#include "Actor.h"
#include "../common/MShare.h"
//#include "../common/ClFunc.h"
#include "../common/FrmMain.h"
#include "../common/Magiceff.h"
#include "../common/cliUtil.h"
#include "../manager/SceneManager.h"
#include "../scenes/GameScene.h"
#include "../common/ClFunc.h"
#include "../common/Magiceff.h"
#include "../manager/SoundManager.h"
#pragma region TMAction
THumanAction HA
{
{ 0,4,4,200,0 },//站立动作
{ 64,6,2,90,2 },//走路动作
{ 128,6,2,100,3 },//跑步动作
{ 128,3,5,100,3 },//左跑冲击?
{ 131,3,5,100,3 },//右跑冲击?
{ 192, 1, 0, 100, 0 },//攻击回位动作
{ 200,6,2,100,0 },//攻击动作
{ 0,8,0,40,0 },//踢足球男
{ 0,9,0,40,0 },//踢足球女
{ 264, 6, 2, 90, 0 },//挖矿动作
{ 328,8,0,90,0 },//跳起攻击
{ 192,6,4,40,0 },
{ 392,6,2,65,0 },//魔法攻击
{ 456, 2, 0, 300, 0 },//检取动作
{ 472,3,5,10,0 },//受攻击动作
{ 536,4,4,100,0 },//死亡动作
{ 192,1,0,60,0 },
{
{ 0,6,4,60,0 },//0//断岳斩
{ 80,8,2,60,0 },//1//追心刺
{ 160,15,5,70,0 },//2//三绝杀
{ 320,6,4,85,0 },//3
{ 400,13,7,60,0 },//4
{ 560,10,0,80,0 },//5//横扫千军//凤舞祭
{ 640,6,4,60,0 },//6
{ 720,6,4,60,0 },//7
{ 800,8,2,60,0 },//8//冰天雪地
{ 880,10,0,60,0 },//9
{ 960,10,0,60,0 },//10
{ 1040,13,7,60,0 },//11//双龙破
{ 1200,6,4,60,0 },//12//虎啸诀
{ 1280,6,4,60,0 },//13
{ 1360,9,1,60,0 },//14//惊雷爆
{ 1440,12,8,60,0 },//15//八卦掌
{ 1600,12,8,60,0 },//16//三焰咒
{ 1760,14,6,60,0 } //17//万剑归宗
},
{
{ 0,0,0,0,0 },//0?
{ 616,10,0,50,0 },//1风剑术
{ 696,6,2,60,0 },//2?
{ 760,8,0,50,0 },//3旋风腿
{ 824,6,2,90,0 },//4潜行走
{ 824,6,2,120,0 },//5潜行跑
{ 0,0,0,0,0 }//6?
},
};
TMonsterAction MA9{
{ 0, 1, 7, 200, 0 }, //站立
{ 64, 6, 2, 120, 3 }, //行走
{ 64, 6, 2, 150, 0 }, //攻击
{ 0, 0, 0, 0, 0 }, //打1
{ 0, 0, 0, 0, 0 }, //打2
{ 0, 0, 0, 0, 0 }, //打3
{ 0, 0, 0, 0, 0 }, //打4
{ 64, 6, 2, 100, 0 }, //受击
{ 0, 1, 7, 140, 0 }, //死亡动画
{ 0, 1, 7, 0, 0 }, }; //死亡效果
TMonsterAction MA10{
{ 0, 4, 4, 200, 0 }, //站立
{ 64, 6, 2, 120, 3 }, //行走
{ 128, 4, 4, 150, 0 }, //攻击
{ 0, 0, 0, 0, 0 }, //打1
{ 0, 0, 0, 0, 0 }, //打2
{ 0, 0, 0, 0, 0 }, //打3
{ 0, 0, 0, 0, 0 }, //打4
{ 192, 2, 0, 100, 0 }, //受击
{ 208, 4, 4, 140, 0 }, //死亡动画
{ 272, 1, 0, 0, 0 }, }; //死亡效果
TMonsterAction MA11{
{ 0, 4, 6, 200, 0 }, //站立
{ 80, 6, 4, 120, 3 }, //行走
{ 160, 6, 4, 100, 0 }, //攻击
{ 0, 0, 0, 0, 0 }, //打1
{ 0, 0, 0, 0, 0 }, //打2
{ 0, 0, 0, 0, 0 }, //打3
{ 0, 0, 0, 0, 0 }, //打4
{ 240, 2, 0, 100, 0 }, //受击
{ 260, 10, 0, 140, 0 }, //死亡动画
{ 340, 1, 0, 0, 0 }, }; //死亡效果
TMonsterAction MA12{
{ 0,4,4,200,0 }, //站立
{ 64,6,2,120,3 }, //行走
{ 128,6,2,150,0 }, //攻击
{ 0,0,0,0,0 }, //打1
{ 0,0,0,0,0 }, //打2
{ 0,0,0,0,0 }, //打3
{ 0,0,0,0,0 }, //打4
{ 192,2,0,150,0 }, //受击
{ 208,4,4,160,0 }, //死亡动画
{ 272,1,0,0,0 }, }; //死亡效果
TMonsterAction MA13{
{ 0,4,6,200,0 },
{ 10,8,2,160,0 },
{ 30,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 110,2,0,100,0 },
{ 130,10,0,120,0 },
{ 20,9,0,150,0 }, };
TMonsterAction MA14{
{ 0,4,6,200,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,120,0 },
{ 340,10,0,100,0 }, };//归榜牢版快{家券}
TMonsterAction MA15{
//又注意到沃玛战士的五器没有,它带的可是海魂,,难道它也跟hum.wil一样要跟weapon.wil挂钩才能钩成完整的形象?
