# README #
The Unity Multiplayer High Level API is the open source component of the Unity Multiplayer system, this was formerly a Unity extension DLL with some parts in the engine itself, now it all exist in a package. In this package we have the whole networking system except the NetworkTransport related APIs and classes. This is all the high level classes and components which make up the user friendly system of creating multiplayer games. This document details how you can enable or embed the package and use it in your games and applications.
### What license is the Unity Multiplayer HLAPI package shipped under? ###
Unity Multiplayer HLAPI package is released under an MIT/X11 license; see the LICENSE.md file.
This means that you pretty much can customize and embed it in any software under any license without any other constraints than preserving the copyright and license information while adding your own copyright and license information.
You can keep the source to yourself or share your customized version under the same MIT license or a compatible license.
If you want to contribute patches back, please keep it under the unmodified MIT license so it can be integrated in future versions and shared under the same license.
### How do I get started? ###
* Go to the Package Manager UI in the Unity editor (found under the Window menu).
* Make sure "Show preview packages" is enabled in the Advanced menu in the package manager UI.
* The HLAPI package should appear in the list of packages, select it and click the Install button
or
* Add the package to your project manifest.json file, located in the Packages folder. Under dependencies add the line _"com.unity.multiplayer-hlapi": "0.2.6-preview"_ to the list of packages. A specific version needs to be chosen.
or
* Clone this repository into the Packages folder.
### Running tests ###
When the package files are directly included in the Packages folder of the projects (or somewhere in the Assets folder), the tests will appear and can be executed.
When including the package via the manifest.json file the `testable` field needs to be added:
```
{
"dependencies": {
"com.unity.multiplayer-hlapi": "0.2.6-preview",
... more stuff...
},
"testables": [
"com.unity.multiplayer-hlapi"
]
}
```
where there referenced package number should be the latest or whatever version is being tested.
When the package is included for the first time, it will be compiled, and some of the test will fail to run since the weaver has not had a chance to run yet. Triggering a recompile should fix that, for example by reimporting some script or triggering a build.
### Will you be taking pull requests? ###
We'll consider all incoming pull requests that we get. It's likely we'll take bug fixes this way but anything else will be handled on a case by case basis. Changes will not be applied directly to this repository but to an internal package repository which will be periodically synchronized with this one.
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Soccer Game 足球游戏 – Unity3D游戏项目源码C# (2052个子文件)
AdBuddiz-UnityPlugin-3.1.11.a 9.67MB
UnityAds.aar 390KB
anim_camera.anim 1.75MB
New Animation.anim 5KB
anim_next_btn.anim 5KB
anim_back_btn.anim 5KB
anim_prevteam.anim 5KB
anim_nextteam.anim 5KB
SoccerGame-3D.apk 56.15MB
ProjectSettings.asset 21KB
QualitySettings.asset 6KB
InputManager.asset 6KB
GraphicsSettings.asset 2KB
Physics2DSettings.asset 1KB
NavMeshAreas.asset 1KB
EditorBuildSettings.asset 1KB
DynamicsManager.asset 1KB
UnityConnectSettings.asset 853B
EditorSettings.asset 632B
TagManager.asset 393B
AudioManager.asset 360B
VFXManager.asset 273B
TimeManager.asset 202B
XRSettings.asset 158B
NetworkManager.asset 151B
PresetManager.asset 120B
ClusterInputManager.asset 114B
last-build.bin 1B
soccer texture.bmp 768KB
Assembly-CSharp.csprojAssemblyReference.cache 717KB
Assembly-CSharp-firstpass.csprojAssemblyReference.cache 712KB
Assembly-CSharp.csprojAssemblyReference.cache 608KB
Assembly-CSharp-firstpass.csprojAssemblyReference.cache 606KB
Assembly-CSharp-Editor-firstpass.csprojAssemblyReference.cache 313KB
Assembly-CSharp.csproj.CoreCompileInputs.cache 41B
Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache 41B
Assembly-CSharp.csproj.CoreCompileInputs.cache 41B
Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache 41B
kickoffPlayer.controller 14KB
kickoffOpponent.controller 14KB
GameObject.controller 2KB
BackButton.controller 2KB
NextButton.controller 2KB
Main Camera.controller 2KB
NextTeam.controller 2KB
PrevTeam.controller 2KB
Assembly-CSharp-firstpass.csproj.CopyComplete 0B
Assembly-CSharp.csproj.CopyComplete 0B
Assembly-CSharp-firstpass.csproj.CopyComplete 0B
Externs.cs 11KB
Joystick_2.cs 11KB
RewardBasedVideoAdClient.cs 10KB
BannerClient.cs 9KB
Utils.cs 8KB
Joystick.cs 7KB
AdBuddizBinding.cs 7KB
InterstitialClient.cs 7KB
DummyClient.cs 6KB
AdLoaderClient.cs 6KB
CustomNativeTemplateClient.cs 5KB
BannerView.cs 5KB
BannerClient.cs 5KB
RewardBasedVideoAdClient.cs 5KB
RewardBasedVideoAd.cs 5KB
AdLoader.cs 4KB
AdRequest.cs 4KB
GoogleMobileAdsClientFactory.cs 4KB
InterstitialClient.cs 4KB
AppTrackerAndroid.cs 4KB
InterstitialAd.cs 4KB
Utils.cs 3KB
AdLoaderClient.cs 3KB
AdSize.cs 3KB
IBannerClient.cs 2KB
MobileAdsEventExecutor.cs 2KB
IRewardBasedVideoAdClient.cs 2KB
CustomNativeTemplateAd.cs 2KB
CustomNativeTemplateClient.cs 2KB
MobileAdsClient.cs 2KB
IInterstitialClient.cs 2KB
MobileAds.cs 2KB
SmoothFollow.cs 2KB
ActivateTrigger.cs 2KB
Utils.cs 2KB
IMobileAdsClient.cs 2KB
MobileAdsClient.cs 1KB
AdBuddizManager.cs 1KB
AdBuddizRewardedVideoManager.cs 1KB
ICustomNativeTemplateClient.cs 971B
MonoPInvokeCallbackAttribute.cs 907B
IAdLoaderClient.cs 883B
AdPosition.cs 861B
Reward.cs 853B
CustomNativeEventArgs.cs 836B
AdFailedToLoadEventArgs.cs 835B
Gender.cs 753B
TeamSelectionController2.cs 723B
TeamSelectionController.cs 718B
MediationExtras.cs 511B
Unity.PackageManagerUI.Editor.csproj 71KB
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