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lighttoolss-IntroTutorial.pdf
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lighttools英文版教程,初学者使用,包括入门和几个实例,光导、手电筒、背光源等。
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Introductory Tutorial
February 2010
3280 East Foothill Boulevard, Suite 300
Pasadena, California 91107 USA
Tel: (626) 795-9101
Fax: (626) 795-0184
E-mail: [email protected]
http://www.opticalres.com
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The information in this document is subject to change without notice and should not be construed
as a commitment by Optical Research Associates (ORA®). ORA assumes no liability for any errors
that may appear in this document.
The software described in this document is furnished under license and may be used or copied only
in accordance with the terms of such license. The LightTools output shown (plotted and printed)
may vary in different versions.
Copyright © 2010 by Optical Research Associates. All rights reserved.
Proprietary Software Notification
LightTools
®
is the proprietary and confidential property of ORA and/or its suppliers. It is licensed
for use on the designated equipment on which it was originally installed and cannot be modified,
duplicated, or copied in any form without prior written consent of ORA. If supplied under a U.S.
Government contract the following also applies:
Restricted Rights Legend
Use, duplication, or disclosure by the Government is subject to restrictions as set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS
252.227-7013 or in subparagraph (c) of the Commercial Computer Software - Restricted Rights
clause at FARS 52.227-19.
ORA, CODE V, and LightTools are registered trademarks of Optical Research Associates. Other
trademarks or marks are the property of their respective companies.
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LightTools Introductory Tutorial • iii
Contents
Introduction .........................................................................................................1
What This Tutorial Covers ..................................................................................................1
A Note About Modules........................................................................................................2
Contacting Customer Support..............................................................................................3
Chapter 1 The LightTools User Interface........................................................5
Interface Elements ...............................................................................................................6
The LightTools Window ...............................................................................................6
Windows Standard Features .........................................................................................8
The Properties Dialog Box ...........................................................................................9
What’s This? and Other Help .....................................................................................10
The 3D Design View .........................................................................................................11
Selecting Elements in a Design ..................................................................................11
The Command Palette.................................................................................................15
Design View Panes .....................................................................................................16
Design View Tools .....................................................................................................17
Starting, Saving, and Stopping ..........................................................................................20
Installing LightT
ools...
................................................................................................20
Starting LightTools .....................................................................................................21
Saving LightTools Files ..............................................................................................21
Stopping LightTools ...
................................................................................................21
Using Libraries,
Utilities, and Macros...............................................................................22
Chapter 2 Before You Begin ..........................................................................25
Chapter 3 Learn by Doing: Analyze a Light Pipe.........................................29
What is a Light Pipe?.........................................................................................................30
Opening, Viewing, and Selecting ......................................................................................31
Opening the Model .....................................................................................................31
Viewing the Model .....................................................................................................32
Selecting Objects and Surfaces...................................................................................34
Tracing Rays and Modifying the Light Pipe .....................................................................35
“Point-and-Shoot” Ray Tracing..................................................................................35
Using the Command Palette .......................................................................................36
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iv • LightTools Introductory Tutorial
Contents
Trace a Ray Fan ..........................................................................................................36
Make a Cut..................................................................................................................38
Name the Object .........................................................................................................40
Changing Properties....................................................................................................41
Performing an Illumination Analysis.................................................................................43
Layers .........................................................................................................................43
Sources and Receivers ................................................................................................45
Simulation Info and Ray Preview...............................................................................45
Understanding Charts .................................................................................................47
Making the Big Run ...................................................................................................49
Analysis Results and Re-binning................................................................................50
Optical Properties Example: Paint It White.......................................................................52
Conclusions........................................................................................................................55
Chapter 4 Starting from Scratch: Build a Virtual Flashlight .......................57
What is a Wide-Angle Flashlight?.....................................................................................58
Start with the Reflector...............................................................................................58
Use the Place Reflector Buttons .................................................................................59
Curve the Back Surface ..............................................................................................60
Trace Some Rays ........................................................................................................61
Point Source and Receiver.................................................................................................63
Place a Point Source ...................................................................................................63
Run a Quick Illumination Simulation.........................................................................67
Adding a Detailed Source Model.......................................................................................70
Delete the Point Source ..............................................................................................71
Insert the Library Element..........................................................................................71
Make a Hole for the Lamp Base.................................................................................72
Re-run the Simulation.................................................................................................74
Save Your Work .........................................................................................................75
Create a Faceted Reflector.................................................................................................75
Delete the Smooth Reflector.......................................................................................76
Running Utilities.........................................................................................................76
Run an Illumination Simulation .................................................................................78
Create the Flashlight Body ................................................................................................80
Collar ..........................................................................................................................80
Create the Battery Compartment ................................................................................81
Join the Parts Using a Boolean Operation ..................................................................83
Conclusions........................................................................................................................84
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LightTools Introductory Tutorial • v
Contents
Chapter 5 Introduction to Backlight Design.................................................85
About Backlighting............................................................................................................86
Information Displays ..................................................................................................86
Designing a Digital Picture Viewer ...................................................................................87
Using the Backlight Utility.........................................................................................88
Creating the Light Guide ............................................................................................88
Defining a Texture of Spherical Bumps .....................................................................90
Parts Summary............................................................................................................91
Parameterize the Bumps .............................................................................................92
Examining Surface Properties ....................................................................................94
Viewing the Texture Property Zones..........................................................................95
Add a Luminance Meter .............................................................................................97
Illumination Analysis.........................................................................................................99
Turn Off the BEFs ......................................................................................................99
Run a Quick Preview Simulation .............................................................................101
Run a Simulation with More Rays ...........................................................................102
View Illuminance Results.........................................................................................102
View Luminance Results..........................................................................................103
Turn On the BEFs.....................................................................................................103
Repeat Luminance Results .......................................................................................104
Evaluating Spatial Luminance .........................................................................................105
Changing the Material of the Block.................................................................................108
Conclusions......................................................................................................................110
Index .................................................................................................................111
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