{ 0,4,6,200,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,120,0 },
//die跟death有什么区别啊???一个是死亡开始,,一个是在地面上的残骸??但是按这样说下面的逻辑不对啊!!
{ 1,1,0,100,0 },
};
TMonsterAction MA16{
{ 0,4,6,200,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,160,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,4,6,160,0 },
{ 0,1,0,160,0 },
};
TMonsterAction MA17{
{ 0,4,6,60,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,100,0 },
{ 340,1,0,140,0 },//
};
TMonsterAction MA19{
{ 0,4,6,200,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,140,0 },
{ 340,1,0,140,0 },//
};
TMonsterAction MA20{
{ 0,4,6,200,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,100,0 },
{ 340,10,0,170,0 },
};
TMonsterAction MA21{
{ 0,4,6,200,0 },
{ 0,0,0,0,0 },
{ 10,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 20,2,0,100,0 },
{ 30,10,0,160,0 },
{ 0,0,0,0,0 },
};
TMonsterAction MA22{
{ 80,4,6,200,0 },
{ 160,6,4,160,3 },
{ 240,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 320,2,0,100,0 },
{ 340,10,0,160,0 },
{ 0,6,4,170,0 },
};
TMonsterAction MA23{
{ 20,4,6,200,0 },
{ 100,6,4,160,3 },//
{ 180,6,4,100,0 },//
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 260,2,0,100,0 },
{ 280,10,0,160,0 },
{ 0,20,0,100,0 },
};
TMonsterAction MA24{//{攻击}mon14中的蝎蛇??通过以下的分析好像又不是?
{ 0,4,6,200,0 },
{ 80,6,4,160,3 },//
{ 160,6,4,100,0 },
{ 240,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 320,2,0,100,0 },
{ 340,10,0,140,0 },
{ 420,1,0,140,0 },//
};
TMonsterAction MA25{
{ 0,4,6,200,0 },
{ 70,10,0,200,3 },
{ 20,6,4,120,0 },
{ 10,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 50,2,0,100,0 },
{ 60,10,0,200,0 },
{ 80,10,0,200,3 },
};
TMonsterAction MA26{
{ 0,1,7,200,0 },
{ 0,0,0,160,0 },
{ 56,6,2,500,0 },
{ 64,6,2,500,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,4,4,100,0 },
{ 24,10,0,120,0 },
{ 0,0,0,150,0 },
};
TMonsterAction MA27{
{ 0,1,7,200,0 },
{ 0,0,0,160,0 },
{ 0,0,0,250,0 },
{ 0,0,0,250,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,5,0,120,0 },
{ 0,0,0,150,0 },
};
TMonsterAction MA28{
{ 80,4,6,200,0 },
{ 160,6,4,160,3 },
{ 0,6,4,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,120,0 },
{ 0,10,0,100,0 },
};
TMonsterAction MA29{
{ 80,4,6,200,0 },
{ 160,6,4,160,3 },
{ 240,6,4,100,0 },
{ 0,10,0,100,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 320,2,0,100,0 },
{ 340,10,0,120,0 },
{ 0,10,0,100,0 },
};
TMonsterAction MA30{
{ 0,4,6,200,0 },
{ 0,10,0,200,3 },
{ 10,6,4,120,0 },
{ 10,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 20,2,0,100,0 },
{ 30,20,0,150,0 },
{ 0,10,0,200,3 },
};
TMonsterAction MA31{
{ 0,4,6,200,0 },
{ 0,10,0,200,3 },
{ 10,6,4,120,0 },
{ 0,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,2,8,100,0 },
{ 20,10,0,200,0 },
{ 0,10,0,200,3 },
};
TMonsterAction MA32{
{ 0,1,9,200,0 },
{ 0,6,4,200,3 },
{ 0,6,4,120,0 },
{ 0,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,2,8,100,0 },
