========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : TankMapEdit
========================================================================
AppWizard has created this TankMapEdit application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your TankMapEdit application.
TankMapEdit.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
TankMapEdit.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTankMapEditApp application class.
TankMapEdit.cpp
This is the main application source file that contains the application
class CTankMapEditApp.
TankMapEdit.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
TankMapEdit.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\TankMapEdit.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file TankMapEdit.rc.
res\TankMapEdit.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in TankMapEdit.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
TankMapEditDoc.h, TankMapEditDoc.cpp - the document
These files contain your CTankMapEditDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CTankMapEditDoc::Serialize).
TankMapEditView.h, TankMapEditView.cpp - the view of the document
These files contain your CTankMapEditView class.
CTankMapEditView objects are used to view CTankMapEditDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named TankMapEdit.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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net_tank.rar_Warcraft Lan
共162个文件
h:52个
cpp:49个
bmp:16个
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2022-09-14
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坦克游戏的局域网对战C++版,包括游戏代码和地图编辑器代码,游戏采用同步TCP通讯方式,封装directdraw绘制图形,简单的UI,类似魔兽争霸的局域网建主加入,地图编辑器采用MFC编写,代码尽量采用面向对象方式编程,但也有不足之处
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net_tank.rar_Warcraft Lan (162个子文件)
TankMapEdit.aps 729KB
NetTank.aps 34KB
back.bmp 900KB
tank.bmp 672KB
tank.bmp 672KB
tank.bmp 672KB
player2.bmp 188KB
player1.bmp 188KB
bitmap6.bmp 1KB
bitmap4.bmp 1KB
bitmap5.bmp 1KB
bitmap8.bmp 1KB
bitmap2.bmp 1KB
bitmap3.bmp 1KB
bitmap7.bmp 1KB
bitmap1.bmp 1KB
Toolbar.bmp 1KB
Toolbar.bmp 1KB
TankMapEdit.clw 4KB
TKMap.cpp 31KB
GameUI.cpp 20KB
GameManager.cpp 19KB
F_DDraw.cpp 18KB
Host.cpp 16KB
Peer.cpp 14KB
TankMapEditView.cpp 13KB
TCPSocket.cpp 9KB
Cell.cpp 8KB
SetEnemyDlg.cpp 8KB
F_Surface.cpp 8KB
MapCell.cpp 8KB
Player.cpp 6KB
UDPsocket.cpp 6KB
GWindow.cpp 6KB
Bullet.cpp 5KB
F_DInput.cpp 5KB
TankMap.cpp 5KB
TListBox.cpp 4KB
Enemy.cpp 4KB
TankMapEdit.cpp 4KB
GWindow.cpp 4KB
TButton.cpp 4KB
TextSurface.cpp 4KB
F_Dib.cpp 3KB
F_Frames.cpp 3KB
Log.cpp 3KB
MainFrm.cpp 3KB
TankMapEditDoc.cpp 3KB
F_DAudio.cpp 3KB
IMovableObject.cpp 3KB
Dib.cpp 2KB
Explode.cpp 2KB
TCPSever.cpp 2KB
Goods.cpp 2KB
F_Point.cpp 2KB
MapFile.cpp 2KB
TKRadom.cpp 2KB
TKSpriteFactory.cpp 1KB
Random.cpp 1012B
IBaseObject.cpp 849B
lient.cpp 638B
Lock.cpp 542B
Public.cpp 515B
IStaticObject.cpp 432B
SSocket.cpp 360B
main.cpp 311B
StdAfx.cpp 213B
util.cpp 108B
Thumbs.db 15KB
Thumbs.db 14KB
Thumbs.db 4KB
NetTank.dep 5KB
NetTank.dsp 9KB
TankMapEdit.dsp 6KB
TankMapEdit.dsw 545B
NetTank.dsw 539B
NetTank.exe 1.13MB
TankMapEdit.exe 716KB
TKMap.h 4KB
GameManager.h 3KB
TankMapEditView.h 3KB
Host.h 3KB
constance.h 3KB
MapCell.h 3KB
SetEnemyDlg.h 2KB
Resource.h 2KB
F_Point.h 2KB
F_DDraw.h 2KB
Cell.h 2KB
Peer.h 2KB
protol.h 2KB
F_Surface.h 2KB
GameUI.h 2KB
Log.h 2KB
F_DInput.h 2KB
Player.h 2KB
TextSurface.h 2KB
GWindow.h 2KB
MainFrm.h 2KB
TankMapEditDoc.h 2KB
共 162 条
- 1
- 2
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