• Professional Hadoop Solutions

    From the Back Cover Implement Hadoop Solutions throughout the enterprise If you're ready to make the most out of massively scalable analytics, you need to know how to take advantage of Hadoop technologies. With this guide, you'll learn how! It focuses on the architecture and approaches for building advanced, Hadoop-based enterprise applications, taking a deeper, code-level dive into delivering real-world solutions. It also walks you through the data design and how it impacts implementation. It explains how MapReduce works, and shows you how to reformulate specific business problems in MapReduce. Throughout the pages, you'll find in-depth Java code examples that you can use, derived from applications that have been successfully built and deployed. Professional Hadoop Solutions: Explores the MapReduce architecture, its main components, and the MapReduce programming model Discusses how to create reliable MapReduce applications, including testing and debugging, as well as how to use built-in MapReduce facilities Explains how to extend Oozie and use it to integrate Hadoop-based implementations with other enterprise applications Describes how to build real-time Hadoop-based applications and how to leverage real-time Hadoop queries Shows how to extend Hadoop's security capabilities, including encryption, authentication, authorization, Single-Sign-On (SSO), and auditing Covers different approaches to running Hadoop in the Amazon Web Services (AWS) cloud Programmer Forums Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world. Code Downloads Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use. Read More Find articles, e-books, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you. Wrox Professional guides are written by working developers to address everyday needs. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job. About the Author Boris Lublinsky is principal architect at Nokia and an author of more than 70 publications, including Applied SOA: Service-Oriented Architecture and Design Strategies. Kevin T. Smith is Director of Technology Solutions for the AMS division of Novetta Solutions, where he builds highly secure, data-oriented solutions for customers. Alexey Yakubovich is a system architect at Hortonworks and a member of the Object Management Group SIG on SOA governance and model-driven architecture.

    0
    35
    8.38MB
    2014-10-15
    10
  • Eclipse 4 Plug-in Development by Example: Beginner's Guide

    How to develop, build, test, package, and release Eclipse plug-ins with features for Eclipse 3.x and Eclipse 4.x Overview Create plug-ins to extend the Eclipse runtime covering Eclipse 3.x and the changes required for Eclipse 4.x Plug-ins from design to distribution — wide coverage of the entire process No prior OSGi or Eclipse plug-in development experience necessary In Detail As a highly extensible platform, Eclipse is used by everyone from independent software developers to NASA. Key to this is Eclipse’s plug-in ecosystem, which allows applications to be developed in a modular architecture and extended through its use of plug-ins and features. "Eclipse Plugin Development by Example: Beginner's Guide" takes the reader through the full journey of plug-in development, starting with an introduction to Eclipse plug-ins, continued through packaging and culminating in automated testing and deployment. The example code provides simple snippets which can be developed and extended to get you going quickly. This book covers basics of plug-in development, creating user interfaces with both SWT and JFace, and interacting with the user and execution of long-running tasks in the background. Example-based tasks such as creating and working with preferences and advanced tasks such as well as working with Eclipse’s files and resources. A specific chapter on the differences between Eclipse 3.x and Eclipse 4.x presents a detailed view of the changes needed by applications and plug-ins upgrading to the new model. Finally, the book concludes on how to package plug-ins into update sites, and build and test them automatically. What you will learn from this book How to create plug-ins for Eclipse 3.x and 4.x and automatically test plug-ins with JUnit How to display tree and table information in views What are the specific differences between the Eclipse 3.x model and the Eclipse 4.x model How and when to build user interfaces from SWT and JFace How to run tasks in the background and update the user interface asynchronously How to build plug-ins, features and update sites with Maven Tycho and automate user interface tests with SWTBot How to store and obtain preferences, and how to integrate with the Preferences panel How to work with the Eclipse resources model for creating and updating files and reporting errors to the user Approach A Beginner's Guide following the "by Example" approach. There will be 5-8 major examples that will be used in the book to develop advanced plugins with the Eclipse IDE. Who this book is written for This book is for Java developers who are familiar with Eclipse as a Java IDE and are interested in learning how to develop plug-ins for Eclipse. No prior knowledge of Eclipse plug-in development or OSGi is necessary, although you are expected to know how to create, run, and debug Java programs in Eclipse. Product Details Paperback: 348 pages Publisher: Packt Publishing (June 20, 2013) Language: English ISBN-10: 1782160329 ISBN-13: 978-1782160328

