========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : TestGl
========================================================================
AppWizard has created this TestGl application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your TestGl application.
TestGl.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
TestGl.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTestGlApp application class.
TestGl.cpp
This is the main application source file that contains the application
class CTestGlApp.
TestGl.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
TestGl.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\TestGl.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file TestGl.rc.
res\TestGl.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
TestGlDlg.h, TestGlDlg.cpp - the dialog
These files contain your CTestGlDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in TestGl.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named TestGl.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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opengl演示代码 (143个子文件)
航天发射台.3ds 95KB
飞机1.3ds 49KB
铲车.3ds 46KB
直升机0.3ds 32KB
轿车0.3ds 23KB
TestGl.aps 35KB
BasicGl.aps 17KB
胶片.bmp 318KB
SAND2.BMP 257KB
SAND3.BMP 257KB
SAND4.BMP 257KB
SAND1.BMP 257KB
sand0.BMP 257KB
scud-launcher1.bmp 257KB
car_dealers1.bmp 254KB
hind011.bmp 250KB
CACTUS3.BMP 192KB
CACTUS1.BMP 192KB
CACTUS2.BMP 192KB
CACTUS5.BMP 192KB
CACTUS0.BMP 192KB
loader.bmp 129KB
2FRONT.BMP 65KB
1Top.BMP 65KB
4TOP.BMP 65KB
3LEFT.BMP 65KB
3TOP.BMP 65KB
3RBACK.BMP 65KB
3FRONT.BMP 65KB
2TOP.BMP 65KB
2RBACK.BMP 65KB
2RIGHT.BMP 65KB
2LEFT.BMP 65KB
3RIGHT.BMP 65KB
0TOP.BMP 65KB
grass1.bmp 45KB
1FRONT.BMP 33KB
4LEFT.BMP 33KB
4RBACK.BMP 33KB
1RBACK.BMP 33KB
1RIGHT.BMP 33KB
4FRONT.BMP 33KB
grass1.bmp 33KB
1LEFT.BMP 33KB
4RIGHT.BMP 33KB
0LEFT.BMP 33KB
0RIGHT.BMP 33KB
0RBACK.BMP 33KB
0FRONT.BMP 33KB
HEIGHT_GRASSHILL.bmp 5KB
Terrain4.bmp 3KB
Terrain2.bmp 3KB
Terrain3.bmp 3KB
Terrain0.bmp 3KB
explosion.bmp 3KB
Terrain1.bmp 3KB
TestGl.clw 1KB
BasicGl.clw 156B
md2.cpp 24KB
3DS.CPP 19KB
gl_BackGround.cpp 8KB
TestGlDlg.cpp 8KB
explosion.cpp 5KB
InputSystem.cpp 4KB
gl_Frame.cpp 3KB
Particles.cpp 3KB
TextureGl.cpp 3KB
anmobj.cpp 3KB
TestGl.cpp 2KB
gl_Explosion.cpp 2KB
BasicGl.cpp 2KB
gl_3ds.cpp 1022B
gl_ViewPoint.cpp 582B
gl_3ds1.cpp 507B
StdAfx.cpp 208B
StdAfx.cpp 203B
kin00.data 50KB
kin01.data 43KB
BasicGl.def 193B
BasicGl.dll 68KB
BasicGl.dsp 6KB
TestGl.dsp 4KB
BasicGl.dsw 537B
TestGl.dsw 535B
TestGl.exe 28KB
anorms.h 6KB
vector.h 6KB
3DS.H 4KB
bitmap.h 4KB
md2.h 3KB
InputSystem.h 2KB
Particles.h 2KB
texture.h 2KB
StdAfx.h 2KB
vectorlib.h 2KB
TestGlDlg.h 2KB
StdAfx.h 2KB
explosion.h 1KB
gl_BackGround.h 1KB
TestGl.h 1KB
共 143 条
- 1
- 2
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