import sys
import pygame
from bullet import Bullet
from alien import Alien
def fire_bullets(ai_settings, screen, ship, bullets):
if len(bullets) < ai_settings.bullet_allowed:
# 创建一颗子弹并将其加入到编组中
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keydown_events(event, ai_settings, screen, ship, bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
if event.key == pygame.K_LEFT:
ship.moving_left = True
if event.key == pygame.K_SPACE:
fire_bullets(ai_settings, screen, ship, bullets)
if event.key == pygame.K_q:
sys.exit()
def check_keyup_events(event, ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, ship, bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, ship, aliens, bullets):
# 每次循环都重新绘制屏幕
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
# 让最近绘制的屏幕可见
pygame.display.flip()
def update_bullets(ai_settings, screen, ship, aliens, bullets):
bullets.update()
# 删除已经消失的子弹
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
check_bullet_alien_collisions(ai_settings, screen, ship, aliens, bullets)
def check_bullet_alien_collisions(ai_settings, screen, ship, aliens, bullets):
collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
if len(aliens) == 0:
bullets.empty()
create_fleet(ai_settings, screen, ship, aliens)
def get_number_alien_x(ai_settings, alien_width):
available_space_x = ai_settings.screen_width - 2 * alien_width
number_alien_x = int(available_space_x / (2 * alien_width))
return number_alien_x
def get_number_alien_y(ai_settings, ship_height, alien_height):
available_space_y = ai_settings.screen_height - 3 * alien_height - ship_height
number_alien_y = int(available_space_y / (2 * alien_height))
return number_alien_y
def check_fleet_edge(ai_settings, aliens):
"""有外星人到达边缘是采取相应措施"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings, aliens)
break
def change_fleet_direction(ai_settings, aliens):
"""将整群外星人下移,并改变他们的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def create_alien(ai_settings, screen, aliens, alien_number, row_number):
alien = Alien(ai_settings, screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings, screen, ship, aliens):
alien = Alien(ai_settings, screen)
number_alien_x = get_number_alien_x(ai_settings, alien.rect.width)
number_alien_y = get_number_alien_y(
ai_settings, ship.rect.height, alien.rect.height
)
for row_number in range(number_alien_y):
for alien_number in range(number_alien_x):
create_alien(ai_settings, screen, aliens, alien_number, row_number)
def update_aliens(ai_settings, ship, aliens):
check_fleet_edge(ai_settings, aliens)
aliens.update()
if pygame.sprite.spritecollideany(ship, aliens):
print("Ship hit!!!")
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python学习测试小例子
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python-for-test-main.zip (15个子文件)
python-for-test-main
button.py 664B
bullet.py 819B
ship.py 1KB
game_stats.py 0B
alien_invasion.py 1KB
alien.py 1KB
images
ship.bmp 8KB
alien.bmp 10KB
settings.py 554B
__pycache__
ship.cpython-312.pyc 2KB
settings.cpython-312.pyc 960B
alien.cpython-312.pyc 2KB
game_functions.cpython-312.pyc 6KB
bullet.cpython-312.pyc 2KB
game_functions.py 4KB
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