    4
    228
    7.71MB
    2014-01-01
    16
  • Eclipse Plug-ins (3rd Edition)

    Book Description Publication Date: December 21, 2008 | ISBN-10: 0321553462 | ISBN-13: 978-0321553461 | Edition: 3 Producing a commercial-quality plug-in means going above and beyond the minimal requirements needed to integrate with Eclipse. It means attending to all those details that contribute to the “fit and polish” of a commercial offering. This comprehensive guide covers the entire process of plug-in development, including all the extra steps needed to achieve the highest quality results. Building on two internationally best-selling previous editions, Eclipse Plug-ins, Third Edition, has been fully revised to reflect the powerful new capabilities of Eclipse 3.4. Leading Eclipse experts Eric Clayberg and Dan Rubel present detailed, practical coverage of every aspect of plug-in development, as well as specific, proven solutions for the challenges developers are most likely to encounter. All code examples, relevant API listings, diagrams, and screen captures have been thoroughly updated to reflect both the Eclipse 3.4 API and the latest Java syntax. In addition, Clayberg and Rubel have completely revamped their popular Favorites View case study, reworking much of its content and recreating its code from scratch. The authors carefully cover new functionality added to existing Eclipse features, such as views and editors, and fully explain brand-new features such as Commands, GEF, and PDE Build. This extensively revised edition Thoroughly covers Eclipse’s new preferences Illuminates the powerful new Eclipse Command Framework, which replaces Eclipse’s older Action Framework Presents extensive new discussions of using commands with views and editors Introduces Mylyn, the new task-focused interface that reduces information overload and simplifies multi-tasking Contains an all-new chapter on using the Graphical Editing Framework (GEF) to build dynamic, interactive graphical user interface elements Walks you step by step through the entire PDE Build process Shows how to create update sites with p2, which replaces Eclipse’s old Update Manager This book is designed for every experienced developer interested in extending the Eclipse platform, the Rational Software Development Platform, or any other platform that supports Eclipse plug-ins.

    5
    93
    20.18MB
    2014-01-01
    12
  • Beginning iOS 6 Development Exploring the iOS SDK SourceCode

    Beginning iOS 6 Development Exploring the iOS SDK SourceCode

    5
    80
    2.66MB
    2013-02-01
    3
  • Beginning iOS 6 Development Exploring the iOS SDK

    Book Description Publication Date: January 9, 2013 | ISBN-10: 1430245123 | ISBN-13: 978-1430245124 | Edition: 1 The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What you’ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create “universal” apps for both the iPhone and iPad What is data persistence and why is it important Get started with building cool, crisp User Interfaces What and how to use Table Views How to do graphics with Quartz and OpenGL ES What geo app development features the new iOS brings to the iPhone How to get your app in iCloud And much much more... Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad! For the latest source code, please head to www.iphonedevbook.com. Table of Contents 1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Autorotation and Autosizing 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Storyboards 11. iPad Considerations 12. Application Settings and User Defaults 13. Basic Data Persistence 14. Get Your App in the iCloud 15. Grand Central Dispatch, Background Processing, and You 16. Drawing with Quartz and OpenGL 17. Taps, Touches, and Gestures 18. Where Am I? Finding Your Way with Core Location 19. Whee! Gyro and Accelerometer! 20. iPhone Camera and Photo Library 21. Collection Views 22. Application Localization 23. Appendix: Where to Next? Editorial Reviews About the Author Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia. Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won’t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com. Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple’s developer web site. Jeff also writes about iOS development for his widely-read blog at http://iphonedevelopment.blogspot.com. Fredrik Olsson has been using Cocoa since Mac OS X 10.1, and for iPhone since the unofficial toolchain. He has a long and varied career ranging from real-time assembly to enterprise Java with a passion for Objective-C for it's elegance, Cocoa frameworks for their clarity, and both for creating a greater whole than their parts. When away from a keyboard Fredrik has spoken at conferences and lead developer training. Product Details Paperback: 764 pages Publisher: Apress; 1 edition (January 9, 2013) Language: English ISBN-10: 1430245123 ISBN-13: 978-1430245124 Product Dimensions: 9.3 x 7.5 x 1.7 inches

