/* ATK - Accessibility Toolkit
* Copyright 2001 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __ATK_OBJECT_H__
#define __ATK_OBJECT_H__
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#include <glib-object.h>
#include <atk/atkstate.h>
#include <atk/atkrelationtype.h>
/*
* AtkObject represents the minimum information all accessible objects
* return. This information includes accessible name, accessible
* description, role and state of the object, as well information about
* its parent and children. It is also possible to obtain more specific
* accessibility information about a component if it supports one or more
* of the following interfaces:
*/
/**
*AtkRole:
*@ATK_ROLE_INVALID: Invalid role
*@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
*@ATK_ROLE_ALERT: An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role. Should be used for warning dialogs, etc.
*@ATK_ROLE_ANIMATION: An object which is an animated image
*@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
*@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
*@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
*@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
*@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
*@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
*@ATK_ROLE_COLUMN_HEADER: The header for a column of data
*@ATK_ROLE_COMBO_BOX: A list of choices the user can select from
*@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
*@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
*@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
*@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
*@ATK_ROLE_DIALOG: A top level window with title bar and a border
*@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
*@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
*@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
*@ATK_ROLE_FILLER: A object that fills up space in a user interface
*@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
*@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
*@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
*@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
*@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
*@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
*@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
*@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
*@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
*@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
*@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
*@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
*@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
*@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
*@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
*@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
*@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
*@ATK_ROLE_PANEL: A generic container that is often used to group objects
*@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
*@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
*@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
*@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
*@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
*@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
*@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
*@ATK_ROLE_ROW_HEADER: The header for a row of data
*@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
*@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
*@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
*@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
*@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
*@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
*@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
*@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
*@ATK_ROLE_TABLE_CELL: A cell in a table
*@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
*@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
*@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
*@ATK_ROLE_TERMINAL: An object that represents an accessible terminal. @Since: ATK-0.6
*@ATK_ROLE_TEXT: An object that presents text to the user
*@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
*@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
*@ATK_ROLE_TOOL_TIP: An object that provides information about another object
*@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
*@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data. @Since: ATK-0.7
*@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
*@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
*@ATK_ROLE_WINDOW: A top level window with no title or border.
*@ATK_ROLE_HEADER: An object that serves as a document header. @Since:ATK 1.1.1
*@ATK_ROLE_FOOTER: An object that serves as a document foote
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