Total Industrial Automation Software
Automated, Intelligent Manufacturing
nanoTrack
TM
User Guide
Version 2.6
© AIM Systems, Inc., 2005. All rights reserve
nanoTrack User Guide
The information in this document is subject to change without notice and should not be construed
as a commitment by AIM Systems, Inc. While all reasonable care has been taken to ensure
accuracy, AIM Systems, Inc. assumes no responsibility for any errors that may appear in this
document.
The software described in this document is furnished under a license and may be used or copied
only in accordance with the terms of such license.
COPYRIGHT © 2005 AIM Systems, Inc.
All rights reserved.
No part of this document may be reproduced in any form of by any means without permission in
writing from AIM Systems, Inc.
nanoTrack is a trademark of AIM Systems, Inc.
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Table of Contents
1. Overview.........................................................................................................................................7
1.1. A Common Factory Application Environment .......................................................................7
1.1.1. Material and Resource Management Detail...............................................................8
1.2. nanoTrack Layered Architecture ...........................................................................................9
1.2.1. Application Framework Detail ..................................................................................10
2. Spec Time Activity.......................................................................................................................11
2.1. Overview ............................................................................................................................. 11
2.2. Factory Modeling.................................................................................................................12
2.2.1. Factory .....................................................................................................................12
2.2.2. Production Machine .................................................................................................13
2.2.3. Transport Machine ...................................................................................................13
2.2.4. Storage Machine ......................................................................................................14
2.2.5. State Machine...........................................................................................................14
2.2.6. Recipe Management................................................................................................15
2.3. Material Modeling................................................................................................................16
2.3.1. Product Spec............................................................................................................16
2.3.2. Durable Spec............................................................................................................16
2.3.3. Consumable Spec....................................................................................................17
2.4. Process Modeling................................................................................................................18
2.4.1. Process Operation Spec ..........................................................................................18
2.4.2. Process Flow............................................................................................................19
2.4.3. POSPolicy ................................................................................................................20
2.4.4. POSBOM..................................................................................................................21
2.5. Data Collection....................................................................................................................22
2.6. User Management...............................................................................................................23
2.7. Customization .....................................................................................................................24
2.7.1. ReasonCode ............................................................................................................24
2.7.2. Grade Definition .......................................................................................................25
2.7.3. Type Definition .........................................................................................................26
2.7.4. UDF Definition..........................................................................................................27
2.7.5. Object Attribute.........................................................................................................28
2.7.6. Object Policy ............................................................................................................29
2.7.7. Object Validation ......................................................................................................29
3. Run Time Activity ........................................................................................................................30
3.1. Overview .............................................................................................................................30
3.2. Material Processing ............................................................................................................30
3.2.1. Lot ............................................................................................................................31
3.2.1.1. Create.............................................................................................................33
3.2.1.2. Create Raw ....................................................................................................33
3.2.1.3. Make Released ..............................................................................................33
3.2.1.4. Make Completed ............................................................................................34
3.2.1.5. Make Shipped ................................................................................................34
3.2.1.6. Make Unsipped ..............................................................................................35
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3.2.1.7. Make Received...............................................................................................35
3.2.1.8. Make Logged In..............................................................................................36
3.2.1.9. Make Logged Out...........................................................................................36
3.2.1.10. Make Waiting To Log In..................................................................................37
3.2.1.11. Make On Hold ................................................................................................37
3.2.1.12. Make Not On Hold..........................................................................................38
3.2.1.13. Make In Rework .............................................................................................38
3.2.1.14. Make Not In Rework.......................................................................................39
3.2.1.15. Separate.........................................................................................................39
3.2.1.16. Consume Materials ........................................................................................40
3.2.1.17. Change Spec..................................................................................................40
3.2.1.18. Make Scrapped ..............................................................................................41
3.2.1.19. Make Unscrapped ..........................................................................................41
3.2.1.20. Assign Carrier.................................................................................................41
3.2.1.21. Deassign Carrier ............................................................................................42
3.2.1.22. Assign New Products .....................................................................................42
3.2.1.23. Transfer Products To Lot ................................................................................42
3.2.1.24. Relocate Products..........................................................................................43
3.2.1.25. Split.................................................................................................................43
3.2.1.26. Merge .............................................................................................................44