    5
    33
    22.3MB
    2013-02-01
    11
  • Learn.Objective-C.on.the.Mac.2nd.Edition.SourceCode

    Learn.Objective-C.on.the.Mac.2nd.Edition.SourceCode

    5
    72
    2.95MB
    2013-01-31
    26
  • Learn.Objective-C.on.the.Mac.2nd.Edition

    Book Description Publication Date: June 27, 2012 | ISBN-10: 1430241888 | ISBN-13: 978-1430241881 | Edition: 2 Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster What you’ll learn Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around Understand variables and how to design your own data structures Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD) Undertand UIKit and how to build simple user interfaces easily and effectively Explore using the latest Xcode Who this book is for For anyone wanting to learn to program native apps in iOS and/or OS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience. Table of Contents Hello Extensions to C Introduction to Object-Oriented Programming Inheritance Composition Source File Organization and Using Xcode 4 More About Xcode A Quick Tour of the Foundation Kit Memory Management and ARC Object Initialization Properties Categories Protocols Blocks and Concurrency Introduction to UIKit Introduction to the Application Kit File Loading and Saving Key-Value Coding Using the Static Analyzer NSPredicate Appendix: Coming from Other Languages Editorial Reviews About the Author Scott Knaster is a legendary Mac hacker and author of such bestselling books as Hacking Mac OS X Tiger and Macintosh Programming Secrets. His book How to Write Macintosh Software was required reading for Mac programmers for more than a decade. Mark Dalrymple has been a Mac developer since 1985 and a Unix programmer since 1990. Over the years, he has worked on projects ranging from cross-platform development tool kits to high-performance web server software servicing hundreds of millions of hits per day, medical applications, and video products for Hollywood. He is the coauthor of Core Mac OS X and Unix Programming and Advanced Mac OS X Programming. Waqar Malik is a UNIX nerd and Macintosh fan, and has been for long time. He has been helping developers with Cocoa and UNIX since the early days of OS X, and now with iOS. He consults, and writes Cocoa apps for his own company, Crimson Research. Product Details Paperback: 384 pages Publisher: Apress; 2 edition (June 27, 2012) Language: English ISBN-10: 1430241888 ISBN-13: 978-1430241881 Product Dimensions: 7.5 x 0.8 x 9.2 inches

    5
    92
    16.45MB
    2013-01-31
    0
  • Beginning.iPhone.4.Development.Exploring.the.iOS.SDK.SourceCode

    Beginning.iPhone.4.Development.Exploring.the.iOS.SDK.SourceCode,源代码

    5
    25
    2.81MB
    2012-03-20
    0
  • Beginning iPhone 4 Development: Exploring the iOS SDK [Paperback]

    David Mark (Author), Jack Nutting (Author), Jeff LaMarche (Author)

    0
    67
    32.73MB
    2012-03-20
    10
  • Beginning.iOS.5.Development.Exploring.the.iOS.SDK.SourceCode

    Beginning.iOS.5.Development.Exploring.the.iOS.SDK.SourceCode,源代码

    5
    32
    4.67MB
    2012-03-20
    0
  • 分享王者

    成功上传51个资源即可获取
关注 私信
上传资源赚积分or赚钱