OpenGL ES 3.0 Programming Guide
===============================
This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).
## Platforms ##
The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:
* Microsoft Windows
* Linux X11
* Android 4.3+ NDK (C/C++)
* Android 4.3+ SDK (Java)
* iOS7
Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".
## Authors ##
Dan Ginsburg<br/>
Budirijanto Purnomo<br/>
Previous contributions: Dave Shreiner, Aaftab Munshi
## Reader Contributions ##
We would like to thank the following people for their contributions to the source code:
* Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
* Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
* Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)
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OpenGL ES 3.0 Programming Guide This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com). 编译平台: Microsoft Windows Linux X11 Android 4.3+ NDK (C/C++) Android 4.3+ SDK (Java) iOS7
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OpenGL ES 3.0 Programming Guide 源码 (552个子文件)
Shadows.c 20KB
ParticleSystemTransformFeedback.c 19KB
Noise3D.c 18KB
esShapes.c 11KB
esUtil.c 11KB
MipMap2D.c 11KB
Instancing.c 10KB
ParticleSystem.c 10KB
TerrainRendering.c 10KB
MRTs.c 10KB
esTransform.c 9KB
Noise3D.c 9KB
TextureWrap.c 8KB
VertexBufferObjects.c 8KB
MapBuffers.c 8KB
MultiTexture.c 7KB
Simple_TextureCubemap.c 7KB
esUtil_win32.c 7KB
Example_6_6.c 7KB
Simple_Texture2D.c 7KB
Simple_VertexShader.c 6KB
Hello_Triangle.c 6KB
VertexArrayObjects.c 6KB
esUtil_Android.c 5KB
esUtil_X11.c 5KB
esShader.c 5KB
Example_6_3.c 4KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
proguard.cfg 1KB
.classpath 475B
.classpath 193B
.classpath 193B
.classpath 193B
.classpath 193B
.classpath 193B
.classpath 188B
.classpath 188B
.classpath 188B
.classpath 188B
.classpath 188B
.classpath 188B
.classpath 188B
.classpath 188B
fragmentShader.frag 2KB
fragmentShader.frag 2KB
.gitignore 215B
gl2ext.h 85KB
gl3.h 55KB
gl2.h 29KB
eglext.h 29KB
esUtil.h 13KB
egl.h 12KB
khrplatform.h 10KB
eglplatform.h 4KB
esUtil_win.h 2KB
FileWrapper.h 2KB
AppDelegate.h 2KB
Noise3D.h 2KB
ViewController.h 2KB
gl3platform.h 909B
gl2platform.h 909B
ParticleSystemRenderer.java 12KB
MipMap2DRenderer.java 11KB
TextureWrapRenderer.java 10KB
VBORenderer.java 9KB
ESTransform.java 9KB
ESShapes.java 8KB
ESShader.java 8KB
SimpleTextureCubemapRenderer.java 8KB
Example6_6Renderer.java 8KB
SimpleTexture2DRenderer.java 8KB
MapBuffersRenderer.java 8KB
MultiTextureRenderer.java 7KB
VAORenderer.java 7KB
SimpleVertexShaderRenderer.java 7KB
HelloTriangleRenderer.java 6KB
Example6_3Renderer.java 5KB
SimpleTextureCubemap.java 3KB
SimpleVertexShader.java 3KB
SimpleTexture2D.java 3KB
ParticleSystem.java 3KB
HelloTriangle.java 3KB
MultiTexture.java 3KB
Example6_3.java 3KB
Example6_6.java 3KB
TextureWrap.java 3KB
VBO.java 3KB
VAO.java 3KB
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