{ 80,10,0,80,0 },
{ 80,10,0,200,3 },
};
TMonsterAction MA33{
//开始帧有效帧跳过帧每帧延迟
{ 0,4,6,200,0 },
//actstand是站立状态
{ 80,6,4,200,3 },
{ 160,6,4,120,0 },
//actattack从30开始是从各个方位攻击的效果
{ 340,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 240,2,0,100,0 },
{ 260,10,0,200,0 },
{ 260,10,0,200,0 },
};
TMonsterAction MA34{
{ 0,4,6,200,0 },
{ 80,6,4,200,3 },
{ 160,6,4,120,0 },
{ 320,6,4,120,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 400,2,0,100,0 },
{ 420,20,0,200,0 },
{ 420,20,0,200,0 },
};
TMonsterAction MA35{
{ 0,4,6,200,0 },
{ 0,0,0,0,0 },
{ 30,10,0,150,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
{ 0,1,9,0,0 },
{ 0,0,0,0,0 },
{ 0,0,0,0,0 },
};
TMonsterAction MA36{
{ 0,4,6,200,0 },
{ 0,0,0,0,0 },
{ 30,2
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Client飞龙源码.zip
共2000个文件
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cpp:70个
h:70个
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Client飞龙源码.zip (2000个子文件)
cocos2dMir2.ccs 24KB
cocos2dMir2.cfg 807B
Actor.cpp 221KB
AxeMon.cpp 220KB
GameScene.cpp 155KB
FrmMain.cpp 144KB
MsgProcessManager.cpp 122KB
Magiceff.cpp 68KB
SetUpUI.cpp 61KB
TipsManagerEx.cpp 54KB
GuildUI.cpp 38KB
WIL.cpp 36KB
MShare.cpp 33KB
CharacterInfoUI.cpp 33KB
wmM2Def.cpp 31KB
HerbActor.cpp 28KB
MainUILayer.cpp 23KB
ChrSelScene.cpp 21KB
ClFunc.cpp 20KB
xmlManager.cpp 19KB
QuickSDKAndroid.cpp 18KB
TeamUI.cpp 18KB
cliUtil.cpp 17KB
TMap.cpp 15KB
ChatUI.cpp 15KB
LoginScene.cpp 15KB
FunctionBtn.cpp 15KB
DrawScrn.cpp 15KB
StallUI.cpp 14KB
MallUI.cpp 14KB
PathMap.cpp 13KB
BackPackUI.cpp 13KB
clEvent.cpp 11KB
RichTextEx.cpp 11KB
SoundManager.cpp 10KB
UIManagerEx.cpp 10KB
TransactionUI.cpp 9KB
ODClient.cpp 9KB
LayoutBoxUI.cpp 8KB
BigMapUI.cpp 8KB
dynamicTextureManager.cpp 7KB
BuyUI.cpp 7KB
DepotUI.cpp 7KB
JoyStick.cpp 7KB
Grobal.cpp 7KB
RankUI.cpp 6KB
SellUI.cpp 6KB
MainUIMap.cpp 6KB
LoadingScene.cpp 6KB
ZipArchive.cpp 5KB
MainUIChat.cpp 5KB
CharsetConvert.cpp 5KB
PromptManager.cpp 5KB
ODSocket.cpp 4KB
SceneManager.cpp 4KB
MainUILock.cpp 4KB
MainUIRoleInfo.cpp 4KB
QuickSDK.cpp 4KB
SendProtocol.cpp 4KB
TalkNpcUI.cpp 3KB
HttpReq.cpp 3KB
AppDelegate.cpp 3KB
MainUIExpProgress.cpp 3KB
MainLayoutBox.cpp 3KB
DollyTextManager.cpp 2KB
MainUITop.cpp 2KB
UIBase.cpp 418B
PromptUI.cpp 352B
ControlSDK.cpp 0B
ReConnect.cpp 0B
Share.cpp 0B
GatewayAgent.cpp 0B
Guild.csd 200KB
SetUp.csd 167KB
Mall.csd 105KB
BackPack.csd 104KB
Depot.csd 93KB
Character.csd 93KB
Consignment.csd 90KB
Stall.csd 63KB
LoginScene.csd 59KB
Buy.csd 59KB
Team.csd 48KB
CrateRole.csd 34KB
Transaction.csd 32KB
Rank.csd 22KB
Functional_UI.csd 18KB
ChatUI.csd 18KB
BigMap.csd 18KB
LayoutBox.csd 14KB
Prompt.csd 13KB
ExpProgressBar.csd 11KB
RoleInfo.csd 10KB
ReLive.csd 10KB
logo.csd 8KB
Chat.csd 7KB
Map.csd 6KB
Lock.csd 5KB
animation.csd 5KB
daoshi_nv.csd 4KB
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