which is available at https://www.packtpub.com/game-
development/unreal-engine-lighting-and-rendering-essentials.
www.allitebooks.com
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资源评论
- yangguosd2019-03-30再来下载。。
- weixin_398964922020-04-26内容完整 好东西 推荐
- 榴莲泡芙20182018-06-13想学虚幻的可以入手,入门书,推荐看大象无形
- matthew_rococo2018-07-22很好的资源,我觉得学Unreal引擎就应该使用英文教材。当然,建议引擎本身也是使用英文的,这样容易对应各种术语。毕竟,因为学习材料更多
Jerish_C
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