#import <UIKit/UIKit.h>
#import "math.h"
@interface BrightnessController : UIViewController
{
int brightness;
}
@end
@implementation BrightnessController
// MyCreateBitmapContext: Source based on Apple Sample Code
CGContextRef MyCreateBitmapContext (int pixelsWide,
int pixelsHigh)
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
bitmapBytesPerRow = (pixelsWide * 4);
bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);
colorSpace = CGColorSpaceCreateDeviceRGB();
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
fprintf (stderr, "Memory not allocated!");
CGColorSpaceRelease( colorSpace );
return NULL;
}
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
8,
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedLast);
if (context== NULL)
{
free (bitmapData);
fprintf (stderr, "Context not created!");
return NULL;
}
CGColorSpaceRelease( colorSpace );
return context;
}
// addRoundedRectToPath: Source based on Apple Sample Code
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,
float ovalHeight)
{
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM(context, ovalWidth, ovalHeight);
fw = CGRectGetWidth(rect) / ovalWidth;
fh = CGRectGetHeight(rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2); // Start at lower right corner
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); // Top right corner
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
CGContextClosePath(context);
CGContextRestoreGState(context);
}
// Build an image tinted at the given percentage
id createImage(float percentage)
{
CGContextRef context = MyCreateBitmapContext(30, 30);
addRoundedRectToPath(context, CGRectMake(0.0f, 0.0f, 30.0f, 30.0f), 4.0f, 4.0f);
CGFloat gray[4] = {percentage, percentage, percentage, 1.0f};
CGContextSetFillColor(context, gray);
CGContextFillPath(context);
CGImageRef myRef = CGBitmapContextCreateImage (context);
free(CGBitmapContextGetData(context));
CGContextRelease(context);
return [UIImage imageWithCGImage:myRef];
}
#define MAXDEPTH 8
-(BrightnessController *) initWithBrightness: (int) aBrightness
{
self = [super init];
brightness = aBrightness;
self.title = [NSString stringWithFormat:@"%d%%", brightness * 10];
[self.tabBarItem initWithTitle:self.title image:createImage(((float) brightness / 10.0f)) tag:0];
return self;
}
- (void)loadView
{
UIView *contentView = [[UIView alloc] init];
float percent = brightness * 0.1;
contentView.backgroundColor = [UIColor colorWithRed:percent green:percent blue:percent alpha:1.0];
contentView.autoresizesSubviews = YES;
contentView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
self.view = contentView;
[contentView release];
}
@end
@interface SampleAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate>
@end
@implementation SampleAppDelegate
- (void)applicationDidFinishLaunching:(UIApplication *)application {
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create the array of UIViewControllers
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (int i = 0; i < 11; i++) {
BrightnessController *bControl = [[BrightnessController alloc] initWithBrightness:i];
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:bControl];
nav.navigationBar.barStyle = UIBarStyleBlackTranslucent;
[controllers addObject:nav];
[bControl release];
[nav release];
}
// Create the toolbar and add the view controllers
UITabBarController *tbarController = [[UITabBarController alloc] init];
tbarController.viewControllers = controllers;
tbarController.customizableViewControllers = controllers;
tbarController.delegate = self;
// Set up the window
[window addSubview:tbarController.view];
[window makeKeyAndVisible];
[controllers release];
}
@end
int main(int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @"SampleAppDelegate");
[pool release];
return retVal;
}
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