========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : MyGame
========================================================================
AppWizard has created this MyGame application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your MyGame application.
MySDOpenGL.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
MyGame.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMyGameApp application class.
MyGame.cpp
This is the main application source file that contains the application
class CMyGameApp.
MyGame.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
MyGame.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\MyGame.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file MyGame.rc.
res\MyGame.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in MyGame.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
MyGameDoc.h, MyGameDoc.cpp - the document
These files contain your CMyGameDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CMyGameDoc::Serialize).
MyGameView.h, MyGameView.cpp - the view of the document
These files contain your CMyGameView class.
CMyGameView objects are used to view CMyGameDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named MyGame.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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太空冒险游戏源码.rar (97个子文件)
MyGame
Stars.h 834B
Include
AUDIO.H 14KB
VCG
Point3.h 9KB
Utility.h 2KB
Sphere3.h 10KB
GL
GLPNG.H 3KB
Glut.h 20KB
RES
MyGame.ico 1KB
MyGame.rc2 398B
MyGameDoc.ico 1KB
Toolbar.bmp 1KB
Triangle.h 2KB
MyGameView.h 3KB
StdAfx.cpp 208B
Stars.cpp 1KB
UTILITY.CPP 2KB
MyGame.rc 10KB
Ship3D.cpp 3KB
GameSection.h 808B
GameSession.h 2KB
MyGameView.cpp 10KB
GameIntro.cpp 3KB
Fragment.h 692B
BulletFireBall.cpp 1KB
MyGameDoc.h 1KB
GameObjTimed.cpp 631B
MyGame.dsp 7KB
Fragment.cpp 876B
GameObj.cpp 1KB
Utility.h 684B
MainFrm.h 2KB
Ast3D.cpp 715B
GameObjTimed.h 1000B
GameSession.cpp 7KB
MyGame.opt 61KB
Ship3D.h 699B
MyGame.clw 2KB
Ast.cpp 992B
Debug
GameSection.obj 8KB
vc60.pdb 356KB
MyGame.pch 5.38MB
MyGame.obj 23KB
vc60.idb 217KB
UTILITY.obj 9KB
MyGame.res 7KB
MyGameDoc.obj 15KB
MainFrm.obj 20KB
StdAfx.obj 105KB
Ast.h 1KB
Bullet.h 906B
Triangle.cpp 7KB
Extern.h 292B
ReadMe.txt 4KB
MyGame.plg 6KB
StdAfx.h 1KB
BulletFireBall.h 1017B
MyGame.dsw 535B
Dll
GLUT32.DLL 176KB
AUDIOW32.DLL 68KB
Ship.h 2KB
MainFrm.cpp 2KB
Exp.cpp 1KB
Ast3D.h 789B
MyGame.exe 100KB
Bullet.cpp 865B
Resource.h 494B
Lib
GLPNG.LIB 111KB
AUDW32VC.LIB 28KB
GLUT32.LIB 26KB
Ship.cpp 1KB
MyGame.h 1KB
Release
MyGame.exe 100KB
MyGame.cpp 4KB
GameIntro.h 983B
GLUT32.DLL 176KB
MyGame.ncb 449KB
Exp.h 1KB
MyGame.aps 28KB
GameSection.cpp 566B
DATA
SHIP.PNG 5KB
SHIP.RAW 1KB
shipexplode.wav 23KB
INTRO.XM 206KB
TEST.PNG 197B
AST.PNG 100KB
AST.RAW 4KB
NEWSHIP.RAW 2KB
TETRA.RAW 181B
ASTR.PNG 80KB
FIRE.WAV 3KB
TITLE.RAW 100KB
EXPLODE.WAV 55KB
AUDIOW32.DLL 68KB
GameObj.h 1KB
Ast3DFract.h 1KB
Ast3DFract.cpp 5KB
MyGameDoc.cpp 2KB
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