OSGExp Version 1.0.2
====================
What is it?
-----------
OSGExp is an open source exporter from 3ds max to the OpenSceneGraph. It has
support for Geometry, Material, Texture, Multitexture, Proceduraltexture,
Environmentmaps, Cameras, Animations and has helpers for OSG style Level Of
Detail, Billboards, Switches, Impostors, Occluders, Nodemasks and much more.
The Latest Version
-------------------
Details of the latest version can be found on the osgmaxexp project page on
sourceforge:
http://sourceforge.net/projects/osgmaxexp/
Documentation
-------------
The documentation can be found here:
http://osgmaxexp.wiki.sourceforge.net/Documentation
Installation
------------
Before installing a new version you must uninstall the old version of OSGExp.
Run the installer. The installer will detect the versions of Max that you have
installed. Currently Max 6 to 2013 are supported. If you have no Max
installed, the installer will abort. You can select for which Max version you
want to install the exporter. The installer will install the OSG dll's in the
Max root, the plugin's in the OSGExp directory and will configure Max to use the
plugin.
Building
--------
The project is developed in Microsoft Visual Studio C++ 7.1, but should also
compile using Microsoft Visual Studio C++ 6.0. The project files are still for
VS 6.0, but those will be converted without problems to VS 7.1 or later.
1. Extract OSGExp in the same directory as OpenSceneGraph and OpenThreads.
2. Build OpenThreads and OpenSceneGraph.
3. Install 3dsMax and don't forget to include the maxsdk.
4. Set a environment variable named MAXSDK that points to the maxsdk directory you
want to use. (Right Click on My Computer, choose properties, select Advanced
tab and click on the Environment Variables button.)
5. Open <OSG>\OSGExp\VisualStudio\OSGExp.dsw and do a batch build. For the
static build choose the Release version of OSGHelper and the Static Release for
OSGExp and Previewer. For a normal build, just select all Release versions.
6. Add the following directories to the path environment:
<OSG>\OpenThreads\bin\win32
<OSG>\OpenSceneGraph\bin\win32
<OSG>\OSGExp\bin
7. Open 3dsmax\plugin.ini and add the following line under the Directories
tag:
OSG export=<OSG>\OSGExp\bin
8. Open 3dsmax and export using File->Export or File->Export Selected, choose
"OpenSceneGraph Exporter (*.ive,*osg)" as file type and off you go!
Acknowledgments
---------------
For creating the OSGExp and making it Open Source:
- Rune Schmidt Jensen
- Michael Gr�nager
- The Danish IT Centre for Education and Research
For making OpenSceneGraph and Producer:
- Robert Osfield
- Don Burns
For bug fixes, new features and enhancements:
- Ali Botorabi
- Emmanuel Roche
- Joakim Simonsson
- Will Clapham
- Bradley Anderegg
- Farshid Lashkari
- Nathan Hanish
- Daniel Sjolie
- Laurens Voerman
- Bradley Baker Searles
- Jean-S�bastien Guay
- Terry Welsh
- Fabien Lavignotte
Contact
-------
Joran Jessurun
Software Engineer
Design Systems Group
Fac. of Architecture, Building, and Planning
Eindhoven University of Technology
The Netherlands
phone: +31 40 2475096
A.J.Jessurun@tue.nl
http://www.ds.arch.tue.nl/joran
For questions or help, please use the forums:
http://sourceforge.net/forum/?group_id=148454
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