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服装设计中的计算机辅助方法外文翻译.doc
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服装设计中的计算机辅助方法外文翻译.doc
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CAD methods in garment design
Three dimensional Computer-Aided-Design (CAD) technology is gradually
diffusing into the garment design and manufacturing applications. At present, the
apparel industry widely uses two-dimensional CAD tools. It is anticipated that
three-dimensional design tools will be the next evolving technology for the apparel
industry. The basic problems in apparel products design are the fitting problem and
the related 2D-pattern generation problem. The ultimate goal is to design and produce
well-fitted personalized garments for individuals, and the 3D approach is the most
rational approach to be adopted to realize this goal. The 3Dapproach consists of
several key elements, which include parameterized 3D-mannequin modeling;
3D-garment simulation;3D-pattern design, and 3D/2D-pattern conversion.
The aim of this special issue is to provide a forum for researchers to review the
past developments, and to identify possible directions for future research on
3D-approaches to garment design. The five papers selected for this special issue
provide background and techniques for 3D-applications in the apparel industry. The
first paper serves as a cursory review of cloth simulation technology which lays the
foundation of 3D-garment design. The following three papers show techniques for
3D-garment design in a virtual environment. The last paper in this special issue gives
a novel technique to convert 3D-garment pieces into corresponding two patterns.
The first paper is a review paper from Choi and Ko on research problems in cloth
simulation. As a fundamental technique for the design and modification of apparel
items, the physics-based cloth simulation technique is used to generate realistic cloth
motion in real-time. Three technical aspects of cloth simulation are reviewed in this
paper: (1)garment construction; (2) physically based simulation, and(3) collision
detection and response. The technical challenges, namely creating more realistic
results; achieving faster running time, and constructing/simulating more complex
garments, are highlighted as the problems requiring further research.
Presented in the second paper by Volino et al. is a framework which fits the
needs of the apparel industry for virtual garment design and prototyping. Their
approach concentrates on interactive design, simulation and visualization features. As
a result of the advances in virtual garment simulation technologies in the last decade,
the framework presented in this paper integrates the state-of-the- art physical
simulation algorithms with the innovative design tools to provide an efficient and
quality garment design and prototyping procedure.
The third paper describes an integrated environment, which allows designers to
validate their style and design options through the analysis of garment virtual
prototypes and simulation results, so that the number and role of physical prototypes
are reduced. In line with the previous paper, the garment virtual prototyping method
presented in this paper is also physics-based. They define the particle mesh associated
with each fabric panel as a structured 2Dgrid whose coordinates aligned with the
directional anisotropic warp and weft properties of the fabric. The constrained
Newtonian dynamics is applied to the mesh to determine the final shape of a fitted
garment. Applications and case studies, with analysis of CAD modeling and physical
simulation results of several male and female garment items, are shown in the paper
to demonstrate the functionality of their system.
In the fourth paper, a synchronous 3D-garment simulation result updating
algorithm is presented for 2D-garment pattern design modification. With this
approach, the 3Dgarment fitting simulation is not required to repeat the entire
simulation for every 2D-pattern modification, the efficiency of the pattern
modification processing is greatly enhanced. Another advantage of the proposed
algorithm is that the mesh topology of the 2D-garment pattern is preserved and thus
simplifies the numerical scheme by maintaining the consistency of the matrix
equation.
In order to determine good fitting two-dimensional flattened patterns from user
defined three-dimensional surface regions, an approach is presented by McCartneyet
al. in the fifth paper. In their algorithm, an orthotropic strain model is adopted to
convert the strain values locked in undevelopable regions to energy functions. These
energy functions are minimized by flattening of constrained triangular mesh. Since
their strain model is orthotropic, their method can handle the flattening problem of
orthotropic materials—this is very important for converting 3D-pieces into
2D-patterns for apparel manufacturing. The seam insertion problems are also
considered in their paper.
Here, we would like to thank the reviewers who provided valuable comments
and insights for all papers in this special issue. The papers in the special issue indicate
that the 3D CAD approach in garment design is fast approach maturity that will
bridge the gap between academic research and commercial application in the design
and manufacturing of apparel products. There still remains improvement in the areas
of physics-based simulation, collision detection, 3D/2D-conversion, and effective
design interface, but we would expect that the complex garment design tasks could be
virtually completed by CAD systems in the very near future.
