目录
2 .4 .2 强化学习.............................................................................................................16
2 .4 .3 课程学习.............................................................................................................18
2 .4 .4 模仿学习.............................................................................................................19
2 .5 本章小结.........................................................................................................................19
第三章行为树N P C 关键技术的设计与实现......................................................................21
3.1 行为树和 Behavior Designer......................................................................................21
3.1.1 Behavior Designer..............................................................................................21
3 .2 行为树N P C 的视觉感知设计...................................................................................23
3 .3 行为树N P C 的听觉感知设计...................................................................................26
3 .4 本章小结.........................................................................................................................28
第四章机器学习N P C 的设计与实现....................................................................................29
4.1 Unity Machine Learning Agents ..................................................................................29
4.1.1 ML-Agents 的三个实体...................................................................................29
4.1.2 M L-A gents的主要组成部分..........................................................................30
4 .1 .3 训练方式.............................................................................................................32
4 .2 训练投篮机器人............................................................................................................32
4 .2 .1 需求设计.............................................................................................................32
4 .2 .2 训练模型设计....................................................................................................33
4 .2 .3 训练方式及结果...............................................................................................34
4.3 本章小结 .........................................................................................................................36
第五章游戏主体的设计与实现...............................................................................................37
5 .1 游戏背景和玩法............................................................................................................37
5 .1 .1 游戏背景.............................................................................................................37
5.1.2 游戏玩法 .............................................................................................................37
5 .2 游戏风格和游戏场景的设计.....................................................................................38
5 .2 .1 游戏风格.............................................................................................................38
5.2.2 游戏场景的设计 ...............................................................................................38
5 .3 游戏整体系统架构.......................................................................................................40
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