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Unity 4.x Game Development by Example: Beginner’s Guide; A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x
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Unity 4.x Game Development
by Example Beginner's Guide
A seat-of-your-pants manual for building fun, groovy lile
games quickly with Unity 4.x
Ryan Henson Creighton
BIRMINGHAM - MUMBAI
Unity 4.x Game Development by Example Beginner's Guide
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmied in any form or by any means, without the prior wrien permission of the
publisher, except in the case of brief quotaons embedded in crical arcles or reviews.
Every eort has been made in the preparaon of this book to ensure the accuracy of the
informaon presented. However, the informaon contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly
or indirectly by this book.
Packt Publishing has endeavored to provide trademark informaon about all of the
companies and products menoned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this informaon.
First published: September 2010
Second edion: September 2011
Third edion: December 2013
Producon Reference: 1191213
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-526-8
www.packtpub.com
Cover Image by Dan John Cox (http://danjohncox.tumblr.com/)
Credits
Author
Ryan Henson Creighton
Reviewers
Trond Abusdal
Huzaifa Arab
John Hutchinson
Wei Wang
Acquision Editors
Wilson D'souza
Mary Jasmine Nadar
Owen Roberts
Lead Technical Editors
Owen Roberts
Poonam Jain
Technical Editors
Tanvi Bha
Akashdeep Kundu
Edwin Moses
Nikhil Potdukhe
Tarunveer Shey
Faisal Siddiqui
Sonali Vernekar
Project Coordinator
Venitha Cunho
Proofreaders
Elinor Perry-Smith
Mario Cecere
Bridget Braund
Indexers
Mariammal Cheyar
Mehreen Deshmukh
Rekha Nair
Tejal Soni
Graphics
Sheetal Aute
Producon Coordinator
Nitesh Thakur
Cover Work
Nitesh Thakur
About the Author
Ryan Henson Creighton is a veteran game developer, and the founder of Untold
Entertainment Inc. (http://www.untoldentertainment.com) where he creavely
consults on games and applicaons. Untold Entertainment creates fantascally fun
interacve experiences for players of all ages. Prior to founding Untold, Ryan worked as
the Senior Game Developer at Canadian media conglomerate Corus Entertainment, where
he created over y advergames and original properes for the YTV, Treehouse TV, and
W networks. Ryan is the co-creator of Sissy's Magical Ponycorn Adventure, the game he
authored with his then ve-year-old daughter Cassandra. Ryan is the Vice President of the
IGDA Toronto Chapter. He is also the author of the book that you are currently reading.
When Ryan is not developing games, he's goong o with his two lile girls and his fun-
loving wife in downtown Toronto.
Big thanks to Cheryl, Cassandra, and Isabel for their love, their support,
and their cinnamon rolls. Thanks to Jean-Guy Niquet for introducing me to
Unity; to Jim "McMajorSupporter" McGinley for help with the book outline
and ongoing mentorship; to the technical reviewers and Packt Publishing
sta for leng me leave a few jokes in the book; and to David Barnes, for
having such a great sense of humor in the rst place. Special thanks to
Michael Garforth and friends from the #unity3d IRC channel on Freenode. I
also want to thank Mom, God, and all the usual suspects.
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