#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Menu()
{
printf("****************************\n");
printf("********1. play 按1开玩******\n");
printf("********0. exit 按0退出******\n");
printf("****************************\n");
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
/*printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
printf("---|---|---\n");*/
int j = 0;
//打印数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')//可以落子
{
board[x - 1][y - 1] = '*';
break;
}
else//不能落子
{
printf("非法占有 请重新输入\n");
}
}
else
printf("超出范围 请重新输入\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;// x<row-1
int y = 0;// y<col-1
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0; i < row; i++)
{
int j = 0;
while (1)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
if (j+1 == row - 1)
{
return board[i][j];
break;
}
j++;
}
else
break;
}
/*if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
{
return board[i][2];
}*/
}
//列
for (i = 0; i < col; i++)
{
int j = 0;
while (1)
{
if (board[j][i] == board[j + 1][i] && board[j][i] != ' ')
{
if (j + 1 == col - 1)
{
return board[i][j];
break;
}
j++;
}
else
break;
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}