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Unity 2017 Game AI Programming
Third Edition
Leverage the power of Artificial Intelligence to program
smart entities for your games
Ray Barrera
Aung Sithu Kyaw
Thet Naing Swe
BIRMINGHAM - MUMBAI
Unity 2017 Game AI
Programming Third Edition
Copyright © 2018 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information
presented. However, the information contained in this book is sold without warranty, either express
or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable
for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and
products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot
guarantee the accuracy of this information.
Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Reshma Raman
Content Development Editor: Francis Carneiro
Technical Editor: Murtaza Tinwala
Copy Editor: Safis Editing
Project Coordinator: Devanshi Doshi
Proofreader: Safis Editing
Indexer: Tejal Daruwale Soni
Graphics: Jason Monteiro
Production Coordinator: Shraddha Falebhai
First published: July 2013
Second edition: September 2015
Third edition: January 2018
Production reference: 1090118
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78847-790-1
www.packtpub.com
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