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What follows is a set of rules, guidelines, and tips that we have found to be useful in making C++ code portable across many machines and compilers. This information is the result of porting large amounts of code across about 25 different machines, and at least a dozen different C++ compilers. Some of these things will frustrate you and make you want to throw your hands up and say, ``well, that's just a stupid compiler if it doesn't do <insert favorite C++ feature>.'' But this is the reality of portable code. If you play by the rules, your code will seamlessly work on all of the Mozilla platforms and will be easy to port to newer machines.
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