========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : WOpenGL
========================================================================
AppWizard has created this WOpenGL application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your WOpenGL application.
WOpenGL.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
WOpenGL.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CWOpenGLApp application class.
WOpenGL.cpp
This is the main application source file that contains the application
class CWOpenGLApp.
WOpenGL.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
WOpenGL.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\WOpenGL.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file WOpenGL.rc.
res\WOpenGL.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in WOpenGL.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
WOpenGLDoc.h, WOpenGLDoc.cpp - the document
These files contain your CWOpenGLDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CWOpenGLDoc::Serialize).
WOpenGLView.h, WOpenGLView.cpp - the view of the document
These files contain your CWOpenGLView class.
CWOpenGLView objects are used to view CWOpenGLDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WOpenGL.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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绕世界坐标轴和局部坐标轴旋转
共44个文件
h:10个
cpp:5个
obj:5个
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2012-05-19
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该程序是在Opengl框架下,编写的,一个可以绕世界坐标系和局部坐标系旋转的程序,有两个物体,分别能绕各自的局部坐标系旋转》
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World Coordinate System.rar (44个子文件)
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wang zhe
ReadMe.txt 4KB
StdAfx.h 1KB
WOpenGLView.h 4KB
res
Toolbar.bmp 1KB
WOpenGL.ico 1KB
WOpenGL.rc2 399B
WOpenGLDoc.ico 1KB
WOpenGL.aps 44KB
GL
glut32.dll 232KB
GLAUX.H 12KB
GL.H 67KB
glut32.lib 28KB
GLUT.H 16KB
GLU.H 18KB
MainFrm.cpp 2KB
WOpenGLDoc.h 1KB
WOpenGL.ncb 225KB
MainFrm.h 1KB
Debug
vc60.pdb 388KB
glut32.dll 232KB
WOpenGL.ilk 961KB
WOpenGLDoc.obj 15KB
MainFrm.obj 19KB
vc60.idb 209KB
WOpenGL.obj 23KB
WOpenGL.exe 156KB
WOpenGL.pch 5.42MB
WOpenGL.res 8KB
WOpenGL.pdb 617KB
StdAfx.obj 105KB
WOpenGLView.obj 56KB
WOpenGL.h 1KB
resource.h 1KB
WOpenGL.opt 57KB
WOpenGLView.cpp 17KB
WOpenGL.rc 13KB
WOpenGL.dsw 539B
StdAfx.cpp 209B
WOpenGL.clw 3KB
WOpenGL.plg 1KB
WOpenGL.cpp 4KB
WOpenGL.dsp 5KB
WOpenGLDoc.cpp 2KB
作业说明.txt 593B
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