3.2.1.27. Recreate.........................................................................................................44
3.2.1.28. Recreate And Create All Products..................................................................45
3.2.1.29. Change Grade................................................................................................45
3.2.2. Product.....................................................................................................................46
3.2.2.1. Create.............................................................................................................48
3.2.2.2. Create Raw ....................................................................................................48
3.2.2.3. Make Allocated ...............................................................................................48
3.2.2.4. Make In Production ........................................................................................49
3.2.2.5. Make Completed ............................................................................................49
3.2.2.6. Make Shipped ................................................................................................50
3.2.2.7. Make Unshipped ............................................................................................50
3.2.2.8. Make Received...............................................................................................51
3.2.2.9. Make Idle........................................................................................................51
3.2.2.10. Make Processing............................................................................................52
3.2.2.11. Make Traveling...............................................................................................52
3.2.2.12. Make Not On Hold..........................................................................................53
3.2.2.13. Make On Hold ................................................................................................53
3.2.2.14. Make In Rework .............................................................................................54
3.2.2.15. Make Not In Rework.......................................................................................54
3.2.2.16. Change Spec..................................................................................................55
3.2.2.17. Separate.........................................................................................................55
3.2.2.18. Consume Materials ........................................................................................56
3.2.2.19. Make Scrapped ..............................................................................................56
3.2.2.20. Make Unscrapped ..........................................................................................56
3.2.2.21. Change Grade................................................................................................57
3.2.2.22. Recreate.........................................................................................................57
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3.2.3. Durable.....................................................................................................................58
3.2.3.1. Create.............................................................................................................59
3.2.3.2. Increment Time Used .....................................................................................59
3.2.3.3. Decrement Time Used....................................................................................59
3.2.3.4. Increment Duration Used ...............................................................................60
3.2.3.5. Decrement Duration Used..............................................................................60
3.2.3.6. Make Available ...............................................................................................60
3.2.3.7. Make Not Available.........................................................................................61
3.2.3.8. Make In Use ...................................................................................................61
3.2.3.9. Make Not In Use.............................................................................................61
3.2.3.10. Make Scrapped ..............................................................................................62
3.2.3.11. Clean ..............................................................................................................62
3.2.3.12. Repair.............................................................................................................63
3.2.3.13. Change Spec..................................................................................................63
3.2.4. Consumable .............................................................................................................64
3.2.4.1. Create.............................................................................................................65
3.2.4.2. Increment Quantity.........................................................................................65
3.2.4.3. Decrement Quantity .......................................................................................65
3.2.4.4. Make Available ...............................................................................................66
3.2.4.5. Make Not Available.........................................................................................66
3.2.4.6. Change Spec..................................................................................................66
3.2.5. Process Group .........................................................................................................67
3.2.5.1. Create.............................................................................................................69
3.2.5.2. Assign Materials .............................................................................................69
3.2.5.3. Desasign Materials.........................................................................................70
3.2.5.4. Make Completed ............................................................................................71
3.2.5.5. Make Shipped ................................................................................................72
3.2.5.6. Make Received...............................................................................................73
3.2.5.7. Make Logged In..............................................................................................74
3.2.5.8. Make Logged Out...........................................................................................74
3.2.5.9. Make Waiting To Log In..................................................................................75
3.2.5.10. Make Idle........................................................................................................75
3.2.5.11. Make Processing............................................................................................76
3.2.5.12. Make Traveling...............................................................................................76
3.2.5.13. Make On Hold ................................................................................................77
3.2.5.14. Make Not On Hold..........................................................................................78
3.2.5.15. Make In Rework .............................................................................................79
3.2.5.16. Make Not In Rework.......................................................................................79
3.2.5.17. Change Spec..................................................................................................80
3.2.6. Transport Group.......................................................................................................81
3.2.6.1. Create.............................................................................................................81
3.2.6.2. Assign Materials .............................................................................................82
3.2.6.3. Deassign Materials.........................................................................................83
3.2.6.4. Set Material Location......................................................................................84
3.3. Resource Processing..........................................................................................................86
3.3.1. Factroy .....................................................................................................................86
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