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#GDC18 - DevTools Sponsored Session.pdf
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2020-02-28
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Session Description: In this session, the Developer Tools team at NVIDIA will present a powerful new tool for graphics debugging and profiling. We’ll demonstrate features like Pixel History, Events Viewer and Resource Viewer, as well as advanced profiling functionality like the Range Profiler. In addition, we’ll have some exciting new features to show that we hope will become an essential part of every programmers arsenal for debugging graphics applications. The key takeaway will be a strong understanding of our tools and how to make them an everyday part of your development process. Speakers: Aurelio Reis, Director of Graphics Developer Tools & Dan Price Engineering Manager, Graphics Developer Tools
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Booth #223 - South Hall
www.nvidia.com/GDC
Aurelio Reis, Director of Engineering, Graphics Developer Tools
Jeff Kiel, Engineering Manager, Graphics Developer Tools
March 22
Beyond Performance:
Introducing NVIDIA’s New Graphics Debugger
2
Agenda
▪ Overview
▪ Demo
▪ Key Takeaways
▪ Q&A
3
Overview
5
The Story So Far...
▪ Nsight: Visual Studio Edition
o Fully integrated into IDE
o Graphics
o Compute (CUDA)
o 9+ years of learnings
▪ Ideal workflow for developers, but…
o Reliant on VS ecosystem
o Dependencies on compute for release
How can we improve?
+ =
6
Nsight Graphics
Introducing:
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