没有合适的资源?快使用搜索试试~ 我知道了~
PROCEDURAL_CONTENT_GENERATION_FOR_C_GAME_DEVELOPMENT.pdf
需积分: 15 2 下载量 98 浏览量
2017-04-20
09:28:25
上传
评论
收藏 3.34MB PDF 举报
温馨提示
试读
304页
PROCEDURAL_CONTENT_GENERATION_FOR_C++_GAME_DEVELOPMENT.pdf
资源推荐
资源详情
资源评论
Procedural Content Generation
for C++ Game Development
Get to know techniques and approaches to procedurally
generate game content in C++ using Simple and Fast
Multimedia Library
Dale Green
BIRMINGHAM - MUMBAI
Procedural Content Generation for C++ Game
Development
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2016
Production reference: 1210116
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-671-3
www.packtpub.com
Credits
Author
Dale Green
Reviewer
Glen De Cauwsemaecker
Commissioning Editor
Neil Alexander
Acquisition Editor
Indrajit Das
Content Development Editor
Priyanka Mehta
Technical Editor
Vishal Mewada
Copy Editor
Vedangi Narvekar
Project Coordinator
Izzat Contractor
Proofreader
Sas Editing
Indexer
Priya Sane
Graphics
Kirk D'Penha
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
About the Author
Dale Green is a young software developer who started his professional
programming career in VB.NET, writing bespoke solutions to automate business
tasks. This included the writing and maintenance of an e-commerce site that sold
products on big online marketplaces such as Amazon and Rakuten.
Prior to this, he's been creating computer games since his early high school days.
Through self-teaching, Dale has worked with a number of game development tools
such as GameMaker, Unity, and Unreal before nding home in C++/DirectX/
OpenGL after undertaking a degree in the subject.
Currently studying computer games programming BSc (Hons) at the University
of Hudderseld, he is on track to graduate with a rst-class degree. Alongside
his studies, he is a teaching assistant who helps deliver course content to fellow
undergraduates. He undertook a year of self-employment to publish his rst
commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio.
As a hobby, Dale also operates the indie game news website named Indie Gamers
UK and enjoys playing with new technologies and languages.
剩余303页未读,继续阅读
资源评论
田伯光光
- 粉丝: 11
- 资源: 58
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功