BUILDING:
OS X: There is an included XCode project file for building the
static library and demo application. Alteratively you could use the
CMake files.
UNIX: A forum user was kind enough to make a set of CMake files for
Chipmunk. This will require you to have CMake installed. To build
run 'cmake .' then 'make'. This should build a dynamic library, a
static library, and the demo application.
Windows: There is an included MSVC project for building the library
and demo application.
Ruby: I maintain a Ruby extension for Chipmunk. To build it, run
'ruby extconf.rb' then 'make' from inside the ruby directory.
GETTING STARTED:
A good place to start is with the MoonBuggy tutorial that is
available on the main Chipmunk page.
http://wiki.slembcke.net/main/published/Chipmunk
FORUM:
http://www.slembcke.net/forums
CONTACT:
slembcke@gmail.com (also on Google Talk)
CHANGES SINCE RELEASE 3:
* Rational versioning scheme: (major.minor.build) Small changes
increment the build number. Significant changes that don't affect
backwards compatibility increment the minor number. Major changes
that will break backwards compatibility will increment the major
number.
* Optimizations: Speed increases of 5-10% should be common.
* Groove Joint: Similar to a pivot joint, but one of the anchors is
on a linear slide instead of being fixed.
* Comments/cleanup. The code should be much more readable now.
* Official build paths for working on Linux and MSVC.
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iPhoneCoolProjects.zipIOS应用例子源码下载 (289个子文件)
libcocos2d.a 1.15MB
libChipmunk.a 263KB
cpSpace.c 14KB
cpJoint.c 14KB
TGAlib.c 13KB
cpCollision.c 11KB
cpSpaceHash.c 10KB
cpArbiter.c 7KB
cpMouse.c 5KB
cpShape.c 5KB
cpHashSet.c 5KB
cpBody.c 4KB
cpPolyShape.c 4KB
cpArray.c 2KB
glu.c 2KB
chipmunk.c 2KB
cpBB.c 2KB
cpVect.c 2KB
data 15KB
routesy.db 5KB
.DS_Store 15KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
.DS_Store 6KB
IntervalAction.h 9KB
CocosNode.h 6KB
Texture2D.h 6KB
Transition.h 5KB
Director.h 5KB
EAGLView.h 5KB
cpBody.h 5KB
cpSpace.h 4KB
OpenGL_Internal.h 4KB
cpShape.h 4KB
Particle.h 4KB
cpSpaceHash.h 4KB
cpJoint.h 3KB
cpHashSet.h 3KB
cpArbiter.h 3KB
Sprite.h 3KB
MenuItem.h 3KB
cpPolyShape.h 3KB
cpVect.h 3KB
cpMouse.h 3KB
Layer.h 3KB
AudioQueue.h 3KB
InstantAction.h 2KB
AudioFileStream.h 2KB
TextureMgr.h 2KB
chipmunk.h 2KB
TextureAtlas.h 2KB
AtlasNode.h 2KB
Scheduler.h 2KB
prime.h 2KB
ThreadingViewController.h 2KB
Camera.h 2KB
cpBB.h 2KB
cocos2d.h 2KB
CameraAction.h 2KB
cpArray.h 2KB
types.h 2KB
LabelAtlas.h 2KB
Label.h 2KB
TileMapAtlas.h 2KB
Action.h 1KB
ParticleSystems.h 1KB
TGAlib.h 1KB
TextureNode.h 1KB
cpCollision.h 1KB
Primitives.h 1KB
AudioPlayer.h 1KB
Menu.h 1KB
FormicGame.h 1KB
FormicViewController.h 955B
SphereNetNetworkController.h 941B
Scene.h 930B
AudioRequest.h 790B
AudioPlayerAppDelegate.h 696B
BARTPredictionLoader.h 660B
GadgetView.h 640B
RootViewController.h 637B
Constants.h 633B
FormicAppDelegate.h 633B
SphereNetViewController.h 536B
Utilities.h 502B
SphereNetAppDelegate.h 499B
SphereNetSphere.h 493B
RoutesyBARTAppDelegate.h 445B
FormicView.h 425B
glu.h 392B
GameLayer.h 390B
PredictionTableViewController.h 366B
FormicTimerView.h 351B
BackgroundView.h 345B
共 289 条
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