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Applied C++: practical techniquest for Building Better Software
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Publisher : Addison Wesley Pub Date : April 21, 2003 Context: A C++ templates primer Workable coding guidelines and extensive coding examples Quick lists of need-to-know information about Exceptions, Assertions, and Standard Template Library components A technique for effectively using prototypes to move your design from an initial concept to a robust solution A technique for building debugging support into your software without a ton of overhead Thirteen specific techniques to improve the overall performance of your software
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Applied C++: Practical
Techniques for Building
Better Software
Applied C++: Practical Techniques for Building Better Software
1
Table of Contents
1. Main Page ................................................................................................................................. 3
2. Table of content ........................................................................................................................ 4
3. Copyright ................................................................................................................................... 6
4. The C++ In-Depth Series ............................................................................................................ 8
4.1 Titles in the Series ............................................................................................................... 8
5. Preface ...................................................................................................................................... 9
5.1 Intended Audience ............................................................................................................ 10
5.2 How to Use This Book ....................................................................................................... 11
5.3 Conventions We Use ......................................................................................................... 12
5.4 Acknowledgments............................................................................................................. 13
6. Chapter 1. Introduction .......................................................................................................... 13
6.1 1.1 Imaging Basics ............................................................................................................. 16
6.2 1.2 Summary ..................................................................................................................... 19
7. Chapter 2. A Test Application ................................................................................................. 19
7.1 2.1 Image Class Design ...................................................................................................... 20
7.2 2.2 Thumbnail Class .......................................................................................................... 21
7.3 2.3 Implementation .......................................................................................................... 22
7.4 2.4 Summary ..................................................................................................................... 30
8. Chapter 3. Design Techniques ................................................................................................ 30
8.1 3.1 Memory Allocation ..................................................................................................... 31
8.2 3.2 Prototyping ................................................................................................................. 55
8.3 3.3 Summary ..................................................................................................................... 79
9. Chapter 4. Design Considerations ........................................................................................... 80
9.1 4.1 Coding Guidelines ....................................................................................................... 81
9.2 4.2 Reusable Code ............................................................................................................. 93
9.3 4.3 Designing in Debugging Support ............................................................................... 102
9.4 4.4 Summary ................................................................................................................... 126
10. Chapter 5. System Considerations ...................................................................................... 126
10.1 5.1 Multithreaded and Multiprocess Designs ............................................................... 127
10.2 5.2 Exception Handling ................................................................................................. 145
10.3 5.3 Compile-Time Versus Run-Time Issues ................................................................... 162
10.4 5.4 Coding for Internationalization ............................................................................... 173
Applied C++: Practical Techniques for Building Better Software
2
10.5 5.5 Summary ................................................................................................................. 182
11. Chapter 6. Implementation Considerations ....................................................................... 183
11.1 6.1 Finalizing the Image Components ........................................................................... 184
11.2 6.2 Finalizing the Image Class ....................................................................................... 209
11.3 6.3 Adding Global Image Functions .............................................................................. 215
11.4 6.4 Finalizing Interfaces to Third-Party Software ......................................................... 240
11.5 6.5 Summary ................................................................................................................. 259
12. Chapter 7. Testing and Performance .................................................................................. 259
12.1 7.1 Unit Tests ................................................................................................................ 260
12.2 7.2 Performance Tuning................................................................................................ 269
12.3 7.3 Summary ................................................................................................................. 279
13. Chapter 8. Advanced Topics ............................................................................................... 280
13.1 8.1 Memory Issues ........................................................................................................ 280
13.2 8.2 Language Construct Issues ...................................................................................... 291
13.3 8.3 Extending the Framework ....................................................................................... 297
13.4 8.4 Summary ................................................................................................................. 315
14. Appendix A. Useful Online Resources ................................................................................. 316
14.1 A.1 Software.................................................................................................................. 316
14.2 A.2 Standards ................................................................................................................ 316
15. Appendix B. CD-ROM Information ...................................................................................... 317
15.1 B.1 Contents .................................................................................................................. 317
15.2 B.2 Framework .............................................................................................................. 317
15.3 B.3 Prototypes............................................................................................................... 318
15.4 B.4 Utilities .................................................................................................................... 319
15.5 B.5 Delegates ................................................................................................................ 322
16. Bibliography ........................................................................................................................ 324
17. Addenda .............................................................................................................................. 325
17.1 Team LiB ........................................................................................................................ 325
Applied C++: Practical Techniques for Building Better Software
3
1. Main Page
Applied C++: Practical Techniques for Building Better Software
By Philip Romanik, Amy Muntz
(See
4.)
Publisher
: Addison Wesley
Pub Date
: April 21, 2003
ISBN
: 0-321-10894-9
Pages
: 352
"I really like the software engineering advice given here. As the chief
engineer/architect for a large development group, I can say with certainty that the
advice given in this book about how real-world projects must work is right on the
mark."
-Steve Vinoski, coauthor of Advanced CORBA Programming with C++, columnist
for C/C++ Users Journal and IEEE Internet Computing, and Chief Architect, IONA
Technologies
Applied C++ is a practical, straightforward guide to developing high-quality,
maintainable software. It reflects the power of C++, templates, and the Standard
Template Library for industrial-strength programming. Whether you are a single
developer or work in a large team, the tips and techniques presented in this book
will help you improve your language and design skills and show you how to solve
substantial problems more effectively.
The authors, drawing on their extensive professional experience, teach largely by
example. To illustrate software techniques useful for any application, they develop
a toolkit to solve the complex problem of digital image manipulation. By using a
concrete, real-world problem and describing exact feature, performance, and
extensibility requirements, the authors show you how to leverage existing software
components and the tools inherent in C++ to speed development, promote reuse,
and deliver successful software products.
Inside Applied C++, you will find:
A C++ templates primer
Workable coding guidelines and extensive coding examples
Quick lists of need-to-know information about Exceptions, Assertions, and
Standard Template Library components
A technique for effectively using prototypes to move your design from an
initial concept to a robust solution
A technique for building debugging support into your software without a ton
of overhead
Thirteen specific techniques to improve the overall performance of your
software
Applied C++: Practical Techniques for Building Better Software
4
2. Table of content
Applied C++: Practical Techniques for Building Better Software
By Philip Romanik, Amy Muntz
(See
4.)
Publisher
: Addison Wesley
Pub Date
: April 21, 2003
ISBN
: 0-321-10894-9
Pages
: 352
Copyright(See 3.)
The C++ In-Depth Series(See 4.)
Titles in the Series(See 4.1)
(See 2.)
Preface(See 5.)
Intended Audience(See 5.1)
How to Use This Book(See 5.2)
Conventions We Use(See 5.3)
Acknowledgments(See 5.4)
(See 2.)
Chapter 1. Introduction(See 6.)
Section 1.1. Imaging Basics(See 6.1)
Section 1.2. Summary(See 6.2)
(See 2.)
Chapter 2. A Test Application(See 7.)
Section 2.1. Image Class Design(See 7.1)
Section 2.2. Thumbnail Class(See 7.2)
Section 2.3. Implementation(See 7.3)
Section 2.4. Summary(See 7.4)
(See 2.)
Chapter 3. Design Techniques(See 8.)
Section 3.1. Memory Allocation(See 8.1)
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