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Mark L. Murphy - The Busy Coder's Guide to Android Development, ...
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2014-09-02
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最好的Android参考书,没有之一,从入门到精通均适用,此版本为网上罕见的高版本,基本找不到,所以不要说我不厚道了,卖35刀的。如果积分不够去下载我分享的那个4.2版的吧 This is the single most comprehensive and current book on Android programming, from getting your first project started to advanced topics like integrating maps, encrypted databases, and integrating with other applications.
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This document is licensed for Anton Andreev's exclusive use by CommonsWare, LLC
The Busy Coder's Guide to Android Development
by Mark L. Murphy
This document is licensed for Anton Andreev's exclusive use by CommonsWare, LLC
The Busy Coder's Guide to Android Development
by Mark L. Murphy
Copyright © 2008-2013 CommonsWare, LLC. All Rights Reserved.
Printed in the United States of America.
Printing History:
March 2013: Version 4.7 ISBN: 978-0-9816780-0-9
The CommonsWare name and logo, “Busy Coder's Guide”, and related trade dress are trademarks of CommonsWare,
LLC.
All other trademarks referenced in this book are trademarks of their respective firms.
The publisher and author(s) assume no responsibility for errors or omissions or for damages resulting from the use of
the information contained herein.
This document is licensed for Anton Andreev's exclusive use by CommonsWare, LLC
Table of Contents
Headings formatted in bold-italic have changed since the last version.
• Preface
◦ Welcome to the Book! ..................................................................... xxvii
◦ The Book’s Structure ....................................................................... xxvii
◦ The Trails ............................................................................. xxviii
◦ About the Updates ........................................................................... xxxii
◦ Warescription ................................................................................. xxxiii
◦ Getting Help .................................................................................... xxxiii
◦ Book Bug Bounty ............................................................................ xxxiv
◦ Source Code And Its License ................................................ xxxiv
◦ Creative Commons and the Four-to-Free (42F) Guarantee .......... xxxv
◦ Acknowledgments .......................................................................... xxxvi
• Key Android Concepts
◦ Android Applications ............................................................................ 1
◦ Android Devices .................................................................................... 7
◦ Don’t Be Scared .................................................................................... 10
• Choosing Your IDE
◦ Eclipse .................................................................................................... 11
◦ Alternative IDEs ................................................................................... 12
◦ IDEs… And This Book ........................................................................... 13
◦ About App Inventor .............................................................................. 13
• Tutorial #1 - Installing the Tools
◦ Step #1 - Checking Your Hardware Requirements ............................. 15
◦ Step #2 - Setting Up Java ..................................................................... 16
◦ Step #3 - Install the Android SDK ...................................................... 16
◦ Step #4 - Install the ADT for Eclipse .................................................. 19
◦ Step #5 - Install Apache Ant ............................................................... 21
◦ Step #6 - Set Up the Emulator ............................................................ 22
◦ Step #7 - Set Up the Device ................................................................. 29
◦ In Our Next Episode… ......................................................................... 32
• Tutorial #2 - Creating a Stub Project
◦ About Our Tutorial Project ................................................................. 33
◦ About the Rest of the Tutorials ........................................................... 34
◦ About the Eclipse Instructions ........................................................... 34
◦ Step #1: Creating the Project ............................................................... 35
◦ Step #2: Running the Project .............................................................. 43
i
This document is licensed for Anton Andreev's exclusive use by CommonsWare, LLC
◦ In Our Next Episode… ........................................................................ 46
• Contents of Android Projects
◦ Root Contents ...................................................................................... 47
◦ The Sweat O Your Brow ................................................................... 48
◦ Resources ............................................................................................. 48
◦ What You Get Out Of It ..................................................................... 49
• Inside the Manifest
◦ An Application For Your Application ................................................. 53
◦ Specifying Versions .............................................................................. 53
◦ Supporting Multiple Screens .............................................................. 54
◦ Other Stu ........................................................................................... 55
• Tutorial #3 - Changing Our Manifest
◦ Step #1: Supporting Screens ................................................................ 57
◦ Step #2: Validating our Minimum and Target SDK Versions ........... 61
◦ In Our Next Episode… ......................................................................... 63
• Some Words About Resources
◦ String Theory ....................................................................................... 65
◦ Got the Picture? ........................................................................ 69
◦ Dimensions .......................................................................................... 73
◦ The Resource That Shall Not Be Named… Yet ................................... 75
• Tutorial #4 - Adjusting Our Resources
◦ Step #1: Changing the Name ............................................................... 77
◦ Step #2: Changing the Icon ................................................................. 79
◦ In Our Next Episode… ......................................................................... 87
• The Theory of Widgets
◦ What Are Widgets? ............................................................................ 89
◦ Size, Margins, and Padding ................................................................. 91
◦ What Are Containers? ......................................................................... 91
◦ The Absolute Positioning Anti-Pattern .............................................. 92
• The Android User Interface
◦ The Activity .......................................................................................... 95
◦ Dissecting the Activity ....................................................................... 96
◦ Using XML-Based Layouts .................................................................. 97
• Basic Widgets
◦ Common Concepts ............................................................................ 103
◦ Assigning Labels ................................................................................ 105
◦ A Commanding Button ...................................................................... 110
◦ Fleeting Images ................................................................................... 113
◦ Fields of Green. Or Other Colors. ..................................................... 118
◦ More Common Concepts ................................................................... 121
◦ Visit the Trails! .................................................................................... 123
ii
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