import cfg
import sys
import random
import pygame
from modules.sprites.Pipe import *
from modules.sprites.Bird import *
from modules.interfaces.endGame import *
from modules.interfaces.startGame import *
'''游戏初始化'''
def initGame():
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT))
pygame.display.set_caption('Flappy Bird')
return screen
'''显示当前分数'''
def showScore(screen, score, number_images):
digits = list(str(int(score)))
width = 0
for d in digits:
width += number_images.get(d).get_width()
offset = (cfg.SCREENWIDTH - width) / 2
for d in digits:
screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1))
offset += number_images.get(d).get_width()
'''主函数'''
def main():
screen = initGame()
# 加载必要的游戏资源
# --导入音频
sounds = dict()
for key, value in cfg.AUDIO_PATHS.items():
sounds[key] = pygame.mixer.Sound(value)
# --导入数字图片
number_images = dict()
for key, value in cfg.NUMBER_IMAGE_PATHS.items():
number_images[key] = pygame.image.load(value).convert_alpha()
# --管道
pipe_images = dict()
pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha()
pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180)
# --小鸟图片
bird_images = dict()
for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items():
bird_images[key] = pygame.image.load(value).convert_alpha()
# --背景图片
backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha()
# --其他图片
other_images = dict()
for key, value in cfg.OTHER_IMAGE_PATHS.items():
other_images[key] = pygame.image.load(value).convert_alpha()
# 游戏开始界面
game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg)
# 进入主游戏
score = 0
bird_pos, base_pos, bird_idx = list(game_start_info.values())
base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width()
clock = pygame.time.Clock()
# --管道类
pipe_sprites = pygame.sprite.Group()
for i in range(2):
pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1])))
pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1])))
# --bird类
bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos)
# --是否增加pipe
is_add_pipe = True
# --游戏是否进行中
is_game_running = True
while is_game_running:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
bird.setFlapped()
sounds['wing'].play()
# --碰撞检测
for pipe in pipe_sprites:
if pygame.sprite.collide_mask(bird, pipe):
sounds['hit'].play()
is_game_running = False
# --更新小鸟
boundary_values = [0, base_pos[-1]]
is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.)
if is_dead:
sounds['hit'].play()
is_game_running = False
# --移动base实现小鸟往前飞的效果
base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg)
# --移动pipe实现小鸟往前飞的效果
flag = False
for pipe in pipe_sprites:
pipe.rect.left -= 4
if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score:
pipe.used_for_score = True
score += 0.5
if '.5' in str(score):
sounds['point'].play()
if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe:
pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top')))
pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom')))
is_add_pipe = False
elif pipe.rect.right < 0:
pipe_sprites.remove(pipe)
flag = True
if flag: is_add_pipe = True
# --绑定必要的元素在屏幕上
screen.blit(backgroud_image, (0, 0))
pipe_sprites.draw(screen)
screen.blit(other_images['base'], base_pos)
showScore(screen, score, number_images)
bird.draw(screen)
pygame.display.update()
clock.tick(cfg.FPS)
endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg)
'''run'''
if __name__ == '__main__':
while True:
main()
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飞鸟小游戏python源码.zip
共54个文件
png:26个
pyc:10个
py:6个
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飞鸟小游戏python源码.zip (54个子文件)
飞鸟
FlappyBird.py 5KB
resources
audios
wing.wav 29KB
die.wav 190KB
wing.ogg 8KB
swoosh.wav 346KB
swoosh.ogg 13KB
point.ogg 13KB
point.wav 173KB
hit.wav 94KB
die.ogg 17KB
hit.ogg 15KB
images
message.png 2KB
bluebird-midflap.png 409B
redbird-midflap.png 405B
yellowbird-midflap.png 404B
bluebird-upflap.png 410B
pipe-red.png 2KB
redbird-downflap.png 404B
9.png 322B
3.png 318B
0.png 315B
flappy.ico 97KB
pipe-green.png 2KB
gameover.png 737B
base.png 449B
bluebird-downflap.png 410B
1.png 315B
6.png 323B
5.png 324B
4.png 325B
8.png 317B
background-night.png 1KB
background-day.png 7KB
redbird-upflap.png 404B
yellowbird-upflap.png 406B
7.png 324B
yellowbird-downflap.png 405B
2.png 324B
cfg.py 3KB
modules
interfaces
endGame.py 907B
startGame.py 2KB
__pycache__
endGame.cpython-36.pyc 1KB
startGame.cpython-36.pyc 2KB
startGame.cpython-37.pyc 2KB
endGame.cpython-37.pyc 1KB
sprites
Bird.py 2KB
__pycache__
Bird.cpython-37.pyc 2KB
Pipe.cpython-37.pyc 1KB
Pipe.cpython-36.pyc 1KB
Bird.cpython-36.pyc 2KB
Pipe.py 686B
effect
running.gif 14.15MB
__pycache__
cfg.cpython-36.pyc 2KB
cfg.cpython-37.pyc 2KB
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- 1
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