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比较全面的一本关于游戏设计的书籍。但是是全英文版,比较适合英文水平比较好的人看
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“Tracy Fullerton’s Game Design Workshop covers pre y much everything a
working or wannabe game designer needs to know. She covers game theory,
concepting, prototyping, testing and tuning, with stops along the way to discuss
what it means to be a professional game designer and how to land a job. When
I started thinking about my game studies course at the University of Texas at
Austin, this was one book I knew I had to use.”
—Warren Spector, Creative Director, Junction Point Studios
“This is a break-through book, brimming with ba le-tested ‘how-to’s.’ Aspiring
game designers: you will ‘break through’ to the next level when you learn to
set, and then test, experience goals for your game players.”
—Bing Gordon, Chief Creative Offi cer, Electronic Arts
“Game Design Workshop is without a question the most important (and best
book) on the topic of game design. Its unique approach is both deep and practi-
cal and draws students’ into the very heart of what game design is all about. The
emphasis on paper-and-pencil prototyping encourages students to think, quite
literally, “outside the box,” and stretch themselves to innovate beyond simply
rehashing commercially successful game genres. If the author’s students are any
indication, this method has a proven track record of producing both original and
successful games. Game Design Workshop is ideal for those starting new educa-
tional programs as the book is structured around a design curriculum that can
be easily implemented by instructors with no prior game design experience.”
—Celia Pearce, Director, Experimental Game Lab, Georgia Institute of
Technology
“This book off ers a thoughtful and comprehensive look at the fi eld of game
design. I’m particularly impressed with the way Tracy has managed to integrate
the viewpoints and comments of so many diverse and notable designers with
her own perceptive view of the state of the art.”
—Noah Falstein, freelance designer, The Inspiracy
“With the second edition of Game Design Workshop, the authors have kept
the engaging hand-on exercise-based approach, while giving the text a nice
updating and polishing. This book does a great job illustrating how games are
designed and developed by engaging readers to play along.”
—Drew Davidson, Director, Entertainment Technology Center, Carnegie
Mellon University
“If you are considering becoming a professional game designer, you will fi nd
this book a reliable, intelligent, and compassionate guide. If you are already a
professional game designer, you’ll fi nd this book an inspiration.”
—Bernie DeKoven, deepfun.com
“If you have ever wanted to design a video game, Game Design Workshop is the
book you want.”
—Jesper Juul, video game theorist and designer, author of Half-Real
“Tracy Fullerton has combined her innate understanding and joy of games with
her patient and objective experience as a scholar in this excellent book. She’ll
make you a be er game developer with her clever exercises and concise prose.
This is a must-have in the library of anyone serious about their games.”
—John Hight, Director of External Production, Sony Computer
Entertainment of America
“Game design is something of a black art. The trick to doing it well is retaining
the black magic but training oneself to control it. There are a lot of books on
game design out there, but Game Design Workshop is among the very few that
develops a wizard rather than a drone.”
—Ian Bogost, professor of digital media, the Georgia Institute of Technology,
and Co-Founder, Persuasive Games
GAME DESIGN
WORKSHOP
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