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OpenGL Game Development By Example
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OpenGL Game Development By Example - 9781783288199 - 2016 Packt Publishing
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OpenGL Game Development
By Example
Design and code your own 2D and 3D games efciently
using OpenGL and C++
Robert Madsen
Stephen Madsen
BIRMINGHAM - MUMBAI
OpenGL Game Development By Example
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the authors, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: March 2016
Production reference: 1010316
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78328-819-9
www.packtpub.com
Credits
Authors
Robert Madsen
Stephen Madsen
Reviewers
Artemis Tsouidou
Simon W. J. Vanhauwaert
Pantelis Lekakis
Commissioning Editor
Julian Ursell
Acquisition Editor
Shaon Basu
Content Development Editor
Siddhesh Salvi
Technical Editor
Parag Topre
Copy Editor
Priyanka Ravi
Project Coordinator
Paushali Desai
Proofreader
Sas Editing
Indexer
Monica Ajmera Mehta
Graphics
Disha Haria
Production Coordinator
Nilesh Mohite
Cover Work
Nilesh Mohite
About the Authors
Robert Madsen is an accomplished game programmer, with dozens of published
games to his credit. He started programming in 1979, and he has been a programmer
for all of his professional life. He entered the game industry in 2004, and he founded
SynapticSwitch, LLC in 2010. As studio director, he continues to code while also
managing the broader needs of an independent game development studio.
Stephen Madsen completed his degree in game development from Full Sail Real
World Education in 2007, beginning his rst job as a game programmer in 2008.
He then joined SynapticSwitch, LLC as the lead software engineer in 2012. He has
developed and published many titles on the mobile, console, and personal computer
platforms with OpenGL being the foundational rendering technology for most of
these platforms.
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