最近在看Procedural Content Generation 这方面技术，找到这本，可能对这块方面有兴趣的人至少能引进门，不那么彷徨。 Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.
Procedural Content Generation for C++ Game
Copyright © 2016 Packt Publishing
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Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
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Publishing, and its dealers and distributors will be held liable for any damages
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However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2016
Production reference: 1210116
Published by Packt Publishing Ltd.
35 Livery Street
Birmingham B3 2PB, UK.
Glen De Cauwsemaecker
Content Development Editor
Shantanu N. Zagade
Shantanu N. Zagade
About the Author
Dale Green is a young software developer who started his professional
programming career in VB.NET, writing bespoke solutions to automate business
tasks. This included the writing and maintenance of an e-commerce site that sold
products on big online marketplaces such as Amazon and Rakuten.
Prior to this, he's been creating computer games since his early high school days.
Through self-teaching, Dale has worked with a number of game development tools
such as GameMaker, Unity, and Unreal before nding home in C++/DirectX/
OpenGL after undertaking a degree in the subject.
Currently studying computer games programming BSc (Hons) at the University
of Hudderseld, he is on track to graduate with a rst-class degree. Alongside
his studies, he is a teaching assistant who helps deliver course content to fellow
undergraduates. He undertook a year of self-employment to publish his rst
commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio.
As a hobby, Dale also operates the indie game news website named Indie Gamers
UK and enjoys playing with new technologies and languages.
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