FIRA Middle League SimuroSot Game Rules
(Mar 2006)
1. Introduction
The following rules and regulations govern the game of Middle League SimuroSot. The
rules and regulations stated are to ensure a fair competition takes place. The objective of the
Middle League SimuroSot is to allow researchers to develop control algorithms and team
strategies without the need of complex and costly hardware setup. Teams are encouraged to
use the simulation platform for the evaluation of their algorithms and eventually to participle in
the Middle League MiroSot which is exposed to real world conditions. The Simulation platform is
written to simulate the physical workings of a MiroSot robot in every possible way.
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Contents
1. Introduction....................................................................................................................... 1
2. The Simulation Platform................................................................................................... 3
3. Game Duration ................................................................................................................. 4
4. Game Interruptions........................................................................................................... 5
5. The Players ...................................................................................................................... 5
6. Game Commencement .................................................................................................... 5
7. End of the Game .............................................................................................................. 6
8. The Referee...................................................................................................................... 7
9. Method of Scoring ............................................................................................................ 7
10. Fouls for Penalty-Kick ...................................................................................................... 8
11. Position of the Ball and Robots for Penalty Kick.............................................................. 8
12. Fouls for Free-Kick........................................................................................................... 9
13. Position of the Ball and Robots for Free-Kick ................................................................ 10
14. Call for a Free-Ball ......................................................................................................... 11
15. Position of the Ball and Robots for Free-Ball ................................................................. 11
16. Call for a Goal Kick......................................................................................................... 12
17. Position of the Ball and Robots for Goal Kick ................................................................ 14
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2.
The Simulation Platform
2.1. The simulation software
The simulation software must be operated on a computer system with or better than the
following system configurations.
Pentium III 600 MHz
• RAM 256 MB
• Screen resolution 800 x 600
• Microsoft Windows 98, 2000, XP
• TNT2 3D Graphics accelerator with 32 MB of RAM
• Direct X 8.0
The simulation software (version 1.5) can be downloaded at
http://www.fira.net/soccer/simurosot/R_Soccer_v15a_030204.exe
2.2. The field dimensions
A black (non-reflective) playground 220cm X 180cm in size with 5cm high and 2.5cm thick
white side-walls are to be used. The topsides of the side-walls shall be black in color with
the walls in white (side view). Solid 7cm X 7cm isosceles triangles shall be fixed at the four
corners of the playground to avoid the ball being cornered.
2.3. Markings on the field
The field shall be marked as shown in Figure 1. The center circle will have a radius of 25cm.
The arc, which is part of the penalty area, will be 25cm along the goal line and 5cm
perpendicular to it.
The major lines/arcs (centerline, goal area borderlines and the center circle) shall be white
in color of 3mm thickness. The free ball positions shall be marked in grey color.
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2.4. The goal, goal line and goal area
The goal shall be 40cm wide. The goal line is the line just in front of the goal which is 40cm
long. The goal area (Region A) shall comprise of the area contained by the rectangle
(sized 50cm X 15cm in front of the goal).
FIRA
220cm
180cm
25cm
25cm
25cm
15cm
40cm
15cm
30cm
55cm
50cm
7cm
90cm
(FB) (FB)
(FB)(FB)
(PK, FK)
(PK, FK)
50cm
3
5
c
m
8
0
c
m
5cm
Region B
Region
A
3
7
.
5
c
m
3.
2.5. The penalty area
The penalty area (Region A and Region B of Figure 1) shall comprise of an area of 80cm x
35cm and the attached arc.
Figure 1: Dimensions and markings on the field
Game Duration
3.1. Duration
The duration of a game shall be two equal periods of 5 minutes each, with a half time interval
for 10 minutes. An official timekeeper will pause the stopwatch during substitutions, during time-
out and during such situations that deem to be right as per the discretion of the timekeeper.
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4.
5.
6.
If a team is not ready to resume the game after the half time, additional 5 minutes shall be given.
If the team is still not ready to continue the game after the additional time, the team will be
disqualified from the game.
3.2. Time-out
The human operator can call for 'time-out' to notify the referee. Each team will be entitled for two
time-outs in a game and each shall be of 2 minutes duration.
3.3. Time keeping
Time indicated on the simulation software shall not be used as the official game time. A
stopwatch shall be used for time keeping instead.
Game Interruptions
Shall the play be interrupted, the relocation of robots shall be done by a human operator, only
when:
• A goal is scored or a foul occurs.
• Referee calls penalty kick, free kick, goal kick or free-ball.
• A fault occurs in the simulation software.
• An unseen situation encountered as judged by the site referee. e.g. computer automatic
restart, sudden electricity shutdown.
The Players
5.1. The robots
A robot within its own goal area shall be considered as the "goalkeeper". (A robot is considered
to be in the goal area if it is more than 50% inside, as judged by the referee).
Game Commencement
Before the commencement of a game, either the team color (blue/yellow) or the ball shall be
decided by the toss of a coin. The team that wins the toss shall be allowed to choose either their
robot's identification color (blue/yellow).
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