服装设计中的计算机辅助方法
三维计算机辅助设计( CAD )技术正逐渐扩散到服装的设计和制造应用
领域。目前,服装行业普遍使用的二维 CAD 工具。预计,三维设计工具,将成
为未来服装行业中不断发展的技术。服装产品的设计的基本问题是合体性的问题
以及相关的二维图形生成的问题。最终目标是设计和生产非常合体的个性化服装,
而三维方法是通过努力可以实现这一目标的最合理的办法。三维方法包括几个关
键因素:其中包括参数化三维人体模型;三维服装模拟;三维图案设计,并 3D/2D
模型转换。
做这个课题的目的是提供一个平台,供研究人员回顾过去的技术发展,并为
今后研究三维服装设计方法找出可能的方向。这里选择了题目相关的五篇论文,
为服装行业提供三维应用程序发展的背景和技术。第一份文件是一个粗略的审查
织物仿真技术,该技术奠定了基础的三维服装设计。接下来的三篇论文详细介绍
了虚拟的环境中的三维服装设计。最后一篇介绍了将三维服装转换为二维样板的
新技术。
第一篇论文是从 Choi and Ko 得到的,有关织物仿真研究问题。作为一项服
装设计和修改的基本技术,物理为基础的织物仿真技术被用来产生织物运动的逼
真效果。这篇论文介绍了织物仿真技术的三个方面:(1)服装结构; (2)基于
物理的模拟,和(3)碰撞检测和响应。所面临的技术挑战,即创造更多的实际
成果;实现更快的运行时间,制造/模拟更为复杂的服装,是需要进一步研究的突
出问题。
Volino 等在第二篇论文中提出的,是一个框架,它符合服装行业虚拟服装设
计和原型制作的需要。他们的做法集中在交互设计,模拟和可视化功能。作为先
进的虚拟服装仿真技术在过去十年中的总结,本文中介绍的框架集成了国家最先
进的具有创新设计工具的物理模拟算法,提供高效率和高质量的服装设计和原型
制作程序。
第三篇论文介绍了一个综合的环境,这使得设计师能够通过分析服装虚拟原
型和仿真结果验证他们的风格和设计方案,因此,物理原型的数量和作用会减少。
和上一篇论文中提到的一样,本文介绍的服装虚拟原型的制作方法也是以物理为
基础的。他们能够建立模型确定各向异性织物的经纬向性能。牛顿动力学的限制
适用于网格,以确定最后形成的合体服装的形状。本文中提到的通过应用研究和
对几个男女性服装项目中 CAD 建模和物理模拟的分析,用来证明他们的系统功
能。
在第四篇论文中,作者提出了一种同步三维服装仿真结果更新算法,用于二
维服装纸样设计的修改。用这种做法,对二维模式的修改无须每次重复整个三维
服装合体性仿真,样板修改过程的效率被大幅度提升了。该算法的另一个优势是,
二维服装纸样的网格拓扑结构被保存,从而通过保持矩阵方程一致性简化了数值
格式。
为了把用户制作的三维服装转变成良好的二维板式,麦卡特尼等人在第五篇
论文中介绍了一种方法。他们的算法,通过采用一个正交应变模型来转换锁定在
不可更新的能量函数中的应变值。这些能源函数通过平坦约束三角网格被尽量减
少。因为他们的应变模型各向异性,其方法可以处理正交异性材料的平坦问题,
这对服装生产中三维模式转变为二维模式是非常重要的。他们的论文中也考虑了
接缝插入问题。
在这里,我们要感谢对这些论文提供了宝贵的意见和见解的审评者。这些论
文表明,三维 CAD 技术在服装设计中正在迅速成熟,将成为弥补学术研究和商
业应用在设计和制造服装产品中差距的桥梁。尽管仍有物理模拟、碰撞检测、
3D/2D 转换、高效的设计界面领域的技术需要改善,但是我们希望这一复杂的服
装设计任务可以通过 CAD 系统在不久的将来完成。
专用服装三维 CAD 模型
摘要:
虽然可用于服装计算机辅助设计( CAD )系统的织物建模技术已取得相
当进展,但是很少有人研究服装 CAD 系统中指定服装的方法。服装的最后造型
是通过省道、接缝、边缘、衬垫和织物的局部延伸得到的。为了赢得信誉, CAD
系统应当可以通过简单的界面来指定施工细节,并且有强大的功能处理复杂的服
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