Get Programming with Go
Table of Contents Unit 0 - GETTING STARTED Chapter 1. Get Ready, Get Set, Go Unit 1 - IMPERATIVE PROGRAMMING Chapter 1. A Glorified Calculator Chapter 2. Loops And Branches Chapter 3. Variable Scope Chapter 4. Capstone: Ticket To Mars Unit 2 - TYPES Chapter 1. Real Numbers Chapter 2. Whole Numbers Chapter 3. Big Numbers Chapter 4. Multilingual Text Chapter 5. Converting Between Types Chapter 6. Capstone: The Vigenère Cipher Unit 3 - BUILDING BLOCKS Chapter 1. Functions Chapter 2. Methods Chapter 3. First-Class Functions Chapter 4. Capstone: Temperature Tables Unit 4 - COLLECTIONS Chapter 1. Arrayed In Splendor Chapter 2. Slices: Windows Into Arrays Chapter 3. A Bigger Slice Chapter 4. The Ever-Versatile Map Chapter 5. Capstone: A Slice Of Life Unit 5 - STATE AND BEHAVIOR Chapter 1. A Little Structure Chapter 2. Go'S Got No Class Chapter 3. Composition And Forwarding Chapter 4. Interfaces Chapter 5. Capstone: Martian Animal Sanctuary Unit 6 - DOWN THE GOPHER HOLE Chapter 1. A Few Pointers Chapter 2. Much Ado About Nil Chapter 3. To Err Is Human Chapter 4. Capstone: Sudoku Rules Unit 7 - CONCURRENT PROGRAMMING Chapter 1. Goroutines And Concurrency Chapter 2. Concurrent State Chapter 3. Capstone: Life On Mars
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